Chapter 1 of 10
Chapter 1
8 min read1,985 words
"I shouldn't have come on this adventure at all." Kegan muttered, looking down at the valley below. Then he walked over to a large rock and looked at the young man lying on it.
"Damn it, why did I ever think of bringing a rookie on an adventure? I wish I could just die. How am I going to explain this to his mother?" The dwarf warrior wailed for a while, then gently patted the young man's face. "Henry, wake up! I beg you. Oh, Moradin, my god! What should I do?"
Seeing his efforts in vain, Kegan silently walked to one side and began to pray, hoping that the gods would give him a solution. The young man lying on the rock twitched his eyelids and then slowly opened his eyes, letting out a scream, "Ah!" He then began to convulse, foaming at the mouth. The intense pain made him fall back into unconsciousness.
The night wilderness was dangerous, with the sound of wolves howling, owls hooting, and various unknown animals roaring in the forest. The tall trees gave a sinister feeling, and only the campfire provided the adventurers with a small amount of warmth and security. Kegan noticed that since a few hours ago when Henry screamed, his breathing had become much steadier. Although he was still unconscious, the bruise on his head was beginning to fade. Since he was hit by the ogre's club, this was the first sign of improvement. Moradin must have heard my prayers, Kegan thought.
As the night deepened, the young man named Henry slowly opened his eyes. He looked at the campfire with vacant eyes and then glanced at the snoring dwarf. His mind was in turmoil. In fact, Henry's soul had already turned into a fool due to the ogre's club. The soul now occupying this body was that of a 30-year-old adult from Earth.
"My name is Henry now," he muttered softly, then tried to raise his hand to touch his face. A sharp pain in his left hand made him give up. "Damn, it must be broken," he thought, looking at his arm, which was splinted with two crudely processed wooden boards. "What bad luck." Due to the severe head injury, his memory was very confused. He only remembered that he was from Earth, 30 years old, but he couldn't recall his original name, profession, or family. However, he hadn't forgotten any of his knowledge.
He closed his eyes and recalled the events that had happened to this body. This was a young man named Henry, 14 years old, who had become a 1st-level druid. He lived in Beregost and was neighbors with the dwarf warrior. A passing druid had taken a liking to him a year ago and taught him for a while. At the beginning of this year, he was called by nature and became a 1st-level druid. He then began to beg Kegan to take him on an adventure.
While passing through the Coastway, they encountered an ogre. The rookie, on his first adventure, froze in place and was knocked down by a club. Fortunately, it didn't hit him directly, or his head would have been a mushy tomato. Realizing where he was, he understood that this was the western coast of the Sword Coast, in the land of Faerûn. This was the setting of his favorite game, Baldur's Gate, the place where the son of the god of murder, Bhaal, ascended to godhood. Thinking of this, Henry felt a pang in his stomach. The place was described by many players as having liches as common as dogs and demigods walking the streets. Fortunately, his current location was in the first Baldur's Gate game, which was not as dangerous as the southern region of Amn. He raised his uninjured right hand and gently touched his face, but there was no water nearby to see what he looked like.
Suddenly, he noticed a tattoo on his hand that looked familiar. Upon closer inspection, it was a symbol showing the front and back of a person, the icon of the Baldur's Gate game. Henry instinctively shouted "Activate" in his mind, and the tattoo on his hand glowed.
Human male, 14 years old, Alignment: True Neutral, Class: Mage (system default) 1st level, 0/2500 XP, Druid (original class) 1st level, 0/2000 XP
Strength: 14 - You're not a weakling, but you're not a powerhouse either.
Dexterity: 18 - Naturally agile, you can climb trees, catch birds, fish, and easily pickpocket.
Constitution: 13 - Average.
Intelligence: 21 - You are smarter than almost everyone, with a photographic memory. Your knowledge from Earth is always at your disposal.
Wisdom: 18 - You are a natural druid, able to feel the greatness of nature with minimal instruction.
Charisma: 16 - You are quite handsome, and most people like you.
Known Spells (Mage): 1st level - Hypnotism, Mage Armor, Ghost Sound, Grease, Detect Magic, Burning Hands, Magic Missile, Resist Petrification.
Known Divine Spells (Druid): 1st level - Entangle, Cure Light Wounds, Faithful Hound, Bless, Bane, Detect Evil, Sunburn, Stone Skin, Flame Blade.
1st-level Spell Slots: 1
1st-level Divine Spell Slots: 3
With the system's help, you can cast spells without material components (you're in luck).
Seeing this, he remembered that these stats belonged to the male mage in the game before he came here. As for the druid, it was likely the original Henry's class. He felt a sense of calm, knowing he had some self-defense capabilities. He placed the system's spells and divine spells in the empty slots. In Faerûn, magic was a ritual, so most mages had to prepare in advance and then cast spells through incantations, gestures, and material components, which were channeled through the Weave. Divine spells, on the other hand, were granted by deities and required prayer to receive a response and gain the spell. However, Henry, as a druid, was part of a primitive sect that had been directly recognized by nature, receiving divine spells as a reward from nature.
