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Chapter 97 of 100

Chapter 97

7 min read1,692 words

Forest Goddess: A small spirit creature, Attack 9, Defense 7, Damage 6-9, Health 35, Attack Speed 11, Mana 30, Leadership 0, Special Skills: Flying creature, Ranged attack, Advanced healing, Advanced purification, Basic illusion army.

Looking at the attributes of the Forest Goddess, Da Fei, who had just recovered from his initial shock, suddenly realized that this unit was very special. It wasn't about her abilities, but the information she revealed.

First, this was a unit not described in the official documentation, a so-called hidden unit. Of course, there were many hidden units and player-developed units in the game, but in any case, the system had already awarded him the unit, so it was his.

The typical 0-level Flower Sprite couldn't be taken out on expeditions, which meant he couldn't take them away. He could only use them in the Light Pool mission scenario. But the Forest Goddess was different; she didn't have the "cannot be taken out on expeditions" special skill, which meant she could accompany him in battles! She could be taken out of this mission scenario, which was the reward from the epic mission!

The most crucial point was that her leadership requirement was 0!!! A 4-level unit with a 0-level leadership requirement! What did this mean? It meant he could take as many as he had! How many could he have? Destroying all the hundred or so insect nests in the Light Pool would yield a hundred Forest Goddesses. Was this the phased reward of the epic mission? Was that all? What if they died in the fierce battles?

— System Notice: Congratulations! The Flower Sprite Barracks have been repaired. There are currently 20 Flower Sprite slots available. Would you like to recruit them?

— Newbie Tip: Recruiting 0-level units in the wild does not require gold.

The system information that followed made Da Fei's thoughts even clearer!

If I complete this epic mission, what should I do with these 0-level units that can't be taken away? The system would never reclaim units given to players.

So, the answer was clear: the final reward of this epic mission was likely to be a city in the Light Pool! Only then would he have a place to put his units after completing the mission!

Yes! It must be a city!

An epic mission! Not awarding a city, a territory, or a position wouldn't do justice to the word "epic"! Over the centuries, so many things have happened, but how many have been recorded in the epics? Perhaps all the land on the surface world is controlled by NPC factions, leaving no place to award, but the underground is surely free from competition!

A city! I'm going to have a city! Just thinking about it made Da Fei almost unable to contain his excitement!

What should a player do once they have a city? Build high walls, stockpile food, and become a hegemon!

What can this isolated underground city develop? Engaging in production, business, and trade is likely impractical. The only use would be to produce units. The environment here determines the population, so there won't be any Elven units, Unicorns, or Treants. The only residents here are Flower Sprites, and this city can only produce Flower Sprites! Ordinary Flower Sprites can't be taken away, so the city's specialty must be recruiting the Forest Goddess!

That's right, just like heroes have specialties, cities also have specialties!

A city built on a mine has the characteristic of high ore production, a city built on fertile land has the characteristic of high crop production, and a city built in a desolate area often increases unit production, even producing hidden units!

Once a city owner has hidden units or develops unique units, the top priority is to customize their army composition. Units are a matter of national importance. After all, the strengths and weaknesses of the system's main city units are well understood by the experts during the beta test. Ordinary players, non-technical players, must stand out to win.

I have the Forest Goddess and the Enchantress, how should I configure my army?

Both of these units are spellcasters, and spellcasters are strategic units. Strategic units are those that can turn the tide of battle with a single skill. Generally, the 4th and 5th-level units of each race are strategic units, playing a pivotal role in bridging the gap. One could say that the strength of a race is entirely determined by the quality of its strategic units. The lower the level of the strategic units, the stronger the race.

For example, the first three levels of the Inferno race have no ranged units, and the 2nd-level unit includes the weak Horned Demon Overlord. However, the Inferno race is very strong. Besides the hero's skill, the Hell Gate, which is a powerful strategic skill, the 1st-level unit, the Imp, is a strategic unit that can steal mana, stabilizing the lower ranks. It must be said that a 1st-level strategic unit is indeed overpowered!

On the contrary, the Undead race's strategic unit is the 5th-level unit, the Lich, which not only appears too late but is also the only one, significantly limiting the Undead's potential. Ultimately, it's the 2nd-level unit, the Zombie, that drags the race down. Therefore, during the beta test, countless Undead players tried to develop 2nd-level units. It seems that Makar was also doing this?

Similarly, the Undead race, like the Inferno race, faces the shortcoming of weak ranged units! Although the 1st-level unit, the Skeleton Archer, is a ranged unit and there are many of them, their damage and accuracy are abysmal, which also limits the development of new players.

