Chapter 19 of 100
Chapter 19
7 min read1,738 words
"Hmm..."
As I walked, I narrowed my eyes and started casting "Insight" on everyone I passed on the street.
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Chomin
LV 1
HP 44 MP 22
Strength 6 Vitality 6
Magic 6 Spirit 6
Agility 6 Focus 6
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Moorabit
LV 2
HP 48 MP 24
Strength 14 Vitality 7
Magic 7 Spirit 7
Agility 7 Focus 7
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Shinsuwin
LV 4
HP 146 MP 46
Strength 45 Vitality 54
Magic 27 Spirit 45
Agility 36 Focus 45
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I nodded to myself, savoring the status windows that kept popping up.
(As expected, "Insight" is great.)
It's easy to learn since it's a skill you can acquire at the start as a Scout.
It doesn't consume MP and can be used even in silence or madness states because it's a general skill.
And most importantly…
(Seeing someone weaker than me is so soothing…!!)
By looking at ordinary people in the city, I could feel the mental wounds caused by Lexis' high stats healing.
Of course, Lexis isn't just an A-rank adventurer for nothing.
When compared by level, it might be a bit of a letdown, but at least in terms of current stats, Lexis is more than strong enough.
No, it wouldn't be an exaggeration to call him the strongest.
"What are you doing? You seem to be in a good mood."
"Ugh..."
I stiffened at the voice of the girl walking beside me, Resilia.
I couldn't tell her that I was feeling down because she was too strong and was looking at weaker people to find mental stability.
"No, no, it's just that my 'Insight' seems to be special, so I'm testing it out."
It was a desperate excuse, but Resilia nodded in understanding.
...Right.
According to Resilia, a normal "Insight" doesn't show the opponent's stats but is known as a skill to measure how strong the opponent is compared to oneself.
This is my protagonist bonus!
...Or so I'd like to say, but the core of both is probably the same.
According to the game's description of "Insight," it's about "gauging the strength of the opponent you face."
However, since I've been exposed to computer games regularly since I was young and have seen status screens in the game this world is based on, I receive the "strength of the opponent" as numerical values. On the other hand, people in this world, who have no connection to digital things, let alone games, recognize the "strength of the opponent" as a feeling.
And the "Insight" spam I was doing to relieve stress actually had some unexpected results.
"From this, I noticed a few things. For example, that mage-looking guy standing over there."
I pointed to a man dressed like a mage standing across the street, trying not to draw his attention.
"His stats were like this."
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Madusha
LV 25
HP 324 MP 128
Strength 90 Vitality 122
Magic 88 Spirit 148
Agility 150 Focus 122
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"..."
Resilia's eyebrows slightly twisted as she looked at the status table I wrote down.
"You can see, right? It's obvious that his job and aptitude don't match."
A mage needs high Magic and Focus, but his stats are almost the opposite.
Growth values are basically determined by "personal aptitude + job correction."
If he's in a magic-related job and his stats are like this, his raw magic power must be even lower.
(This is in line with the original work, I guess.)
In this world, the basic attributes of ordinary adventurers are randomly determined.
As a result, many characters have "stat allocation accidents."
There were also people who looked like warriors but had abnormally low Vitality, and women who looked like perfect sisters but had unusually high Magic and low Spirit.
Resilia nodded in understanding, and I took the opportunity to explain with a smug look.
"In this world, physical appearance and build don't directly correlate with attributes. So, for example..."
As I spoke, I cast "Insight" on a bearded, burly man who had just passed me by...
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Veltaran
LV 34
HP 476 MP 141
Strength 171 Vitality 189
Magic 92 Spirit 104
Agility 181 Focus 166
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...Ah, yeah.
This guy, or rather, this person, seems to have a pretty decent growth pattern.
Actually, despite being sixteen levels lower than Lexis, he's quite strong... No!
He must be a famous A-rank adventurer in the city or something.
His name sounds strong too, yeah, it must be that.
"...Hey?"
Resilia looked at me curiously, sensing something was off.
I raised my voice to cover it up.
"Anyway, I've learned something."
The people in this world might have excellent attributes.
However, from my perspective, having planned and raised characters with data, their character builds are a bit lax.
"If I give them advice, I'm sure they can become much stronger."
And one more thing.
Even while escaping reality, I couldn't help but notice something.
--I'm still overwhelmingly "weak."
Resilia's initial values are clearly "abnormal," and her growth values are miraculously high.
It's understandable to lose to her.
