Chapter 44 of 100
Chapter 44
7 min read1,741 words
Translating to English:
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The idea of turning "BureBure" into a self-made game, I actually have thought about it before.
It would probably end up being something like Mad Pu〇nse (the paid version), but that's technically impossible to make, right?
On the contrary, that game is flawlessly interesting from the beginning to the middle, but the way the story is wrapped up in the later stages is somewhat lacking (this is my personal opinion). I just think, "Come on, put more effort into the scenario!"
"Actually, the offer itself has been around for quite a while."
Saying this was Verteran, the former A-rank adventurer who suddenly retired and became the Guild Master of Free Rare.
The previous Guild Master, who was approaching old age, had been the one to recommend Verteran for the position, and it seems he was also a former adventurer.
"A Guild Master is the 'face' of the guild. According to the old man, while a Guild Master does handle practical matters, what's more important is their fame and character."
Especially in this era, Verteran added.
For example, when an incident like a monster attack occurs, the Guild Master needs to take the lead in directing and rallying the adventurers.
If the Guild Master is an unknown person or someone who lacks the trust of the adventurers, a major disaster could occur.
"It seems the old man had a high opinion of me. Even when I said I wasn't interested, he subtly introduced me as a successor candidate to various places and created opportunities for me to meet the guild members through small requests. He gradually moved things forward for me."
"At the time, I thought it was a well-meaning nuisance," Verteran scratched his cheek.
"Didn't you have any intention of becoming a Guild Master?"
"Well, I did think it could be an option for the future. But I still had a lot I wanted to do as an adventurer. I planned to stay active for another ten years unless something tragic happened. ...Until I met you."
Then, he let out a deep sigh.
He looked me in the eye and spoke as if recalling something.
"Every story you told me was a shock. My entire life was turned upside down in just one day. Knowing that I had misled many young people with my vague knowledge, I felt regret. But—because of that, I decided to bet on you."
As he spoke, he leaned in.
"Why do some people ask why you're becoming a Guild Master even after admitting your mistakes? But that's not it. I'm becoming a Guild Master precisely because I admitted my mistakes. What changes by just apologizing and stopping? If I want to make amends, I need to move forward."
For a moment, Verteran's eyes flashed sharply.
"Your knowledge can shake the world. Even if I do nothing, it will eventually spread. ...But with me, it can happen faster. No, I was convinced that I am in the best position to help you now."
"About that, I'm grateful."
Because of the chaos caused by spreading the information to Mei, the training ground was thrown into turmoil.
There were many miscalculations, but the main cause was the difference in values between me and the people of this world.
Everything is different in this world compared to Japan.
The values of the people here, who live in what is essentially an "ideal world" except for monsters, are far from mine. The awareness of adventure is different between the people who are truly putting their lives on the line and me, who just pressed buttons in front of a screen.
But once I understood that, things became easier.
If I didn't understand, I could consult someone who did.
I had many discussions with Verteran and the receptionist who handles the guild's administrative work. With the full cooperation of the guild, we started a semi-official service called "Status Appraisal" and "Potential Appraisal."
There were countless decisions to be made, but the main points were: "The fee is determined by the guild rank," "Appraisals are held once a week on a reservation basis," and "Participants must prepare their professions and equipment in advance."
The fees were set reasonably, and my burden was minimized as much as possible, which was largely in line with my wishes.
First, this service is mainly for new adventurers who have chosen paths that don't match their true potential.
So, we decided to offer a more affordable fee for beginners and a higher fee for well-funded high-rank adventurers.
I would only conduct appraisals on the "Day of Light," which corresponds to Sunday in this world. The guild would handle everything, from collecting fees to guiding participants and securing the arena.
My job would simply be to conduct the appraisal, write the results on paper, and hand it to the person in front of me. This would be much more efficient than if I did it alone.
According to Verteran,
"You might not realize it, but the benefits the guild will receive from this service are immeasurable. Without me pushing it, all the guild staff have already agreed to this project. Understand? Your time is now a precious asset to humanity. Leave everything that can be done by others to us."