However, despite its shortcomings, the Undead race has a large number of units, and its army composition includes three flying units: Ghost, Vampire, and Ghost Dragon, which have strong siege capabilities, compensating for the weaknesses in strategic and ranged units.

What race is absolutely without any shortcomings and is very strong? The Elven race and the Mage Academy race.

Taking the Elven race as an example, the 0-level unit, the Flower Sprite, and the 1st-level unit, the powerful Jungle Fighter, are not mentioned. The 2nd and 3rd-level units are powerful ranged units, making it easy to start. The 4th-level unit, the Druid, and the 5th-level unit, the Unicorn, are well-rounded strategic units, both in terms of range and strategy. The Druid's regular attack is also ranged! The 6th and 7th-level units are powerful fighters. The only drawback is that the flying unit is only the ultimate unit, the Green Dragon, leading to a lack of siege capability, but this weakness is overshadowed by the strong 2nd, 3rd, and 4th-level ranged units.

In short, the Elven race's three ranged units and two strategic units show significant advantages in practical combat. During the beta test, many lord players developed their unique units based on the Elven race as a model.

As for the Mage Academy's unit composition, it can only be described as dreamlike. The 1st, 4th, and 7th-level units are ranged, the 2nd and 5th-level units are flying units, the 4th and 5th-level units are strategic units, and the 2nd and 3rd-level units are physical and magical resistance tanks. Especially the 7th-level unit, the Titan, is incomparable!

Now, the Forest Goddess and the Enchantress that Da Fei obtained are ranged, flying, strategic, and human-shaped with a small size, making them suitable for ships. How should he configure them?

How else could he configure them! I'm breaking the limits! The only weakness is their survival ability!

Now, Da Fei doesn't need to worry. The 13 attribute points he has saved should be used to boost his defense. His next skill development direction should be to master the Defense skill. As for offense, let my ballista roar! Hahaha!

Now, Da Fei's level 27 attributes are as follows:

Level: 27.

Talent: Undetermined.

Profession: Longspearman,初级航海家, Trainer of Newbies.

Strategic Attack: 20 (18 strategic attack, +2 from Captain's Sword at sea).

Strategic Defense: 14 (+2 strategic defense from Captain's Sword at sea).

Personal Attack: 20 (Personal attack = Strategic attack).

Personal Defense: 44 (+30 from full personal equipment from the pirate shop).

Magic: 0.

Knowledge: 0.

Base Damage: 12-14 (Born with 1-3, +1 from Sea Anemone enchantment, +1 from Lone Hero achievement, +1 from 10 consecutive Lone Hero wins, +1 from 100 consecutive Lone Hero wins, +5 from system damage reward at level 25, +2 from Captain's Sword at sea. The +2 sea damage from Captain's Sword affects the entire army).

Health: 109 (Born with 10, +2 per level, +10 from Lone Hero achievement, +15 from 10 consecutive Lone Hero wins, +20 from 100 consecutive Lone Hero wins, +2 to entire army's health).

Attack Speed: Normal 12 (+1 from Captain's Sword at sea).

Movement Speed: 10.

Morale: 3 (Innate +1, +1 from 100 consecutive Lone Hero wins, +1 from初级领导术).

Luck: 1 (初级幸运术+1).

Leadership: 162 (26 from leveling up, +10 from the first campaign achievement, +10 from 100 consecutive Lone Hero wins, +1 from the second campaign victory, +10 from the third campaign victory, total 57, +10% from初级领导术, total 62. +100 from Intern Lieutenant, which is fixed and not affected by leadership skills or items).

Stamina: 100.

Skills: Master-level War Machine (sub-skill: Ballista Master); God-level Reconnaissance (sub-skills: Situation Collection, Stealth, Intelligence Analysis, Phantom March);初级航海家 (professional skill: Storm Sailing),初级幸运术,初级领导术,初级进攻术,初级防御术, Master-level Archery,初级后勤术.

Possessed Treasures: C-grade Telescope, B-grade Captain's Sword, A-grade Hourglass of Misfortune.

1 skill point remaining.

...

After allocating his attributes, Da Fei felt a great sense of accomplishment and laughed heartily. Suddenly, he noticed something moving at the top of the tree roots, which appeared as a large red dot on the radar of his God-level Reconnaissance skill. What was it? Da Fei was suddenly startled!

(I haven't updated Da Fei's attributes in a while. This is based on his level 25 statistics. I hope I haven't missed anything. Please help me check if you notice any errors. Additionally, after defeating the epic hero Asmodeus, Da Fei should have received the "Third Campaign Victory" achievement, which grants 10 leadership points. I need to add this. A new week has started, so I'm asking for all kinds of votes!)