Chapter 1 of 1
Chapter 1
6 min read1,451 words
Chen Fang
Elemental Control: Beginner
Forced Talent: Mixed Blessing (All acquired skills will have both positive and negative effects.) Note: System-attached.
Skills:
- Scouting Eye (Focus both eyes on a target to obtain its information. The information increases as the host's strength improves. This skill cannot be upgraded.)
- Passive: Disarm (Cannot cause damage when using real weapons; hand strength is enhanced.)
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1. Weaponless Transformation: Effect: Condense elemental power into a weapon. Comes with the following skills or passives.
- Casting: Spend three seconds gathering and forging an element into the desired weapon (can move while forging).
- One Hit (Passive): The weapon dissipates upon hitting the target.
- No Restrictions (Passive): All elements can be used (provided you possess them).
- Cloth Armor (Passive): Unable to afford weapons, naturally unable to afford armor. You remain fearless even in cloth armor (armor restriction: cloth armor only).
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2. Super Self-Combustion Rage Skill: Effect: Dramatic increase in strength, endurance, and speed; immunity to mental attacks. Activates when rage is ignited. Muscles swell, and the style changes, coming with the following active and passive effects.
- Rage: Accumulate rage during combat through attacks or being attacked. Ignite rage when it reaches its peak.
- Ignite Rage (Active): Ignite rage to activate the skill.
- Bursting Shirt: Muscles swell, increasing strength, and the shirt is torn.
- Repair: Each use of this skill requires a new shirt, otherwise, the skill cannot be used.
- Self-Combustion: During the skill's duration, hair turns into intense elemental flames, white in color.
- Overexertion: After the skill ends, the user falls into a weakened state, with strength reduced by 50% for three hours.
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3. Weapon Record: Records the styles, features, and usage methods of various famous weapons. Using it grants the knowledge contained in the book.
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4. Battle Drum Summon: Manifest a battle drum platform.
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5. Burning Battle: A battle song requiring a battle drum, consuming fire elemental core (the higher the core level, the longer the song lasts and the greater the effect). Boosts morale, making one fearless and filled with passion. Effects:
- Enthusiasm: High spirits, immune to negative effects.
- Fearlessness: No fear.
- Burning Armor: When the battle song plays, the user's body is covered in flames, immune to restrictive effects, and burns nearby enemies.
- Exhaustion: After the battle song ends, the user falls into a weakened state for 30 minutes.
(Note: The east wind blows, the battle drum beats, and no one fears a group fight.)
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6. Occupational Costume Fantasy Source: No more buying clothes from Mom! Effect: Condense elemental power into armor.
- Registered Occupational Costumes:
- Warrior (Red Feather Beast Set): Heavy weapon damage increased by 30%, ranged weapon damage increased by 20%, increased range, and riding skills.
- Shield Knight (Seven Virtues Heavy Armor Set): Maximum defense, reduced attack, 50% reduced movement speed, limited to spear and shield weapons.
- Swordsman (White Disaster Set): Movement and attack speed increased by 20%, sword and blade weapon damage increased by 20%.
- Ninja (Shadow Dragon Set): Movement speed increased by 30%, throwing weapon damage increased by 50%, dark concealment, and escape skills.
- Restrictions: Cannot equip other energy-infused armor. Armor transformation requires one gold coin.
- Note: Once this fantasy source is activated, it cannot be used to construct elemental armor in this world. Caution! Caution! Caution!
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7. Pistol "BiuBiu" Bullet: Ah, the childhood I lost; consumes a small amount of elemental energy for shooting, can be enhanced with elemental properties.
- Limited Ammunition: Bullet count is determined by the amount of elemental energy in the body.
- Rapid Fire: Firing rate is determined by the frequency of lip movement.
- Revolver: Condenses six powerful bullets, limited to the left hand.
- Overheating: This skill causes dry mouth and may lead to numb lips.
- Smoke: Gun barrel overheating produces smoke, which should be blown away to avoid nail fungus.
- Usage: Fingers form a gun.
- Command: Pistol: "Biu"; Revolver, "Bang."
