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Chapter 90 of 100

Chapter 90

8 min read1,923 words

For a moment, the entire watchtower became even more chaotic, with angry curses and reprimands directly reaching Da Fei, who was in the puddle.

—"Idiots! Who did this! How could the scaffold possibly fall!"

—"You useless scum, clean up all the trash within 2 minutes, or you'll become part of the trash!"

Having succeeded, Da Fei didn't dare to act rashly and immediately directed the two small魅皇 (Mèi Huáng, Enchantress) to fly high into the sky and hide.

As the small Enchantresses flew over the tower where the flower spirits were imprisoned, Da Fei suddenly saw a large golden exclamation mark above the head of a flower spirit in a cage! A quest!

Indeed! Just like when he encountered the captain at the bottom of the sunken ship, players could only see the exclamation mark for the quest if they were on the scene; reconnaissance and photography wouldn't work.

The quest, of course, was to save the flower spirits. At this moment, with the watchtower's fire extinguished, the magic array imprisoning these flower spirits was also showing signs of disappearing.

Da Fei's eyebrows twitched. Save them or not? What if they restore the magic tower before the warship arrives? What if the warship destroys the magic tower and kills these flower spirits? And the guards on the tower top were merely four Horned Demon Overlords and dozens of 0-level Demon Infants carrying water, all weaklings!

To be precise, these couldn't even be called troops; they were just laborers. In fact, under normal circumstances, players wouldn't receive this quest and have flying units to parachute in like Da Fei. Normal players wouldn't be able to sneak into the tower and disable the watchtower like Da Fei. This was extraordinary action by an extraordinary person! Why wait if not now?

Da Fei began to rapidly calculate the combat strength of both sides.

—Horned Demon Overlord: Attack 2, Defense 3, Health 13, Damage 1-3, Attack Speed 8, Movement Speed 5, Special Skills: Intimidate, Enrage.

This was the standard form of a 2nd-level Hell unit, the lower form of the elite 2nd-level Hell unit, the Howling Jumper. It was known as a 1st-level unit mixed into a 2nd-level unit. The only advantage of this unit was its high health and production rate. Of course, compared to the 17 health of a zombie, these advantages were negligible.

—Demon Infant: Attack 0, Defense 0, Health 2, Damage 0-1, Attack Speed 6, Movement Speed 6, Special Skills: Worker, Mana Collection, Cannot Deploy.

This was the peasant unit of the Hell race, dying with a single touch, with negligible combat power.

The attributes of the Enchantresses were: Attack 2, Defense 0, Damage 2-3, Health 5, Attack Speed 8. Under Da Fei's leadership, their attributes were:

Attack 21, Defense 1, Damage 3-4, Health 7, Attack Speed 9, Morale 3, Luck 1

(Note: Da Fei was level 26, with 18 points in strategic attack, 5 points from the Navigator skill, and 7 points from leveling up, totaling 12 points that he was still undecided about whether to allocate to defense. The Captain's Sword increased all units' attack, defense, damage, and attack speed by 1, and the 100 consecutive victories achievement increased all units' health by 2.)

So, the 3 defense of the Overlords would cancel out 3 attack of the Enchantresses, leaving 18 attack. Each attack increased damage by 5%, so 90% of 3-4 damage became 5.7-7.6. With the 10% increase from the basic offensive skill learned from the Navigator, it became 6.2-8.3. The Overlords had 13 health, so two Enchantresses together could easily kill one with a single shot!

Do it! If successful, he could immediately fly away with these flower spirits. Even if he failed, it would only mean calling the two small Enchantresses to fly. Skillful use of flight skills was a hallmark of experts, and Da Fei was precisely an expert.

Da Fei directed the two small Enchantresses to quietly descend to the top of the tower near the cage where the quest flower spirit was imprisoned. At this moment, he saw her name: Flower Spirit Instructor!

So that's how it is! With a barracks and an instructor, this quest was definitely about rescuing them and bringing them back to the barrier to repair and expand the barracks!

Continue approaching!

The Flower Spirit Instructor spoke: "You must be the hero sent to save me, hero, please save us! Our sisters are enslaved by the demons, constantly providing energy to weaken the World Tree's barrier. We cannot let the demons' schemes succeed!"

—System Notice: You have received a branch quest of the epic quest "Purify the Light Pool": "Rescue the Enslaved Flower Spirits"!

—Quest Notice: The more flower spirits you rescue, the more it will help complete the purification of the Light Pool. Current number of rescued flower spirits: 0.

Indeed! The game developers' habits were easily recognized by Da Fei. The moment the flower spirit spoke, it immediately alarmed the four Overlords!

—System Notice: Your unit's Phantom March has been exposed, battle begins!

Then fight!

The two small Enchantresses waved their hands, and two magic balls whistled out, -6, -7!

—System Notice: Your unit has killed a Horned Demon Overlord, you gain 11 experience points, your young Enchantresses gain growth!

Growth? Da Fei's eyelids twitched. Indeed, minors grow faster on the battlefield? Without much thought, the two small Enchantresses fired again, killing another Overlord. The remaining two Overlords roared, and the dozens of Demon Infants carrying water joined the battle.

Pfft! Flying + ranged units, dealing with these speed 5 weaklings was truly not difficult!

