Skip to content

Chapter 75 of 100

Chapter 75

5 min read1,208 words

In the previous life, humans only began occupying outdoor bases two to three months after the apocalypse. Even so, it took them nearly half a year to upgrade their village to level 3. There was no way around it; at that time, the frequency of monster spawns in the wild had decreased, and the surrounding large monster colonies had already been eliminated. Being able to accumulate 500 points of spirit energy per day was already considered very good.

Cheng Yang finally confirmed everything: 400 combatants met the conditions, all necessary buildings were fully met, and the spirit energy value was sufficient. He could proceed with the upgrade.

Immediately, Cheng Yang did not hesitate and chose to upgrade the territory.

A familiar voice echoed deep within his soul:

Congratulations, your territory, Luofeng Village, has successfully upgraded to a level 3 village. Please check the territory attributes for details.

Cheng Yang immediately opened the Luofeng Village territory attribute panel, and indeed, the upgraded territory had undergone significant changes.

Village Name: Luofeng Village

Level: Level 3 Village

Buildings:

- Warrior Statue (Level 3): A statue for warriors to change and advance their professions, with a maximum capacity of 206 people.

- Mage Statue (Level 3): A statue for mages to change and advance their professions, with a maximum capacity of 206 people.

- Archer Statue (Level 3): A statue for archers to change and advance their professions, with a maximum capacity of 206 people.

- Summoner Statue (Level 3): A statue for summoners to change and advance their professions, with a maximum capacity of 206 people.

- Priest Statue (Level 3): A statue for priests to change and advance their professions, with a maximum capacity of 20 people.

- Wall (Level 1): Protects the territory's buildings and personnel, with durability of 1000 and defense of 5. Covers an area of 1 square kilometer.

- Wall (Level 2): Protects the territory's buildings and personnel, with durability of 2000 and defense of 10. Covers an area of 9 square kilometers.

- Residential Building (Level 1) (79 units): A place for residents to rest and train, increasing the training efficiency of combatants by 10%. Each unit can accommodate up to 5 people. Durability 500, defense 3.

- Residential Building (Level 2): An upgrade from Level 1 residential buildings, a place for residents to rest and train, increasing the training efficiency of combatants by 20%. Each unit can accommodate up to 5 people. Durability 1000, defense 5.

- Blacksmith (Level 1): A place to forge iron equipment and learn mining and forging techniques. It can also sell iron equipment, with the equipment level related to the blacksmith's level. (Upgradable, requires 20 cubic meters of stone and 200 cubic meters of wood)

- Tailor (Level 1): A place to manufacture leather equipment and learn skinning and sewing techniques. It can also sell leather equipment, with the equipment level related to the tailor's level. (Upgradable, requires 20 cubic meters of stone and 200 cubic meters of wood)

- Carpenter (Level 1): A place to manufacture wooden equipment and learn logging and woodworking techniques. It can also sell wooden equipment, with the equipment level related to the carpenter's level. (Upgradable, requires 20 cubic meters of stone and 200 cubic meters of wood)

- Engraver (Level 1): A place to manufacture jewelry and learn stone mining and engraving techniques. It can also sell jewelry, with the equipment level related to the engraver's level. (Upgradable, requires 20 cubic meters of stone and 200 cubic meters of wood)

- Alchemy Lab (Level 1): A place to refine potions and learn herb gathering and potion-making techniques. It can also sell potions, with the potion level related to the alchemy lab's level. (Upgradable, requires 20 cubic meters of stone and 200 cubic meters of wood)

- General Store: A shop that sells various living supplies and miscellaneous items. Requires 100 cubic meters of resources.

- Guardian Hall: A special building where the lord can recruit territory guards. The strength of the guards is related to the lord's strength, and the number is related to the territory's level.

- Buildable Buildings:

- Wall (Level 3): Protects the territory's buildings and personnel, with durability of 5000 and defense of 20. Maximum coverage area of 36 square kilometers. Requires 10 cubic meters of wood per meter.

- Residential Building (Level 3): An upgrade from Level 1 residential buildings, a place for residents to rest and train, increasing the training efficiency of combatants by 30%. Each unit can accommodate up to 5 people. Durability 1000, defense 5. Requires 40 cubic meters of wood.

- Tavern (Level 1): A place for drinking and relaxation, with functions to pass and post messages. It can also be used to gather secret information. Requires 500 cubic meters of wood and 100 cubic meters of stone.

- Barracks (Level 1): A place to establish and manage the army, where military officers can be appointed, and combatants can train to quickly improve their skill proficiency. Requires 500 cubic meters of wood and 100 cubic meters of stone.

- Mercenary Camp (Level 1): A place to establish and manage mercenary teams. Requires 500 cubic meters of wood and 100 cubic meters of stone.

- Trial Hall (Level 1): A place to manage trial dungeons, where combatants can enter dungeons to gain spirit energy. Trial dungeons do not result in death. Requires 500 cubic meters of wood and 100 cubic meters of stone.

- Quest Hall (Level 1): A place to post and accept quests, limited to those with military ranks or mercenary levels. Requires 500 cubic meters of wood and 100 cubic meters of stone.

- Territory Attribute: Swift (Level 3): Combatants who change professions under the profession statues in this territory have their movement speed increased by 20%, with the level increasing as the territory level increases.

- Territory Spirit Energy: 634

- Upgrade Conditions:

1. The number of profession changers reaches 1000, and the four main profession statues are upgraded to level 4.

2. All blacksmiths, tailors, carpenters, engravers, and alchemy labs are upgraded to level 2, and all new buildings are constructed.

3. Possess 3初级士级 combatants, 20 peak apprentice-level combatants, and 100 high apprentice-level combatants.

4. 100,000 points of spirit energy.

Cheng Yang was very familiar with the attributes of a level 3 village. In the previous life, a level 3 village was the highest level human territory could reach. The limiting factor for territory level upgrades was not other conditions but the lack of high-level combatants.

If the restriction was only one initial second-rank combatant, many territories could meet the conditions. After all, as a lord, each level increase would grant a minor rank. However, the current restriction of three combatants completely blocked this path.

As for the other conditions, they were relatively minor compared to the third condition.

Cheng Yang was not currently focused on upgrading the territory. The attributes of a level 3 village were already sufficient for Luofeng Village to digest for a while.

"Lord, why don't we build the tavern first? I haven't had a drink for over ten days, and I feel completely drained," Zhao Chuan said beside him.

Cheng Yang had already planned this out. First, the level 3 wall was not necessary at