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Chapter 5 of 100

Chapter 5

6 min read1,462 words

In the first year of the Genesis Era, the gods, weary of the endless conflicts among the various races on the Heroic Continent, opened a super continent in a different dimension, the New World! Indeed, all the races and nations on the Heroic Continent ceased their large-scale conflicts and embarked on a craze of colonizing and developing the New World! However, only a few of the strongest from the old world could pass through the spatial gates opened by mages to reach the New World. Various production materials, weapons, and equipment could not be transported in large quantities, and the wealth of the New World could not be transported back in large quantities either. Additionally, the New World was filled with powerful monsters, making the development of the New World progress slowly over the past hundred years.

In the 145th year of the Genesis Era, the pioneers working at the New World's port suddenly discovered a message in a bottle from the old world. This proved that there was a natural sea portal between the old and new worlds, allowing large quantities of supplies to be transported between the two worlds by sea! A "Great Voyage" movement to find the route to the New World was fiercely launched!

On January 1, 150, the well-prepared and elite Saint Anthony exploration ship, led by the experienced navigator Captain Renoir, set sail from Saint Paul Port, full of the empire's blessings and hopes, following the footsteps of the pioneers and once again challenging the unknown and dangerous territories! The court astrologer Sir Makar was also part of the exploration team.

On April 20, 156, the Saint Anthony created a miracle by successfully returning from the New World! However, it was attacked by a fleet of undead on its way back! Sir Makar became the sole survivor who fought until the last moment and was stranded on a deserted island, where he held out until the empire's rescue team arrived! To commemorate this great achievement, the unnamed deserted island was named Miracle Island!

On January 1, 157, the recovered Sir Makar was officially ennobled in a ceremony by the empire, advancing to the rank of Duke and becoming the Chief Court Astrologer of the Lionheart Empire, one of the greatest scholars, navigators, and explorers of the century!

In 159, the exploration of the New World's routes was officially completed, with the Light and Dark factions each controlling a sea portal to the New World and guarding it with heavy troops. The development of the New World was fully launched.

In the 160th year of the Genesis Era, to accelerate the development, the gods sent the Chosen Ones (the players) to the Genesis Era!

...

Now it is the year 160. This is the background and introduction to the Great Voyage on the official website. There is not a single word about Mithril Island, and it is not on the empire's New World map, nor is there any mention of an underground sea. The cause of the shipwreck is also slightly different from the blood and tears recorded in the notebook. Of course, the difference suggests a conspiracy, perhaps Makar wanted to keep Mithril Island for himself?

However, whether it's an epic quest or a legendary quest, these are distant clouds! They are not something a level 2 player like me should be concerned about. The most pressing task now is to figure out how to complete the Blood Sea Rampage quest! Besides, just by receiving this quest, the value of this account will definitely skyrocket a hundredfold! As he said, even if I can't handle it, I can just log off and contact someone to sell the account, and naturally, there will be a boss who will send a ship to pick me up! So, I have no qualms, hahaha!

The biggest gain now is this Reconnaissance skill book.

— Basic Reconnaissance: Increases the hero's field of vision by 20%, allowing the hero to obtain information on enemy numbers, morale, and supplies.

— Intermediate Reconnaissance: Increases the hero's field of vision by 40%, with a certain chance to detect hidden enemies and provide early warnings of attacks from discovered hidden enemies, increasing the player's chance to dodge attacks.

— Advanced Reconnaissance: Increases the hero's field of vision by 60%, allowing the hero to map areas and has a certain chance to discover hidden resources or treasures that are hard for normal people to find.

— Expert Reconnaissance: Increases the hero's field of vision by 80%, allowing the hero to view the equipment of enemy heroes from a distance and to train Scouts in the hero's own castle.

— Scouts: Level 1 unit, Attack 0, Defense 0, Health 10, Damage 0-1, Attack Speed 10, Movement Speed 15, Leadership 1, Special Skills: Advanced Reconnaissance, Stealth. Training Cost: 500 gold (the most expensive Level 1 unit).

— Master Reconnaissance: Increases the hero's field of vision by 100%, granting night vision, allowing the hero to maintain normal vision at night. (Note: Night vision is reduced by 90%.)

Sub-skills:

— Intelligence Gathering: When the hero battles unknown monsters, they can obtain the monster's attributes and create an intelligence card. Selling the intelligence card to scholars or nobles can earn money, reputation, and the favor of certain NPCs.

— Disarming Traps: The hero can unlock and disarm traps.

— Disguise: Counter-reconnaissance, making it difficult for enemy heroes or wild monsters to discern the specific composition of your army.

— Stealth: The hero can remain undetected by enemies and monsters within a certain range, with the effect depending on the level of the Reconnaissance skill, the level of the monsters, the time of day, and the terrain. The hero cannot lead any troops while using Stealth. Prerequisite: Advanced Reconnaissance.

— Ambush: The hero's army can hide in the wild, making it difficult for enemies to detect them. The effect depends on the time of day, terrain, the number of troops, and the enemy's Reconnaissance skill level. The army cannot move while in ambush. Prerequisite: Master Reconnaissance.

— Intelligence Analysis: After obtaining all detailed information about an unknown creature, the hero can discover its fatal weakness, ignoring 25% to 100% of its defense during battles. Prerequisite: Grandmaster Reconnaissance.

— Phantom March: The hero's army is difficult to detect while marching in the wild. Prerequisite: Divine Reconnaissance.

...

This is Reconnaissance! A skill similar to the Rogue class in traditional games! Rogues, in the hands of imaginative and creative players, can often create incredible miracles!

However, in the Heroic Genesis, a game focused on leading troops, this skill might be a bit awkward, as it lacks any offensive capabilities. Players who max out their offensive skills before level 10 will definitely kill monsters quickly and efficiently, while between levels 10 and 30, leadership skills that increase the troop limit and defensive skills that boost troop health and defense are prioritized, making it impossible to allocate skill points to Reconnaissance. After level 30, leveling up becomes even harder, and it would be impossible to learn Reconnaissance, as it would slow down the leveling process and negate any early advantages. It's likely that only casual players, business players who dislike combat, or large guilds and teams would specialize in a Reconnaissance-focused account.

Da Fei, of course, is a business player. His goal is to run ships and make money. A merchant running ships might not be able to fight off pirates, but they must at least be able to detect pirates in advance and avoid them, so Reconnaissance is a must for Da Fei! Besides, after being stranded in this dire situation and finally finding a book, not learning it would be a sin.

So, with a grateful heart, Da Fei opened the book without hesitation! A golden light flashed!

— System Notice: You have learned Basic Reconnaissance. Your field of vision has increased by 20%! You can obtain information on enemy numbers, morale, and supplies.

Now, with the skill and the telescope, Da Fei's field of vision is 70% greater than that of a normal person. Da Fei, feeling satisfied, raised the telescope and looked at the wreck again, chuckling to himself, "Wait, once I learn Stealth, I'll sneak onto the ship!"

However, seeing Blood Sea Rampage working so hard day and night to kill monsters, Da Fei became even more annoyed! Damn it, I'm stuck on the reef due to the rising tide and can't do anything, which means I have half the time to level up compared to him! There's nothing I can do but wait for the tide to go out at night. Since I'm idle anyway, I might as well flip through his diary and see what this so-called Mithril Island is all about.

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