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Chapter 16 of 100

Chapter 16

6 min read1,395 words

I have enough money. Even after buying a portable furnace, I still have some left. -- 800G

I have enough money. Even after buying a higher-grade polishing kit, I still have some left. -- 1500G

I have enough money. Even after buying a higher-grade synthesis kit, I still have some left. -- 1500G

I have enough money. So I bought ten sets of iron arrows. -- 300G

As a result, the remaining balance -- 630G.

What I gained is priceless. But that's not it! I spent too much. I'm broke again. So, I've come to my field, a place in town where no one is around.

The time is evening.

"Ah, I have no money. No, if I can sell potions steadily every day, I can make 2000G. Plus, I have a portable furnace! I can make accessories with this! I can even cut gems properly from raw stones! I can turn arrows into iron arrows +10!"

But I have no money. I feel dejected.

Well, first, I'll check the field. The harvest is one seed and some high-quality herbs from one spot. That means if I plant the seeds again, they won't decrease. The herbs are of high quality because I used fertilizer. I got 20 of them. Hmm. If I convert them to lower-grade herbs, I get 40. If I make them into potions, I get 20. It's not enough to deliver to Mr. Magi, and I don't have enough herbs to make pills or antidotes. I guess I still need to hunt and gather.

Well, 20 potions a day is significant. Simple calculation, 700G a day. To break even, it would take five days. Of course, only for those who have seeds.

Then, I dried the herbs I increased through alchemy and made them into beginner potions, and then into potions. But I don't have much time, so I used the <<Recipe>> skill to shortcut it. The effect is inferior to the usual process, but I'm confident that it's better than pre-made potions or those made by other potion makers. Well, it's still the first potion, so it's a bit rough.

"Hmm. This, alchemy, mixing, and synthesis production. I can level them up simultaneously. Wow. Alchemy was hard to level up before, but now I can level it up bit by bit."

Higher-grade conversion uses up items quickly, but if I can easily get higher-grade materials, I can increase items through lower-grade conversion. Wow, my garbage sense is blossoming. But the conversion rate hasn't changed yet. Maybe it won't change at all. If that's the case, what will change?

Well, time is pressing. Next, I need to make ingots with the portable furnace.

"Mr. Magi said copper is a low-level ore, so I'll start with copper."

I put five copper ores into the portable furnace and started hammering the melted metal with a hammer and pliers, making a pleasant sound.

"My arms, this is tough."

The hammer is really heavy, and if I don't swing it at a constant speed and strength, the glowing red copper cools and breaks. The first one didn't even become an ingot. I tried again and again, but I failed. I had picked up about thirty copper ores, but now I have less than half left.

"Come to think of it, blacksmiths and crafters have increased attack power. That's the speed-up sense I just got! Hmm. If I get stuck, I might end up like that guy from yesterday."

The elf-eared player I met yesterday, Retia, or something? If I get senses recklessly like he did, I might end up in trouble. Here, hmm.

Come to think of it, when I did field work, I cast an enchantment on myself. That's classified as a production action. So, I can probably cast an enchantment on myself during production actions.

Let's try it. I cast an attack enchantment on myself and grabbed the hammer.

"Wow! It's light, so light."

The hammer, which was so heavy before, is now easy to swing. Moreover, I don't get tired easily. The sound of hitting metal is rhythmic.

So, the attack enchantment might increase strength, like in other games. Hmm, for weapons, it's not strength, but something else... No, it's better not to think too deeply about it. Anyway, the status-up sense can be replaced with an additional sense.

Hmm? The field work yesterday was with a speed enchantment. So, the speed of actions is handled by the speed enchantment.

The first ingot-making attempt was successful on the fourth try, but I didn't feel any excitement. First, I need to verify my doubts.

"Can the effect be increased by casting two enchantments at once?"

I customized my senses to include speed-up, magic talent, magic power, additional, crafting, and production sense.

First, attack enchantment, then speed enchantment. Red and yellow light mixed and repelled each other, covering my body. Yes, I can cast double enchantments. I tried swinging the hammer lightly. With the speed-up, my arm movements seemed a bit faster.

Then, I tried making the fifth ingot. If it breaks, I'll cast double enchantments and swing again. It's fast, very fast. The ingot is made quickly. The red copper is hit by the powerful hammer, occasionally sparking.

It went smoothly at first. But making ingots takes time. I focused too much and kept casting double enchantments, so my MP ran out halfway, and I didn't have enough speed to complete the ingot, which broke just before it was done.

"Hmm. If I strengthen my magic power, I can do it. But for ingots above iron, this method won't work. Should I get the attack power-up sense?"

I crossed my arms and pondered while waiting for my MP to recover. Then I remembered that production jobs can use shortcuts from skills for things they've made before.

So, I can make copper ingots. Ah, I wasted five copper ores earlier.

I used MP to execute the copper ingot skill with the crafting skill. It was done easily.

However, it consumed about 20% of my MP. I can see how easy the alchemy and synthesis skills are.

My current magic power sense is 19. Yet, it consumes that much. So, higher-grade metals will consume even more.

Making ingots, like polishing, has a possibility of failure.

Since my crafting sense is still low, I can't use the hammer well, and there are many other issues.

There's no point in thinking about it now. I'll focus on leveling up my crafting and magic power senses. That way, I might be able to handle higher-grade metals.

Next, I'll make tin ingots. Then, finally, iron.

All by hand, all while casting enchantments. Even though it's a game, my arms feel heavy, and the heat from the portable furnace warms my face. Ignoring it, I swing the hammer mindlessly.

I repeated the process of breaking, making, making, and breaking, and several ingots were made.

I spent a considerable amount of time, but I managed to gather a decent number of ingots.

Two iron ingots, the rest failed. Two copper ingots, four tin ingots.

My magic talent grew to 17, and my magic power sense to 20. The additional sense, thanks to the double enchantments, grew to 19, almost catching up to those who have been cultivating it.

The additional sense is indeed suited for front-line roles. I realize this as I use it. My enchantment usage rate is abnormal.

Because I use it even when there's nothing to do, and it mostly serves as a substitute for status-up senses. That might be why it grows so fast. I think it grows at a similar rate to a normal mage's attribute.

Now that I think about it, it wasn't very user-friendly at first. The MP consumption wasn't much different from the initial stage, but since my magic power has grown, it's not as inconvenient as it was initially. Combined with the eagle's eye, I can also escape from short-range effects.

Even now, it's helping me make ingots. Thanks to it, my crafting level has reached 10.

"Mew asked for a change, but I'm actually quite satisfied with my current sense setup."

I muttered. Phew, I'm satisfied. It's quite fun. I'll try making accessories tomorrow, as I've been wanting to. I made a vow in my heart and logged out.

Waiting for me was Miu, who was hungry and dejected.

Revised and completed.