Chapter 1 of 10
Chapter 1
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### Southern Knight Yang Paji's Eternal Grip (Left Hand)
- **Item Type:** Mithril Plate Armguard
- **Item Level:** Legendary Set
- **Item Alignment:** Lawful Neutral
- **Required Attributes:** Strength 8
- **Armor Durability:** 12
- **Armguard Deflection:** 10
- **Weapon Description (Yellow Text):** "Pryndal, what a wonderful experience it was..."
- **Weapon Special Effect:** A successful block or parry can gather 5 MP for the wielder.
- **Weapon Weight:** 2 lbs
- **Weapon Material:** 40% Mithril, 55% Grassland Elf Arcane Enchanted Adamantine, Precisely Cut Enchanted Arcane Crystal.
### Northern Princess Pryndal's Final Defense (Right Hand)
- **Item Type:** Short Sword
- **Item Level:** Sealed Weapon
- **Item Alignment:** Lawful Neutral
- **Attack Type:** Piercing/Slashing
- **Required Attributes:** Strength 10, Dexterity 10, Charisma 20
- **Damage:** 1D8 (1-8)
- **Blade Sharpness:** 12
- **Sword Durability:** 10
- **Critical Range:** 19-20
- **Critical Damage:** x2
- **Weapon Description (Yellow Text):** "Hey, stop talking..."
- **Weapon Special Effect:** All damage spells have a +2 minimum damage per level.
- **Weapon Weight:** 4 lbs
- **Weapon Material:** 30% Thousand-Forged Steel, 50% Mithril, 20% Unknown Component
### Set Name: Knight and Princess (2/2)
- **Southern Knight Yang Paji's Eternal Grip:** Protective spells have double the effect on allies.
- **Northern Princess Pryndal's Final Defense:** When the wielder gains a Lawful alignment from any action, any Good or Evil alignment gained simultaneously is nullified.
### (2/2) Effects:
- **After successfully parrying, blocking, or intercepting an attack for an ally, the wielder automatically gains false health equal to 25% of their maximum HP for the next five rounds.** This effect can stack up to 100%. All false health is cleared after five rounds if no new effects are applied. If the wielder's real HP is below 0 at this time, their HP will be forcibly restored to 1 with no adverse effects such as unconsciousness or dizziness.
- **All protective spells cast on the wielder by allies have double the effect.**
- **In any battle where the wielder and their teammates share life through any spell or ability, the wielder can choose to take any one fatal blow that a teammate would otherwise receive.**
- **When the wielder's team is reduced to the wielder as the last remaining member, the wielder gains +4 Strength, +4 Constitution, immunity to all control effects, +6 to all checks, and immunity to one fatal blow.**
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