He said this with a serious face, so I guess he really thinks highly of me, but if he's willing to do it, there's no reason to refuse.
The rest involved detailed discussions about income distribution and contingency plans if the service had to be canceled due to my schedule.
Additionally, before the first "Status Appraisal," participants would have to attend a training session to hear important messages like "Status is not everything" and "Potential is just potential and does not determine one's path," and sign a contract agreeing not to force others to show their status.
The quick implementation of our discussions can be attributed to the somewhat underdeveloped social systems of this fantasy world, which, in a way, worked to our advantage.
Furthermore, this world has divine relics and magic, allowing for magical contracts and the detection of lies.
Whether utopian or dystopian, it's certainly easier to create rules in such a world.
"Anyway, for the first week, we'll let everyone who wants to see their status. It'll probably be quiet for a while."
I recalled my experience of using <Piercing Insight> in the arena and spoke optimistically.
"Rex. That's why you're said to be indifferent to the value of your power."
Verteran shook his head in exasperation.
"I've seen my own abilities in numbers, and for an adventurer, this is more addictive than alcohol or tobacco. At least for me, I'd want to see it every time I grow."
"Even if the results can be predicted?"
"Of course, even if the results can be predicted."
With such a firm statement, I had no choice but to be silent.
In the game era, I was always in a position to see my status, so I don't fully grasp the impact, but I can imagine it would be quite stressful if I couldn't see my status.
"Besides, to check if your abilities have grown after training, you need to get a 'Status Appraisal' from you. The demand won't disappear."
"That's true, I guess."
Verteran picked up a notebook on the desk.
"---We have something incredible lined up. There's no way the number of customers won't increase."
The notebook contained the "Class Transfer Conditions and Growth Bonuses up to the Third Class" that I had compiled.
I didn't remember all the transfer conditions for every class in BureBure, of course.
This was also thanks to <Piercing Insight>.
Actually, the ability values of the transfer statues in the temple are the transfer conditions for those classes.
By using <Piercing Insight> on the statues, you can instantly see the required ability values for the class transfer.
Some special classes require additional conditions like "a certain ability below a certain level" or specific items or titles, but most of these are for fourth-class and beyond, where there are no statues in the temple, so they are not relevant now.
As for the growth bonuses, I could deduce them to some extent, and for the ones I didn't remember, I verified them by transferring to the classes myself and using <Soul Duel>.
Rex can transfer to all third-class jobs and has learned all their skills, which is quite impressive.
However, he still loses easily to well-rounded characters of the same level, which is a sad fact. But there's no one better suited for verification.
Holding the notebook tightly, Verteran leaned forward and declared with enthusiasm.
"Until now, the transfer conditions were only vaguely understood. If this information is made public, the world will change! And every adventurer will come to you for a 'Status Appraisal'! Absolutely!"
The true value of the transfer conditions and status information is realized when they are combined.
For example, if you're told that "Strength 120 is the transfer condition," it's natural to want to know your current strength.
"Damn! To be honest, I envy the new adventurers starting now! Deciding their path by comparing their status with the classes in the temple, that's gotta be fun!"
"You're right."
I agreed wholeheartedly with his words.
Raising a character's abilities while looking ahead to the next class was a significant part of the fun in BureBure, and it's something I experienced firsthand.
(The people in this world take class transfers too lightly.)
This has been my thought since the BureBure era.
Even when event characters join later in the game or when characters with good potential are discovered randomly, they usually don't become effective.
This is because the NPC class selection AI is poor, and by the time they join, they have grown in ways that make no sense.
I've seen many cases where a character with top-tier warrior potential, who could have become a fourth-class warrior if raised properly, ends up as a second-class mage for some reason.
I plan to open ruins and accelerate the world.
For this, it's problematic if the adventurers are not effective.
In the future, I plan to set up a "Class Consultation Window" in the guild to support overly muscle-bound adventurers, but that's a topic for later.
"---But, is it really okay?"
Verteran, who had been excited, suddenly looked serious and asked me.
"Keeping this information secret and monopolizing it would give you an advantage over other adventurers. Yet