He memorized Hypnotism for his 1st-level spell slot and Cure Light Wounds for all three of his 1st-level divine spell slots, considering his broken arm. He then began to pray silently to nature and eventually fell asleep. The next morning, as the sky began to lighten, Kegan opened his eyes, yawned, and started to extinguish the campfire and pack up. At this moment, Henry also woke up. "Kegan, where are we?" he asked, pretending to be confused. His 21-point Intelligence and vast knowledge told him that revealing the truth would be a death sentence.
"Oh, thank the gods! You're awake! I don't know how I would have lived if something happened to you." "My head still hurts a lot, and I can't remember many things," Henry explained, rubbing his head.
The dwarf, while packing, said, "Of course, you were hit on the head by an ogre's club. Oh, you know how thick that thing is. Even a slight graze is serious. If it had hit you directly, I bet even a mammoth would have been knocked out."
"Kegan, what's the date today? I mean, what year is it? My sense of time is all jumbled, and I can't remember anything."
The dwarf looked at him with pity. "Poor Henry, it's May 12, 1356 DR. I hope you remember your mother."
Great! Henry thought. 1356 DR is over a decade before the game's story begins. Aboil is still playing house with little Imoen in Candlekeep. I have plenty of time to travel and improve my class levels.
"Henry, your arm is broken. I set the bone and splinted it. Use a divine spell to heal yourself," the dwarf reminded him.
"Okay." Henry then cast Cure Light Wounds three times on his left arm. Instantly, he felt less pain, and his bones seemed to be set. At least it wouldn't affect his normal use. As for using weapons, forget it; it would take a long time to fully recover.
He turned to the dwarf. "Kegan, my arm is almost healed. Let's set out today. We can rest properly when we reach the Friendly Arm."
"Alright, let's pack up and go. I'll carry your backpack for now." The dwarf picked up the backpack and continued, "According to our plan, we'll rest for a few days at the Friendly Arm, then head north to the village to hunt burrowing beetles. You know, Tiron Flinthammer of the Thunderhammer Smithy is offering a big reward. 500 gold pieces for each beetle shell. I heard the druids in the area also give a reward based on the number of beetles killed. It's a win-win situation."
After a quick wash, the two continued their journey north along the Coastway. They saw tall trees and clear rivers, heard birds chirping, and saw various small animals jumping around. Henry felt his mood relax. As a druid, he felt a natural connection to nature. Even encountering predators like bears and wolves didn't provoke an attack. Unfortunately, he was only a 1st-level druid, so he couldn't transform into animals or elements. He could only understand animal language to a basic degree.
Suddenly, Kegan turned alert. "Shh, be quiet." Henry crouched down and saw a group of monsters emerge from the forest. They wore military-style helmets, revealing spotted gray skin and pig-like pink eyes that scanned the area. Their shiny armor couldn't hide their bulky figures, and a smell like old feces wafted in the air, making him feel nauseous. These were undoubtedly hobgoblins, one of the classic monsters of Faerûn.
"One, two, three... five in total," Kegan muttered. He then strode forward, gripping his battle-axe tightly. "Besides drow, these are the creatures I hate the most in the world!" He charged at the hobgoblins and struck one's head with a precise blow, severing it and sending it rolling to the ground. The body fell lifeless.
Henry was stunned, thinking, "Damn! This guy didn't even give me a heads-up before charging in. What should I do? My arm is injured, and I've used up all my divine spells for the day. I have no choice but to use my one remaining spell." He began to chant softly. Due to Kegan's sudden attack, the hobgoblins didn't notice the person behind the tree. In a few seconds, Henry successfully cast Hypnotism, and the remaining four hobgoblins suddenly felt drowsy and fell asleep.
"Good job, I didn't know you were a mage," Kegan said, raising his axe to strike another hobgoblin's head.
"I learned it from a traveling mage at the Red Scroll Inn. You know, I've always been smart," Henry explained.
"Yes, yes, our little Henry is a genius, always getting into mischief. I remember when you climbed onto the roof and blocked my chimney with burning pitch. I coughed for a week," Kegan said, laughing and continuing to chop the hobgoblin's head.
Henry scratched his head, a bit embarrassed. "Cough, Kegan, at least I helped you a lot just now. Can you not bring up my past?"
"Ha ha." Kegan laughed and finished off the remaining hobgoblins. "Now let's check the loot. Five intact helmets are worth about 5 gold pieces. Two chainmails, 50 gold pieces. Three leather armors, oh, this stench, we'll have to wash them thoroughly, 6 gold pieces. A few longswords and a money pouch, let's see how much is inside. Damn! All silver coins, only 40. Well, we did pretty well, about 70 gold pieces in total." The dwarf slowly calculated.
"Let's camp here for the night. We'll light a fire and clean these items. Otherwise, no one will want to buy them," Henry suggested, feeling a bit tired after casting the spell. Kegan agreed but suggested moving to a different spot. No one could stand the stench of hobgoblins. They found a place near the river, washed the armor and weapons, and caught a few fish for dinner.
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