Chapter 7 of 100
Chapter 7
5 min read1,373 words
The protagonist, Quemo, was very happy and very proud. If it weren't for the fact that he was still in the middle of a war and pretending to be dead, he would have jumped up and laughed out loud, "Hahahaha!"
You could say he had hit the jackpot. Or you could say he was just lucky. Quemo indeed obtained a profession that seemed very powerful.
This profession perfectly met his three criteria for choosing a profession: good survival ability, high fashion value, and strong combat capability.
Specifically, it allowed him to slash (high attack bonus), cast spells (spellcasting level increases with each level), had 12-sided hit dice, and could wear plate armor (proficient in heavy armor).
Here, a few concepts need to be explained. The so-called attack bonus refers to the bonus for physical damage from melee attacks. It increases with each level. Different professions have different attack bonuses, some high and some low. The high ones gain +1 per level, while the low ones might only gain +1 every two or three levels, or even some spellcasting professions don't gain any at all.
The rule is that melee professions have more attack bonuses, while spellcasting professions have fewer.
The spellcasting level, on the other hand, is a concept that determines a mage's strength. Unlike the profession level, spellcasting levels can stack. For example, a first-level wizard who is also a first-level sorcerer would have a spellcasting level of two. So even though both professions are only level one, his spellcasting level is two.
The spellcasting level also determines the level of spells a mage can cast. Generally, for every two levels of spellcasting, the spell level increases by one. Specifically, a spellcasting level of one can cast a first-level arcane spell, a spellcasting level of two can cast a first-level arcane spell, a spellcasting level of three can cast a second-level arcane spell, a spellcasting level of four can cast a second-level arcane spell, a spellcasting level of five can cast a third-level arcane spell, and so on.
Of course, the ability to learn higher-level arcane spells is also related to one's aptitude. Wizards rely on intelligence, and weak-intelligence wizards can't learn high-level spells. Sorcerers rely on charisma, and weak-charisma sorcerers can't sense high-level spells—these guys can feel the magic network, sense arcane magic, and cast spells just by feeling, which is simply amazing...
Generally speaking, except for clerics, who can balance spellcasting and melee, other dual-path professions, such as arcane knights, warlocks, and bards, usually have weak spellcasting abilities. They need to gain several profession levels to increase their spellcasting level by one. Therefore, these dual-path professions are often mediocre in both aspects, not excelling in either.
But Quemo, the protagonist, is different. Otherwise, how could he be the protagonist? If he were like an ordinary person, would he still be the protagonist? He would just be an ordinary person.
So, Quemo's profession is different from the typical dual-path professions. His profession, like typical spellcasters such as wizards, sorcerers, or advanced wizards and red wizards, gains a spellcasting level with each level. It's simply amazing.
Next is the hit dice—this determines the hit points. The so-called d12 means that when you level up, your hit points increase by a random number between 1 and 12. Generally, melee professions have higher hit dice, such as barbarians with d12 and fighters with d10, while spellcasters have lower hit dice, such as wizards and sorcerers with d4.
However, there is a difference between the real world and games. Except for things like vampire slimes and zombies, most creatures will die if their heads are chopped off or vital points are attacked. No matter how many hit points they have, it's just a reference.
Finally, there's plate armor. This is a world of swords and magic, so armor naturally exists. Various types of armor are typically divided into light, medium, and heavy armor, each with different levels of protection. Generally, spellcasting professions cannot wear armor.
This is because spellcasters need to perform certain gestures and actions to link to the magic network. These armors usually interfere with their actions, causing them to deform—this is what wizards generally claim.
However, the truth is not so simple.
Yes, wizards do need to perform certain gestures and actions when casting spells. These actions cannot be deformed, or else the magic backlash can cause injury or even turn them into idiots. This is not a joke. However, these actions are usually gestures. So, you could just reduce the shoulder guards, arm guards, and wrist guards, right? Why can't they wear chest and leg armor?
In fact, it's the opposite. For items with high attributes, such as +AC wrist guards or items that increase spell slots, wizards are eager to get them—they don't care about the impact on spellcasting actions at this point. This is simply incomprehensible.
To put it another way, even if the armor interferes with your actions, once a wizard becomes powerful enough, they can choose metamagic feats: Silent Spell, which allows them to cast spells without verbal components; Still Spell, which allows them to cast spells without somatic components; and Quickened Spell, which allows them to cast spells without any components at all.
After learning these metamagic feats, you don't need to perform actions or verbal components. You can just point and cast the spell with a "biu." What interference are you afraid of?
