Chapter 1 of 10
Chapter 1
5 min read1,130 words
001
Medieval fantasy is a national dish.
If I were to define it in my own way.
It's a background that has become not only cliché but also trite, yet everyone picks it up expecting its unique, stable flavor.
In this industry, it's a rule to ignore historical accuracy for the sake of fun, but this game still manages to blend the medieval era and fantasy like an oriental salad.
Anyway, this game suited my taste, and I played it up to the fourth run.
For the race, I always chose human, and for the class, I focused on non-mainstream jobs that others rarely played.
If someone were to ask why I didn't choose the common warrior or mage that everyone else does, it's because I get a thrill from turning a weak character into a competent one.
And being human helped me immerse myself better.
If I had a psychologist, they might say:
"Given that you are a naturally troubled person, isn't this an unconscious desire for compensation, hoping that even your in-game character will succeed?"
Whatever.
Rustle-!
‘Living Saint’, Anton.
*Human, Paladin, Lv.99
*Achievement Completion: 96/96
‘Idol of Mediums’, Oddram.
*Human, Shaman, Lv.99
*Achievement Completion: 97/97
‘Fist King’, Shan.
*Human, Martial Monk, Lv.99
*Achievement Completion: 98/98
‘Inevitable Doom’, Rano.
*Human, Assassin, Lv.99
*Achievement Completion: 99/99
A list of characters that are as good as medals to me.
All four characters reached max level and completed all achievements.
Compared to my life achievements, which only include a high school diploma and a discharge certificate, this is much more fulfilling.
Anyway, I believed that the core of RPGs is role-playing.
So, I had one rule that I always followed when playing:
‘Always stick to the character’s concept.’
For example, when playing ‘Paladin Anton,’ I wouldn’t tolerate injustice even if it meant a loss, but when playing ‘Assassin Rano,’ I would do anything for money.
While this might seem like a constraint, it actually increases immersion in the game.
I grew my characters, recruited comrades to share my goals, collected rare items, completed unique narratives, and achieved all achievements.
This alone took a considerable amount of playtime. I probably stopped checking the stats after 5000 hours.
Now it's getting a bit stale.
‘Barbarian Warrior’
‘Elemental Mage’
‘Experiment Subject’
‘Demon Worshiper’
‘Forest Ranger’
‘Dragonblood Descendant’
‘Beggar’
...
‘Paladin’
All of these are decent starting points.
None of them really catch my eye.
Since systematic strategies for all of them have already been published, my interest is even lower.
I absentmindedly scrolled down,
Click.
Huh? Why is it going down?
‘Paladin’ is clearly the last class in the list.
But there was a new class I had never seen before, now open.
‘Necromancer’
*Difficulty: [Legendary.]
"In this era, you are the only necromancer.
It has been a long time since anyone remembered why they declined.
As the last survivor, you are born with the mission to rebuild the Black School."
*Necromancers can resurrect the dead.
*The sages of the Seven Towers and the guardians of the Church are your enemies.
*Starting Items: [Book of Sounds], [Soul Necklace]
Is this in the game?
Even though I've played it so much, this is the first time I've seen it.
Thinking about it, necromancers aren't that rare in fantasy RPGs, so why haven't I seen one before?
I quickly alt-tabbed out and checked the game's database.
First, as expected for a mage, the physical stats are terrible.
Even a talentless ‘Beggar’ has a sturdy body, but this is hopeless.
Obviously, the early game will be extremely tough.
At this level, even a few pebbles thrown by passing kids could kill you.
Given the setting that the school has declined, it's unlikely you'll start with a generous supply of scrolls and potions like a mage starting at a tower.
Especially since your main skill is resurrecting corpses, you'll struggle to function without any bodies around, and you lack a good way to initiate attacks.
To make matters worse, the hostility level with the Church and the Towers, which are powerful forces in the game, is set to the maximum.
They will likely try to kill you on sight.
For example, in a game like GTA, you would start with five stars, indicating a high crime level.
The legendary difficulty of this game is not for nothing.
Just looking at it, it reeks of being a class designed to frustrate new players, who will likely spend an hour dying repeatedly and then delete the game in frustration.
However, looking at the skill tree, this is a typical overpowered character.
You can learn a kind of ultimate skill every 10 levels.
Instead of experience points, you use a resource called ‘Upgrades’ to summon and enhance undead.
As you level up, you can control not only low-level undead like zombies and ghouls but also mid-level undead like wights, dullahans, and flesh golems.
Additionally, by studying auras, you can enhance your summons, weaken strong enemies with curses, and control crowds with various crowd control skills.
From a rough look, I can see how to build this character.
If I were to create a build, three would be efficient:
‘Gangster Necro’ who overwhelms with a horde of minions, ‘Bone Poison Necro’ who fights with debuffs and dot damage, and ‘Knight Necro’ who leads a small, elite group of highly enhanced undead.
Based on the stats in the database and my experience with the game, the potential of this class in the mid to late game is overwhelmingly high compared to other classes.
But while looking at the data, a question arose.
There are many people who have seen more endings than I have, so why is this only open to me?
Is it an unreleased content that accidentally opened due to a bug?
I really don't know.
I quickly accessed a strategy site and searched the forums, but there was no mention of necromancers anywhere!
The specific unlock conditions are still unknown.
Is this a hidden class?
Suddenly, my heart started racing.
I've never played a mage class in this game, and this is a bit intriguing.
Alright.
I've decided to make you my final fifth run.
Rebuilding the Black School is your mission, right?
Mages are obsessed with building towers, so necromancers aren't much different.
I guess I'll need to build about three towers to reach the ending.
I'll break this and then really quit the game.
The name is important.
To fully immerse myself, how my character is called in the game is a significant issue.
After pondering a creepy name suitable for a necromancer, I finally typed it out.
Todd.
Necromancer Todd...
The more I rolled it around in my mouth, the more it seemed to fit.
Feeling satisfied with my not-so-bad naming skills, I pressed Enter,
Crackle-!
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