Chapter 81 of 100
Chapter 81
5 min read1,221 words
After lying down with Liz, I woke up when the morning came.
Today is overcast, but fortunately, it doesn't seem like it will rain immediately. Checking the laundry, it was dry enough, so I took it in and packed it.
However, it looks like it might rain later. I thought it would be a good opportunity to experience fighting and camping in the rain, which I wanted to try.
Before breakfast, I went to check on the soap. As Tisha had requested, it seemed to have been stirred. A gray, somewhat solid substance was in the jar.
When I smelled it, it had a smell similar to used lard, but it wasn't rotten. It had an animal-like smell, but it wasn't unbearable.
When I touched it with the spoon that was stuck in it, the surface was dry to a certain extent, and some of the oil had separated.
The viscosity had increased, so even if it didn't become completely solid, it seemed that it would become somewhat hard when dry, which was reassuring.
From what I could see, the saponification seemed to be progressing similarly to the science experiments I did in the past.
Since the approach seemed to be correct, I decided to ask for the internal, cream-like part to be dried and for the stirring to continue to prevent the oil from separating.
However, until the saponification is complete, the alkalinity will be high, so it won't be good for the skin.
Once it dries further, I plan to put some in a wooden frame to test how much it dries and to make a mold.
Feeling that it was a decent success, I finished my meal in high spirits and thanked Tisha for stirring and gave her the usual items, including a little extra for the stirring.
After that, I prepared and headed to the guild with Liz. The two were already waiting, so we sent the three of them to do the shopping.
In the meantime, I reported the bear incident to the guild. The guild's scouts mentioned that the monitoring at the forest entrance was skewed due to the cleanup of the command individual, and the deeper parts of the forest were not being monitored.
They said that the entrance to the forest was starting to calm down, so they would begin investigating the deeper areas immediately.
I also wanted to know the incantation for fire magic, so I asked for Watis to be found, but it seemed he had already left the village and headed to town.
Deed and the others had been staying in the village at the guild's request, but since the major battle was over, their stay had been lifted.
Regarding the incantation for fire magic, Pardis also seemed uninterested in fire and said he didn't know the incantation. I decided to ignore fire magic for now.
I tried earth magic last night, and I was able to launch a fist-sized, material-unknown rock at about 30 km/h. When I made it spin, it reached up to 50 km/h.
I'm not sure about the relationship between size and speed, but it seems this is the current limit. Since it's not even a deterrent, I decided to focus on improving my proficiency.
I also wanted to know more about the "Acrobatics" skill, so I asked the "Scholar" teacher.
<Notice. The "Acrobatics" skill provides feedback on future events as predicted by the server and reflects this in your actions. You cannot consciously recognize the predicted content.>
<When performing the relevant actions, automatic corrections are applied. These corrections occur when problems arise from actions that the user perceives as correct.>
I understood it as a system that corrects actions based on future predictions without consciously thinking about them. I feel like I can't tell if my actions are correct or if they are being corrected by "Acrobatics."
For now, I will recognize that the probability of failure when dodging or attacking will decrease.
When I left the guild, everyone was there. However, looking at the luggage, it was indeed too much.
During combat, we discard everything, including our backpacks, but the amount of luggage doesn't change.
I thought we might need to seriously consider developing a small cart. While thinking about this, I consulted with Lot about the luggage issue.
"Generally, the amount you can carry is the limit. If it's a party with more stable income, they might buy a carriage and use it as a base."
Hmm. A carriage is too expensive to maintain. Maybe later.
Before, I asked a carpenter about the price out of interest.
Even a four-person carriage with a driver's seat, if we all pooled our money, it wasn't an impossible amount.
However, if we bought it, it would be the party's asset, so it would come from the party funds. That's still quite a ways off.
Actually, I think a carriage is too early for adventurers after just a month.
Considering the future, I decided to develop a small cart.
By reducing the scale, I could make it a size that could be carried on a carriage and used when taken off. This way, it wouldn't be wasted. Yes, decided.
I asked everyone to wait a moment and borrowed a meeting room at the guild. Inside, I checked the encyclopedia for a large cart and started designing it.
Some parts would require a blacksmith, but since carriage development is already possible, it shouldn't be too expensive.
I showed the completed design to the three of them and explained it.
We also discussed the operational aspects, such as deciding which items to prioritize during an emergency escape and what to discard.
Since the party funds were nearly 800,000 wahl, if we could get it made for around 100,000 wahl, we decided to give it a try.
We then went to the carpenter's shop together. The usual carpenter came out and listened to our request.
It seems that carts have already been developed, and there are shapes similar to large carts. Considering the tax on goods, it makes sense that transportation methods would be developed. The carpenter himself had made one, so it was a good match.
The blacksmith's part is still pending, but the delivery time is about 5 days, and the price was 60,000 wahl, which was cheaper than expected.
The carpenter explained the price breakdown as follows:
"Since it's a standard size, it's over 50,000 wahl. The cost to adjust the size and the reduced material cost balance out. The rest is the cost for new learning."
After that, I bought a suitable box to fit the size and tied it with a rope to load it. When on the carriage, the box can go inside, and the cart can be disassembled and placed on the roof.
However, in games, there were convenient features like item boxes, but in reality, they are inconvenient.
I remember being surprised when I got a cottage as an item in a game and realized it was that cottage. The idea of a group carrying a house didn't make sense. Moreover, it was a consumable item.
With this, we now have a simple means of transporting luggage. It also became possible to consider buying a tent in the future.
We set off for the second half of the day with high spirits.