However, compared to ordinary adventurers, Lexis' abilities are too low.
A character's growth values are basically determined by the sum of "attribute values and class corrections."
In other words, by subtracting the class corrections from the growth values, you can reverse-engineer the person's attributes.
In the game, a fortune teller known as the "Attribute Lady" evaluates a person's potential in six stages: "Totally Bad, Bad, Average, Great, Super Great, Genius."
For example, Resilia's attributes, calculated without the "Imperial Sword" correction, are as follows:
Strength Super Great
Vitality Great
Magic Bad
Spirit Great
Agility Genius
Focus Average
Her excellence is obvious at a glance.
For a typical adventurer, having two "Great" and two "Bad" with the rest being "Average" is common, making it clear that Resilia is exceptionally talented.
In contrast, the attribute values of Lexis, the swordsman who is said to have traveled the world with just a sword as a "Lone Adventurer," are as follows:
Strength Totally Bad
Vitality Totally Bad
Magic Great
Spirit Totally Bad
Agility Totally Bad
Focus Totally Bad
His incomprehensibility is obvious at a glance.
All his abilities are low, and even when added together, they are only about half the value of an average person.
Most importantly, the highest ability of Lexis, who is supposed to be a swordsman, is Magic, which is the least needed for a swordsman, which is hard to understand.
However, if you look at the correction values of Lexis' initial class, "Brave Leo," the mystery is solved.
Strength 3
Vitality 3
Magic 0
Spirit 3
Agility 3
Focus 3
In other words, my hypothesis is that the attribute values of Lexis were determined afterward to make all his abilities uniform when added to the job corrections of "Brave Leo."
In contrast to Resilia, who gained abnormal strength due to the priority of the setting, Lexis, due to the sloppy development, ended up with the weakest talent, becoming the most unfortunate and worst victim.
The real Lexis, who climbed to A-rank with these attribute values, might as well be a god.
(...But now, the strategy is decided.)
I was a bit torn between the plan to train a party and the plan to focus on training Lexis.
However, with such clear data, the conclusion is already decided.
Indeed, with this state, no matter how much more I train Lexis, it won't make a difference.
Here, I have to give up and...
--Rebuild Lexis from scratch!!
...Well, to be honest.
Normally, giving up on fighting would be the smart thing to do here.
I don't need to be strong myself.
Sure, I need some strength to protect myself, but I'm already strong enough for that.
Fighting on the front lines with monsters isn't my thing, and that hasn't changed.
(But, you know...)
When faced with such a series of unfortunate events, the human nature is to want to defy them.
The gamer in me, who I thought I had sealed away long ago, starts to stir.
--Wouldn't it feel amazing to train this hopeless character and make him invincible?
I decided to see this world as a simulation game, not an action RPG.
But I'm the type who loves to overtrain my favorite characters in simulation games and feel satisfied!
...Of course, just having the spirit won't change anything.
However, I think it could have been better with the right approach.
For example, if the average value with job corrections is four, it can be adjusted in various ways as long as it's not a balanced type.
Actually, if you think about it in terms of numbers, for example, if the stats are adjusted to:
Strength 8
Vitality 4
Magic 3
Spirit 3
Agility 3
Focus 3
It would be sufficient as an attacker in a party.
Lexis' despair lies in the fact that his already low stats are evenly distributed.
So, what should be done?
The only option is to break Lexis down and rebuild him from scratch.
Normally, once a level is gained, it can't be reversed, and once stats are set, they don't change.
However, I have one event in mind that can do this.
However, it requires various preparations.
Even if I reset the levels, I would end up with the same Lexis.
To change his fate, I need at least "rare equipment that gives corrections to stats when leveling up."
There are countless other things I need, and it's something that can't be done by following the game's path.
So...
"---That's why, let's create the strongest army."
To save the world from destruction.
To reduce the tragic future of the original work.
And most importantly, for my own character training game!!
"---I don't really understand, but it sounds fun."
Resilia murmured, sounding a bit exasperated but also a little happy.
(This time, I'm really motivated.)
The gears that were out of sync finally clicked into place.
I'm just an ordinary person who gets carried away when praised and gets really depressed when envious, far from being a protagonist.
That's why it's also fun to see how far I can go with just game knowledge.
And...
I already have my eye on the first collaborator for this.
"---Hey, old man!!"
"---Ah, Lexis!!"
Looking toward the guild, I saw the four new party members, including Rad, waving their hands.
As I approached them, I got straight to the point.
"---Are you guys willing to receive my guidance?"