In fact, besides wizards, many other spellcasting professions, such as arcane knights, bards, and warlocks, wear various types of armor. If these guys can do it, there's no reason wizards can't. It's really strange.
Quemo, the protagonist, found this strange, but it didn't matter. His chaotic nature made him dislike delving into the details, and getting by was the right attitude. Let's talk about the other features of this profession.
In addition to the above, this protagonist aura—meaning this profession—has other miscellaneous benefits, such as skill points per level, which are 8 + intelligence modifier, which is incredibly high. Additionally, he gains an extra feat with each level, and so on.
In short, although this profession lacks some unique features, just looking at the basic settings, this profession is already amazing. Even without any unique features, this profession can still be considered perfect.
Yes, perfect, perfect. After all this talk, everyone must be wondering, what is the name of this profession?
Well, the name of this profession is also perfect, fitting Quemo's sense of justice and elegance. Its name is:
The Super Awesome Universe-Invincible Heaven-and-Earth First Multiverse-Occupying Punch-Kicking-Cranewor-Foot-Kicking-Cyric-Slapping-Shar-Lushan-Rising-Dragon-Dominating-Strong-Secret-Code-Word No.1 Arcane Blade, abbreviated as Arcane Blade.
Yes, Quemo is now a "Super Awesome Universe-Invincible Heaven-and-Earth First Multiverse-Occupying Punch-Kicking-Cranewor-Foot-Kicking-Cyric-Slapping-Shar-Lushan-Rising-Dragon-Dominating-Strong-Secret-Code-Word No.1 Arcane Blade," abbreviated as Arcane Blade.
After killing those miscellaneous demons and gaining experience, Quemo, the protagonist, leveled up from a level one
"Super Awesome Universe-Invincible Heaven-and-Earth First Multiverse-Occupying Punch-Kicking-Cranewor-Foot-Kicking-Cyric-Slapping-Shar-Lushan-Rising-Dragon-Dominating-Strong-Secret-Code-Word No.1 Arcane Blade," abbreviated as Arcane Blade,
to a level two
"Super Awesome Universe-Invincible Heaven-and-Earth First Multiverse-Occupying Punch-Kicking-Cranewor-Foot-Kicking-Cyric-Slapping-Shar-Lushan-Rising-Dragon-Dominating-Strong-Secret-Code-Word No.1 Arcane Blade," abbreviated as Arcane Blade.
To keep saying the full name of the protagonist's profession:
"Super Awesome Universe-Invincible Heaven-and-Earth First Multiverse-Occupying Punch-Kicking-Cranewor-Foot-Kicking-Cyric-Slapping-Shar-Lushan-Rising-Dragon-Dominating-Strong-Secret-Code-Word No.1 Arcane Blade," abbreviated as Arcane Blade,
seems a bit unrefined. But if I don't say the full name of this profession:
"Super Awesome Universe-Invincible Heaven-and-Earth First Multiverse-Occupying Punch-Kicking-Cranewor-Foot-Kicking-Cyric-Slapping-Shar-Lushan-Rising-Dragon-Dominating-Strong-Secret-Code-Word No.1 Arcane Blade," abbreviated as Arcane Blade,
it would be a bit unfair to Quemo's painstaking choice of profession.
And it wouldn't highlight how amazing and awesome Quemo is, and how different he is from the many dragon cannon fodder.
However, if I write the full name every time:
"Super Awesome Universe-Invincible Heaven-and-Earth First Multiverse-Occupying Punch-Kicking-Cranewor-Foot-Kicking-Cyric-Slapping-Shar-Lushan-Rising-Dragon-Dominating-Strong-Secret-Code-Word No.1 Arcane Blade," abbreviated as Arcane Blade,
someone might say I'm showing off and padding the word count. That would be a great injustice.
So, after much consideration, I can only abandon the full name of this amazing profession:
"Super Awesome Universe-Invincible Heaven-and-Earth First Multiverse-Occupying Punch-Kicking-Cranewor-Foot-Kicking-Cyric-Slapping-Shar-Lushan-Rising-Dragon-Dominating-Strong-Secret-Code-Word No.1 Arcane Blade," abbreviated as Arcane Blade.
In the future, when mentioning:
"Super Awesome Universe-Invincible Heaven-and-Earth First Multiverse-Occupying Punch-Kicking-Cranewor-Foot-Kicking-Cyric-Slapping-Shar-Lushan-Rising-Dragon-Dominating-Strong-Secret-Code-Word No.1 Arcane Blade," abbreviated as Arcane Blade,
I will only use the abbreviation, Arcane Blade. I hope those who like the full name don't get angry or upset. This is all unavoidable.
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