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Chapter 93 of 100

Chapter 93

5 min read1,283 words

This is a simplified skill setting table up to the end of Chapter 6.

Parts that are not yet revealed are left blank or omitted.

There are also many missing parts.

Please note that these may change in the future, so refer to them as a guide only.

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### 【Archery】 Damage: DEX-dependent

- **Dragon King Archery** - Powerful area attack at the point of impact

- Acquisition Method: Capture 10 dragons using only Rooks.

- **Dragon Horse Archery** - Powerful area-penetrating attack

- Capture 5 types of dragons by using each of the 7 skills (Pawn to Rook) at least once and delivering the final blow with a Bishop.

- **Rook Archery** - Extremely powerful single-target attack (16th Rank: 250% to 9th Dan: 600%)

- Capture 1,000 monsters with a Silver General, achieve 500 critical hits with a Silver General, and capture 3 monsters in a row with a single hit from a Silver General and a Knight from a distance of over 15 meters, reducing another player's HP by 50% or more.

- **Bishop Archery** - Powerful penetrating attack

- Capture 5 monsters simultaneously with a Lance, and capture 2 monsters simultaneously from a distance of over 25 meters using a Lance and a Knight.

- **Gold General Archery** - Area attack + knockback

- Capture 10 monsters in a row within 3 meters.

- **Silver General Archery** - Powerful single-target attack

- Capture 20 monsters in a row with a single hit.

- **Knight Archery** - Precision sniping

- Capture monsters from horseback.

- **Lance Archery** - Penetrating attack

- Skill book

- **Pawn Archery** - Normal attack

- Skill book

(Combination of Rook + Knight, Silver + Knight, Lance + Knight is possible)

### 【Swordsmanship】 Damage: STR-dependent

- **Dragon King Swordsmanship** - Powerful frontal area attack + stun

- Capture 10 dragons using only Rooks.

- **Dragon Horse Swordsmanship** - Powerful omnidirectional area attack

- Capture 5 types of dragons by using each of the 7 skills (Pawn to Rook) at least once and delivering the final blow with a Bishop.

- **Rook Swordsmanship** - Extremely powerful single-target attack (16th Rank: 250% to 9th Dan: 600%)

- **Bishop Swordsmanship** - Swift and powerful penetrating attack

- Capture 3 monsters simultaneously with a single hit using a Lance, and capture 2 monsters simultaneously by piercing their vital points 10 times in a row using a Lance and a Knight.

- **Gold General Swordsmanship** - Omnidirectional area attack

- **Silver General Swordsmanship** - Powerful single-target attack

- **Knight Swordsmanship** - Precision attack + vital point effectiveness

- **Lance Swordsmanship** - Penetrating attack

- Skill book

- **Pawn Swordsmanship** - Normal attack

- Skill book

(Combination of Rook + Knight, Silver + Knight, Lance + Knight is possible)

### 【Shield Mastery】 Defense: VIT-dependent, Attack: STR-dependent

- **Dragon King Shield Mastery** -

- Defend against 100 consecutive attacks from dragons using shield skills.

- **Dragon Horse Shield Mastery** -

- Defend using each of the 7 skills (Pawn to Rook) at least once and have team members capture 5 types of dragons.

- **Rook Shield Mastery** - Powerful frontal charge attack (convert VIT to STR and add to pure STR) (16th Rank: 100% to 9th Dan: 250%)

- **Bishop Shield Mastery** - Enhanced defense (16th Rank: 250% defense to 9th Dan: 600%)

- Defend against 100 consecutive attacks from a boss stronger than yourself using shield skills.

