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Chapter 1 of 10

Chapter 1

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### Southern Knight Yang Paji's Eternal Grip (Left Hand)

- **Item Type:** Mithril Plate Armguard

- **Item Level:** Legendary Set

- **Item Alignment:** Lawful Neutral

- **Required Attributes:** Strength 8

- **Armor Durability:** 12

- **Armguard Deflection:** 10

- **Weapon Description (Yellow Text):** "Pryndal, what a wonderful experience it was..."

- **Weapon Special Effect:** A successful block or parry can gather 5 MP for the wielder.

- **Weapon Weight:** 2 lbs

- **Weapon Material:** 40% Mithril, 55% Grassland Elf Arcane Enchanted Adamantine, Precisely Cut Enchanted Arcane Crystal.

### Northern Princess Pryndal's Final Defense (Right Hand)

- **Item Type:** Short Sword

- **Item Level:** Sealed Weapon

- **Item Alignment:** Lawful Neutral

- **Attack Type:** Piercing/Slashing

- **Required Attributes:** Strength 10, Dexterity 10, Charisma 20

- **Damage:** 1D8 (1-8)

- **Blade Sharpness:** 12

- **Sword Durability:** 10

- **Critical Range:** 19-20

- **Critical Damage:** x2

- **Weapon Description (Yellow Text):** "Hey, stop talking..."

- **Weapon Special Effect:** All damage spells have a +2 minimum damage per level.

- **Weapon Weight:** 4 lbs

- **Weapon Material:** 30% Thousand-Forged Steel, 50% Mithril, 20% Unknown Component

### Set Name: Knight and Princess (2/2)

- **Southern Knight Yang Paji's Eternal Grip:** Protective spells have double the effect on allies.

- **Northern Princess Pryndal's Final Defense:** When the wielder gains a Lawful alignment from any action, any Good or Evil alignment gained simultaneously is nullified.

### (2/2) Effects:

- **After successfully parrying, blocking, or intercepting an attack for an ally, the wielder automatically gains false health equal to 25% of their maximum HP for the next five rounds.** This effect can stack up to 100%. All false health is cleared after five rounds if no new effects are applied. If the wielder's real HP is below 0 at this time, their HP will be forcibly restored to 1 with no adverse effects such as unconsciousness or dizziness.

- **All protective spells cast on the wielder by allies have double the effect.**

- **In any battle where the wielder and their teammates share life through any spell or ability, the wielder can choose to take any one fatal blow that a teammate would otherwise receive.**

- **When the wielder's team is reduced to the wielder as the last remaining member, the wielder gains +4 Strength, +4 Constitution, immunity to all control effects, +6 to all checks, and immunity to one fatal blow.**

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