When the two small Enchantresses killed the third Overlord that rushed to them, Da Fei immediately controlled them to fly up, over the enemies' heads, to the other end of the tower. They raised their hands and instantly killed two 2-health Demon Infants. Everyone is a child, you have nothing to complain about; blame your loss at the starting line.

—System Notice: Your unit has killed a Demon Infant, you gain 1 experience point, your young Enchantresses gain growth!

Da Fei's eyebrows twitched again, confirming that the more enemies they killed, the faster they would grow! How much would they grow after killing these dozens of Demon Infants? How many would they need to kill to grow up? If they grew to the predicted 7th-level unit standard, wouldn't this infiltration be like the legendary Allied commandos? The legendary 007? If so, wouldn't it be unnecessary to launch a costly assault?

Da Fei's thoughts raced, but his hands didn't stop. Flying back and forth, in just a few rounds, he annihilated all the Demon Infants. Hahaha! Useful, these special forces are too useful! Flying ranged units, this is beyond amazing!

—System Notice: Battle ended, your unit re-enters Phantom March form.

—System Notice: Your Enchantress unit uses the War Plunder skill to find a mana bottle with 17 mana from the Demon Infant's corpse.

—System Notice: Your Enchantress unit uses the War Plunder skill to find a mana bottle with 28 mana from the Demon Infant's corpse.

—System Notice: Your Enchantress unit uses the War Plunder skill to obtain 19 mana from the mana bottle on the Demon Infant's corpse.

—System Notice: Your Enchantress unit uses the War Plunder skill to obtain 21 mana from the mana bottle on the Demon Infant's corpse.

Hahaha! The War Plunder skill really came in handy! Although it could only plunder one type of item, the mana bottles were different; they could concentrate mana from other bottles.

Speaking of which, because the Hell race had 0-level Demon Infants with the mana collection skill, the Hell race had the advantage of never lacking mana. Unfortunately, before players had a castle and Demon Infants, mana was still a problem. The 1st-level Hell unit, the Demon Child, a chubby, red, small demon with a pair of small wings, had the skill to steal magic. As long as the opposing hero or magic unit cast a spell, it could steal the magic to replenish the player's hero or casting unit. It was a strategic unit among 1st-level units, making 2nd-level units like the Horned Demon blush. Of course, it was also the unit the opposing commander would prioritize in battle.

Da Fei let the two small Enchantresses happily search the corpses while he eagerly checked the basic attributes of the Enchantresses.

—Growing Enchantress: Attack 4, Defense 1, Damage 3-4, Health 8, Attack Speed 8...

Hahaha! The name changed to "Growing" Enchantress, and they gained 2 attack, 1 defense, 1 damage, and 3 health. This was definitely the standard of a 1st-level unit, with damage approaching that of a 3rd-level unit! It turned out that growing meant continuously killing enemies!

At this moment, the binding array on the roof disappeared, and all the imprisoned flower spirits regained their freedom!

—Quest Notice: You have rescued 105 flower spirits! 105 flower spirits join your team and follow your command!

—Quest Notice: Flower spirits are very fragile and are not recommended for close combat.

—System Notice: Your flower spirit unit enters Phantom March form.

Oh yeah! Rescued, this is a double blessing!

At this moment, the flower spirit instructor in the cage shouted: "Hero, quickly take the sisters into the barrier, don't worry about me!"

I'm dizzy! There's still one in the cage! Could it be that a key is needed? The normal quest process would be to attack from the bottom of the watchtower, kill the leader with the key, and so on? Damn, without the instructor, how can I restore the barracks? I have to save the instructor!

At this moment, another roar came from downstairs: "You idiots! Quickly go to the roof and check, if one slave escapes, I'll feed your heads to the three-headed dog!"

Da Fei was startled. People were coming from downstairs! They were NPC mage apprentices, whose combat power couldn't be measured by regular unit data. Fight or retreat?

Da Fei immediately checked the flower spirits' unit attributes. These flower spirits, just freed from torture, had only 2-3 mana on average, not enough to cast a single swarm disturbance spell. Fighting was out of the question; only retreat was an option!

Wait! Didn't the small Enchantresses find many mana bottles from the Demon Infants? How many? 300! Using all of it would allow each flower spirit to cast one spell!

Hahaha! Normal players without the War Plunder skill couldn't replenish mana for the flower spirits and could only run, but Da Fei was not normal! He would fight! With over a hundred flower spirits, each casting one spell, he wasn't afraid of a single apprentice. If he couldn't defeat the apprentice, he could retreat later!

(PS: Thank you for the readers' suggestions. I have removed the mana consumption setting from the previous chapter. The mana cost of a spell is fixed. Of course, this doesn't affect the plot. The setting of the army sharing damage from destructive spells is mainly because of the difference between online and offline games. Even in single-player games, there is a very unfair H&R tactic in Heroes of Might and Magic, where a high-magic-attack dungeon race brings a few small units to cast one or two lightning bolts to kill the opponent's most valuable remote units and then retreat or die with a smile. Repeating this a few times, the opponent would have no units left. If this were in an online game, players wouldn't be able to play with units.

Wishing everyone a happy holiday, please vote!)

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