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8. Taunt: A powerful skill to pull enemies, making them lose their minds and charge at you. Duration: 1 second, cooldown: 10 minutes; activation condition: International gesture + command "Sun Zhe, come and hit me."
(Note: A great mage once died on the charge.)
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9. Ultimate Summoning: After being beaten, I finally called for help. A long-range support skill. Effect:
- Divine Justice from the Sky.
- Terminator Entry (remember to prepare clothes, don't say I didn't warn you).
- Elemental Loading, Ground Radiation (random from the elements you possess).
- Contract: Signing is required for the summoner to qualify, limited to five people. Once one person uses it, others can only use it after the battle ends.
- Shipping Fee: Each summon costs one gold coin, paid upfront, and can be shared by both parties.
- Command: "Wait, I'll call for help."
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10. Super Electromagnetic Cannon: Consume a coin, condense lightning on its surface, and fire an electromagnetic shock. Upon hitting the target, it disperses current for secondary damage.
- Power Level:
- Copper Coin: Attack increased by 10%, small chance of knockback.
- Silver Coin: Attack increased by 50%, chance of knockback.
- Gold Coin: Attack increased by 100%, high chance of knockback.
(Note: This is a rich man's skill, use with caution if you're poor.)
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11. Elemental Loading Array (Source): After use, generates an array in the body to swap elemental attributes.
- Before swapping elements, load the required elements. Maximum load is six elements, each requiring one elemental fruit, and cannot be changed once loaded.
- Each element swap consumes one gold coin.
(Note: No in-game purchases, how to get stronger.)
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12. Battle Background Music: When my BGM plays, it's the moment you doubt your life; randomly plays an anime battle song.
- Effects: All attributes increased, faster energy recovery, increased attack and defense, and invulnerability to control for 5 minutes.
- Each activation consumes one gold coin for copyright fees.
(Note: Support the original, starting with me.)
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13. Riding Skill: Have you seen inertia-free S-shaped drifting? With this skill, regardless of whether the mount has four wheels or four legs, I can drift for you on any terrain.
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14. Tribulation (Source): Randomly generates a small tribulation cloud above the head, which will drop 81 lightning strikes. After the lightning, it will rain. Effects:
- Tribulation: During this period, the tribulation target is protected from attacks, and the attacker will be affected.
- Divine Gift: After the lightning, a rain of creation will fall, healing the tribulation target's current injuries.
- Tribulation clouds cannot form indoors. After each tribulation, the tribulation target's physical attributes will slightly improve.
(Note: One use, lifetime benefit, high quality, and five-star reviews.)
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15. Men, Face the Enemy: When facing the enemy head-on, increase attack and defense based on the number of enemies; comes with the following passives.
- Valor: For each additional enemy, increase attack by 10%, up to ten layers.
- Fearlessness: For each additional enemy, increase front defense by 10%, up to ten layers.
- Back Protection: Back defense decreases based on the number of enemies, up to 100%.
- Restriction: Does not trigger if there is only one enemy.
(Note: It's time to test your feelings.)
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16. Small Punches to Your Chest: A situational skill where the user and target are locked into a predetermined scenario, unable to control or escape until the scenario ends. This skill lasts one minute and has a cooldown of one natural day. Comes with the following scenarios and conditions.
- Expression: User is shy, target is helpless.
- Action: User quickly approaches the target with a girl-like gait, punching the target's chest at a rate of five times per second. After five seconds, the target shows a doting expression and starts bleeding from the mouth.
- Dialogue: User: "I hate you, I hate you, I hate you," Target: "You hit so hard, but I like it."
- End: User: "I really hate you, close your eyes," Target closes eyes, and the skill ends.
- Restriction: This skill does not cause any physical damage to the target. (Note: For mental damage, I can only apologize.)
- Activation Condition: User must say "You're so bad" and receive any response from the target to successfully activate the skill.
17. Loan: Temporarily gain a free use of a restricted skill, but must repay 120% of the cost within three days. If the debt is not settled, the cost for using the same skill within three days increases to 150%. If not repaid on time, the skill will be locked and can only be unlocked by paying ten times the cost.