- **Gold General Shield Mastery** - Area guidance defense + knockback (during skill activation, attacks within a certain range are drawn to the shield)

- **Silver General Shield Mastery** -

- **Knight Shield Mastery** - Defense + knockback

- **Lance Shield Mastery** - Penetrating reflection

- Skill book

- **Pawn Shield Mastery** - Normal defense

- Skill book

- **Parry** - (Possible when defending at the right timing against an enemy's attack) (No damage + weak knockback)

### 【Martial Arts】 Damage: (STR + DEX + AGI) / 2.65

- **Silver General Martial Arts** - Powerful single-target attack (punch)

- **Knight Martial Arts** - Forward jumping attack (flying kick)

- **Lance Martial Arts** - Close-range area attack (high kick)

- **Pawn Martial Arts** - Normal attack (punch)

### 【Magic】 Four attributes: Fire, Water, Wind, Earth Damage: INT-dependent

- **First Form** - Normal attack (very fast preparation, very short cooldown)

- Magic book (Royal Library)

- **Second Form** - Area attack (slow, long cooldown)

- Magic book (Magic School)

- **Third Form** - Powerful single-target attack (fast, short cooldown)

- Magic book (Magic School)

- **Fourth Form** - Powerful area attack (very slow, very long cooldown)

- Magic book (Reward for clearing A-rank dungeon "Argin," drop rate approximately 10%)

- **Fifth Form** - Extremely powerful area attack (slowest, longest cooldown)

- Magic book (Completion of specific quests)

- **Enchantment Magic** - Permanently grant effects to equipment (effects are randomly granted) (success rate at 9th Dan: 90%) (higher rarity effects become more likely with rank progression)

- Skill book

### 【Healing Magic】

- **Minor Healing** - (Restores about 50% of a beginner's HP) (can heal shallow cuts)

- Magic book (Church)

- **Moderate Healing** - (Restores about 50% of an intermediate's HP) (can reattach fingers)

- Magic book (Reward for clearing C-rank dungeon "Tiro," drop rate 20%)

- **Major Healing** - (Restores about 50% of an advanced user's HP) (can reattach an arm)

- Magic book (Completion of specific quests)

### 【Magic ○○】 Combination of Magic and ○○ skills (example: Magic Archery)

- **Composite** - Use one skill from Magic and one from Archery (example: Fire attribute Third Form + Pawn Archery) (if the base skills can be combined, up to 3 skills can be combined: Fire Third + Silver + Knight, etc.)

- Capture 1,000 monsters with Magic skills after reducing their HP to 75% or less with Archery skills.

- **Synergy** - Use two Magic skills with one Archery skill (example: Rook Archery + Fire attribute First Form + Earth attribute Second Form)

- **Charged Attack** - Magic attack that increases in power the longer it is charged (damage is based on DEX + INT + modifier, and the charge time determines the multiplier) (maximum charge time is 10 seconds)

### 【Summoning】

- **Magic Summoning** - Summon tamed monsters (bonus to monster stats based on rank)

- **Spirit Summoning** - Summon held spirits (bonus to spirit stats based on rank)

- **Return** - Dismiss summoned monsters or spirits (increases the number of summonable monsters and reduces return activation time based on rank)

- **Tame** - Tame monsters (can be activated by reducing the target's HP to 80%) (average success rate is 20%, but varies by target) (increases the number of tamable monster types with rank progression)

- **Spirit Possession** - Significantly increase stats for a certain time (16th Rank: 200% to 9th Dan: 450%) (possession time, 16th Rank: 70 seconds to 9th Dan: 310 seconds) (cooldown, 16th Rank: 490 seconds to 9th Dan: 250 seconds)

### 【Smithing】

- **Smelting** - Extract metal from ore (ore → metal ingot)

- **Refining** - Increase the purity of metal (metal ingot → pure ○○)

- **Manufacturing** - Create alloys and other materials (pure ○○ + pure ○○ → ○○ alloy)

- **Crafting** - Create equipment using materials

- **Disassembly** - Disassemble equipment to return to materials

### 【Other】

- **Critical** - Passive skill that increases damage by "modifier + LUK/10"%

- (Damage multiplier, 16th Rank: 150% to 9th Dan: 300%) (modifier, 16th Rank: 10 to 9th Dan: 40)

- **Transformation** - Significantly increase stats for a certain time (16th Rank: 110% to 9th Dan: 360%) (transformation time, 16th Rank: 180 seconds to 9th Dan: 420 seconds) (cooldown, 16th Rank: 600 seconds to 9th Dan: 230 seconds)

Thank you for reading.