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Chapter 10 of 100

Chapter 10

5 min read1,190 words

After logging out of the game, I and Miu sat down to eat our curry dinner, exchanging information with each other.

Most of the information came from Miu, and I just nodded along.

"Hey, listen, big brother."

"What is it? More complaints?"

"Yeah, I guess. The resellers are already buying up all the potions and selling them at stalls. A 50G potion is now three times that, 150G, and it's so scarce that they can even sell it for 500G."

"I know. The NPC potion supply is fixed, right?"

"Yeah, yeah, you know."

"I heard. Besides, I'm a production class myself, so I might sell potions for a while to make some money."

"Are you that short on cash?"

"Well, I removed the enchantments and took off the modifications, but I need to buy grinding and furnace tools to get things working properly."

"Why do you always go for the more expensive options?"

She grumbled. What can I say? The moment when grinding reveals what gemstone a raw gem is, it feels like all the hard work pays off.

"Still, alchemy, synthesis, compounding, and crafting are all production classes. Usually, they're divided by type, but this way, leveling up is inefficient, isn't it?"

"No, not really. I gathered herbs in the Western Forest, compounded them into beginner potions, and then used synthesis to upgrade them. I can identify raw gems and iron ores with crafting sense. And I'm slowly growing my alchemy skills by converting leftover materials."

Wow, you're already using them so well. But it's a shame. I'm using leftover iron ores as alchemy materials, and I don't know what to do with soil, bones, and gallstones. By the way, she's a beta tester. Should I ask her?

"Hey, what are soil and bones used for in the game?"

"Didn't you have agriculture?"

"Agriculture?"

"Yeah. There's a land rental area in the southern part of the town where players can grow and harvest plant items, but you usually need seeds to cultivate them. So it's only for some players."

"Hmm. What about gallstones and herbs?"

"Big brother, didn't you try them with compounding sense? Pills have a recovery amount between beginner potions and regular potions."

So, bone powder is a lower-grade version of bones, and pills are an upper-grade version of potions or a similar item. That means higher-grade herbs are materials for higher-grade pills.

"Hmm, I see. I was thinking about hunting, but now I have something to try with compounding."

"It's good that you're getting into the game, but as a sister, I can't help but lament the inefficiency."

"You said the game is for enjoyment, not rushing through it."

Despite my sister's complaints, I considered various possibilities during my housework.

The method to obtain seeds. There was one method I hadn't tried yet.

After logging into OSO, I opened the alchemy screen. In the alchemy screen, there are two types of alchemy skills: "Advanced Conversion" and "Basic Conversion."

It feels like there are series for each material to be converted.

Alchemy is just a name; iron can only become iron, just a higher-quality version. In other words, it's a name scam.

And the advanced conversion, which increases the strength of the same material like an arrow. The name doesn't change, but the strength and usage count do.

Finally, plants might not become a different species even with advanced conversion.

I slowly applied alchemy to ten herbs—sure enough, they became high-quality herbs.

In other words, if this is the higher grade, the lower grade would be seeds.

That is, converting plants to their origin—seeds.

Should I convert high-quality herbs to seeds, or regular herbs? This is the key.

I tried converting herbs. The conversion rate was two to one. The result was herb seeds.

I was relieved that they were for cultivation. If they were compounding materials, I'd have to do a lot of compounding.

I also converted high-quality herbs. The result was two herbs. This means that plant materials also have grades.

The lowest grade is seeds, and the higher the grade, the better the effect within the same series. But this is just herbs.

Even with high-quality herbs, the potion effect is only about 1.5 times higher. Even if dried, the recovery amount is minimal. Collecting a large amount and synthesizing them into a potion would be necessary to reach a level usable by players.

"Still, creating plant seeds with alchemy is pretty fantastical. Well, ignoring the types of metals already makes it feel more realistic."

Phew, the next step is to find a use for the large amount of gallstones. Mixing them with herbs creates beginner pills.

If the same rule applies, combining two materials would create a higher-grade version. Mixing higher-grade gallstones with higher-grade herbs or high-quality herbs would create a higher-grade pill.

In this case, the former takes more time and has a higher effect due to the stages, while the latter can be created from a recipe.

"Once you understand the basic rules, you can apply them to different item series. I got the seeds, so I'll buy a field tomorrow. Before that, night hunting."

I took my bow and arrow, enchanted myself, and ventured into the forest. I actively gathered items and searched for enemies.

There were so many enemies, it was hard to believe they had appeared in a forest I had roamed during the day.

Bats and wild dogs flew and ran through the dark, but my eagle eye and night vision made them clearly visible.

With my far-sightedness, I could see them from a distance and take them out before they got close.

Bats and wild dogs are weak. In the dark, they might ambush and damage players, but for me, they are easy prey.

Using light magic like a light spell would be good, but no one would come to such a place willingly. According to Tak, the MOB balance being bad means the difficulty of fighting in such environments.

Most players would choose to hunt in dungeons with consistent lighting day and night.

In other words, this hunting ground is mine alone. From bats, I got poison blood and membranes. Hmm, it seems I can make poisons with poison blood and herbs. And there's an antidote potion made from poison blood and a potion. So, using poison to counter poison? It's a system thing.

From wild dogs, I got dog fur, fangs, and dog meat. I don't know the uses.

These are probably for other production classes. Dog fur could be used for leather armor, and fangs for weapon decorations.

They keep appearing, so I can gather a lot. Despite being weak, their drop rate is excellent. I can take them down easily, but others might struggle.

During the hunt, I realized that the light from enchantments shines in the dark, revealing my position. This might alert enemies. MOBs are AI-controlled, but players would find me quickly.

Hmm? It feels like I'm heading towards an assassin-style bow user, blending into the darkness.

Well, I'm a production class, so if I can't win in a head-on fight, using surprise tactics might be good.

Revised and completed.