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Chapter 9 of 10

Chapter 9

4 min read1,010 words

The Adventurer's Guild is bustling with many people.

Adventurers, clients, and guild staff. The guild staff, despite being referred to collectively, come in various roles, such as receptionists, instructors, dismantlers, appraisers, waitstaff, and cooks, all of whom are busily moving about.

This building, which also houses inexpensive lodging for adventurers, is long and has a spacious area.

This is mainly because Oranz is a relatively large commercial city, and the number of facilities can be adjusted according to the size of the city.

There are no qualifications required to become an adventurer.

If a criminal record is discovered, the individual will be subject to punishment, but this is not checked at the registration stage.

By writing your name, age, and paying a small fee for registration, you can become an adventurer.

The money paid here is roughly the cost of an adventurer's dog tag, and the doors are widely open.

This is because adventurers have a side to them similar to a jack-of-all-trades. Among 6th-class and lower adventurers, there are those who have virtually no combat ability.

They diligently take on and complete requests that are useful to the town and its people, or they possess knowledge to teach others.

They often work well with the Commercial Guild, and even those without combat ability, if they have a high rank, are often hired as reliable part-time workers.

Of course, the stars of the adventurers are those who venture outside the city to fight.

As a result, some adventurers become increasingly arrogant, displaying intimidating behavior or threatening violence.

However, if their behavior becomes too noticeable, the guild may demote or expel them, so such actions are not openly seen within the guild.

There are several reception desks available, and it doesn't matter which one you use. The type of request you receive doesn't change this, and registration and consultations are also handled there.

At one of these reception desks, a woman stood, being observed from all around.

Her attire, race, and appearance were all striking, and it was inevitable that she would attract attention.

However, the presence of a 2nd-class adventurer standing beside her made the gazes somewhat more reserved.

Yamagishi was staring at the registration form to become an adventurer.

It was a blessing or a mystery that the language was already input into this body's brain, and there was no problem writing her name.

Since the body had been tampered with, it was only natural that the brain had been tampered with as well, but it felt unsettling. After all, if that were the case, it couldn't be said with certainty that the thoughts and judgments being made were not influenced by someone else.

Since there was nothing he could do about it, he was currently just enjoying the convenience.

So, writing the name was fine, but he was hesitating over the age and gender sections.

Incidentally, it seemed that there was no need to write down combat style or special skills, so he left those sections blank.

It was said that writing them down would be helpful for team matching, but he didn't plan to team up with anyone at the moment, and he didn't have the courage to fight anyway.

Now, the section he was struggling with.

For gender, he reluctantly wrote "female" since his body was that of a woman.

However, what about age? Mentally, he was 43, but that seemed like a lie given his appearance.

After much deliberation, Yamagishi asked the cute receptionist with a bob cut:

"Um, how old do I look?"

He thought he had asked a troublesome question, like a woman. Remembering a female subordinate in her 40s who had confused a new employee at a welcome party, he waited for a response.

The receptionist's puzzled expression made him feel as if he was being scolded, and his heart ached. He regretted asking such a difficult question and was about to retract it.

"Ah, this person has amnesia," Ralph interjected.

The receptionist nodded, as if saying, "I see." She seemed more puzzled by the intent of the question than the question itself.

"Is that so? Dark Elves are said to wear ear cuffs when they come of age. Since you don't have them, you are probably not an adult yet, right? However, I've only heard this from others, so I'm not sure about the current situation. By the way, the age of adulthood for Dark Elves is 18. It's interesting that they have the same age of adulthood as humans despite their long lifespan."

The receptionist seemed to be a diligent learner, knowledgeable about the characteristics of different races, and Yamagishi was thoroughly impressed.

With that, he wrote down 17, just shy of the age of adulthood, and submitted it to the receptionist.

Incidentally, the registration fee was paid from Ralph's wallet.

It takes some time to create an adventurer's dog tag.

Yamagishi heard that there was a voluntary orientation session to teach the basics and simple knowledge of being an adventurer, and he decided to attend.

The orientation was scheduled for the afternoon, leaving some free time before then.

He was told he could use the reference room freely, so he decided to head there immediately.

"Mr. Ralph, I'm going to attend the orientation and study in the reference room. You must be busy, so you don't need to stay with me. Thank you."

"Actually, I was just happy to be with you..."

Ralph scratched his head, wondering what to do.

He was worried that if they parted ways here, their relationship would become just a matter of money lending and borrowing.

"By the way, about the money—"

"Ah, we can talk about that later. I've already booked a week's stay at the inn, so you don't need to worry about the money for now. I'm going to look for my next job!"

Before Yamagishi could properly address the issue, Ralph slipped away through the crowd of adventurers.

His agile movements allowed him to disappear smoothly in the crowded area.

With that, Yamagishi had no way to chase after him.