Chapter 17 of 100
Chapter 17
6 min read1,534 words
Damn! What a tragedy, Brazil actually conceded seven goals! What a disaster! What a mess!
Absolutely no dirty thoughts, Liu Siyi lunged towards the dwarf hero's corpse simply because he saw the gleam of treasures beside it.
In this world, treasures are divided into six ranks. Ranks one to four are ordinary treasures, classified according to their functions and effects. For example, a rank one shield provides +1 defense, while a rank four shield provides +30 defense, not a fixed value.
Rank five treasures are also known as quasi-artifacts, sub-artifacts, or law artifacts. Although the names and functions differ, they all share one common trait: they possess the power of law. These treasures are extremely powerful, and regardless of their specific abilities, they can significantly change many things in their respective areas. For instance, a lightning rune is the lowest rank of law artifact because it is merely an energy form condensed from the power of law, not a tangible treasure.
Rank six treasures are artifacts. There is not much knowledge about artifacts in the legacy, and it is likely that even legendary mages have not seen them. However, one thing is certain: artifacts possess complete law power. As for the rest, they belong to legend. For example, a divine shield that can withstand any attack and a divine sword that ignores any defense—aren't these contradictory?
Killing monsters, leveling up, and dropping equipment—looking at the items beside the dwarf, Liu Siyi felt as if he had returned to his college days playing games.
What a bountiful harvest! Even in games, defeating a boss would never yield such a large amount of loot. Liu Siyi's eyes were almost sparkling with excitement.
Heroes have their own storage spaces, and the dwarf hero was no exception. When the dwarf hero died, his storage space automatically disappeared, and the items inside naturally dropped out.
First, there was a large pile of golden coins. Liu Siyi didn't know how many there were, but compared to his backpack, there were at least seven or eight. A rough estimate put the number at around three to four thousand gold coins.
Next were various resources, categorized and piled up on one side. They looked abundant, but after categorization, each type of resource was actually quite scarce.
Then came the treasures. Liu Siyi's eyes immediately fell on a golden-red pouch, which he quickly picked up. As soon as he held it, the pouch's attributes immediately entered his mind.
This is the rule of this world: there is no magic to identify treasures; you just need to hold them to know their attributes.
Golden Pouch: +500 gold per day.
A very practical treasure. Even if you do nothing, 500 gold coins will automatically be generated from the Golden Pouch each day. This is the greatest desire of many otakus and NEETs in the real world who wish to live off their savings, but it's unknown whether this world's treasures can function in the real world.
An ancient-looking monocular telescope, which he grabbed and immediately knew its attributes: +1 to hero's vision range.
Sigh, this treasure can only be equipped by a hero. Liu Siyi had no choice but to put it in his backpack and wait until he became a hero to equip it.
A black medal: Courage Medal, +1 morale (ineffective on non-living units).
A card-like item: Gambler's Card, a rank one treasure, +1 luck to all allied units.
From the legacy, Liu Siyi learned that luck no longer just increases the chance of doubling attack power. In this world, luck is a form of fortune, intangible yet real, often manifesting in battles. For example, when someone slashes at you, and you can't avoid it, but you suddenly trip over a stone and escape. Or when you are conducting an experiment with a low success rate, but you succeed due to good luck.
Therefore, treasures that increase luck are very important. However, the increased luck does not stack. If you have two Gambler's Cards, you only get +1 luck. If you have one Gambler's Card and a four-leaf clover, you get +2 luck.
Finally, there was a magic scroll, containing a spell.
Although Liu Siyi inherited the legacy of a legendary mage and knows most spells, it doesn't mean that magic scrolls are useless.
Casting a spell actually involves a series of steps: first, recite the incantation, then use mental power to control the magic elements within or around you, lock onto the target, and then release the spell.
This process takes time and is not instantaneous like in games. Although repeated casting and skill learning can speed up the process, it still doesn't qualify as instantaneous.
Instant casting is the role of magic scrolls. You don't need to fully understand the spell or be proficient in casting it; you just need to apply mental power to the scroll, and the spell recorded on it will be instantly released.
No-Fly Spell: A third-rank wind magic spell that prevents flying units and units with the flying ability from flying.
Having inherited the legacy of a legendary mage, Liu Siyi knows not only the No-Fly Spell but also the Flight Spell.
The Flight Spell, as the name suggests, is also a third-rank wind magic spell. It uses the power of wind to form a pair of wings on the target, allowing them to fly.
It sounds simple, but it's not easy to achieve. It's not like in games where you can fly immediately after casting the Flight Spell; it requires a training process.
This is like target practice in military training. If you could hit the bullseye with just one shot, why would sharpshooters need training?
Previously, Liu Siyi didn't use the Flight Spell not because he didn't want to, but because he inherited too many spells at once and was just new to this world. Without this magic scroll, he might not have thought of this spell for a long time.
Speaking of magic, let's talk about the classification of magic.
This world is different from the game world. Even in the game "Heroes of Might and Magic," due to the developers' differing opinions, the magic system changed from the initial four elements (wind, fire, water, earth) to order, chaos, life, and death. Regardless of the changes, there is always a sense of awkwardness due to different concepts and perceptions. However, as long as the game is fun, it doesn't matter.
However, this world takes a much more rigorous approach to magic, which is evident from its classification.
Time magic, space magic, light magic, life magic, dark magic, death magic, mental magic, summoning magic, lightning magic, wind magic, fire magic, water magic, earth magic.
There are thirteen types of magic, almost encompassing all magic. Therefore, a mage can learn skills from thirteen different magic systems.
In fact, the thirteen magic systems do not represent all magic. For example, the legacy includes four additional magic systems: blood magic, poison magic, alchemy magic, and adventure magic like the Eye of Insight and Spatial Insight. However, the current laws of this world only recognize the thirteen magic systems. To have the other four systems recognized and become the fourteenth magic system is not a simple matter, let alone ice magic or stone magic.
Moreover, some magic can belong to multiple systems. For example, summoning a water elemental is both water magic, summoning magic, and mental magic. Learning any of these systems will enhance this spell.
Skills are divided into six levels: beginner, intermediate, advanced, expert, master, and grandmaster.
Even a first-rank hero who advances to the tenth rank, along with the skills they originally possess, will have around twenty skills in total, assuming they gain different skills with each level-up. However, if all skills are at the beginner level, wouldn't that be a lot but not very proficient?
Indeed, the highest rank in this world is the tenth rank. Once you reach the tenth rank, you cannot gain new skills through leveling up. But what kind of beings are those who reach the tenth rank? They have the ability to control at least one law.
Even without reaching the tenth rank, the high-level ninth-rank legendary mage that Liu Siyi absorbed had condensed a divine lightning rune, indicating a very high level of mastery over the lightning law. In terms of hero skills, he might not have reached the highest grandmaster level in lightning magic, but at least he was at the master level.
Powerful beings can improve their skill levels through their understanding of the laws. Weaker heroes also have other methods, such as learning from powerful heroes with the same skills to improve their skill levels. The condition is that the skill being learned must be at least two levels higher than the learner's, and the highest level achievable through learning is expert. To reach the master level, one must have a certain understanding of the law of that system.
The laws that make up a world are countless. Besides the thirteen magic systems, Liu Siyi also possesses skills like Wisdom and Puppet Alchemy, which are closely related to the laws. However, his current strength is too low, and he has no understanding of these laws.