Chapter 15 of 78
Chapter 15
7 min read1,631 words
The bulletin board has become more heated than expected, so it's been postponed. I've been thinking about doing the "skill explanations" that have been mentioned from time to time.
By the way, there's no sign of any changes, but I'm considering separating the VIT status from equipment VIT. In my work, having too many parameters is cumbersome, so DEF and CON have been unified into VIT.
VIT for status represents physical toughness, i.e., CON, while VIT for equipment represents defense against external injuries, i.e., DEF. I think it will be easier to understand if you think of it that way.
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PN: Sanraku
LV: 99 Extend
JOB: Mercenary (Dual Wielder)
SUBJOB: Mystic "Fool"
6,384,936,380 Marni
HP (Health): 80
MP (Magic): 50
STM (Stamina): 100
STR (Strength): 100
DEX (Dexterity): 100
AGI (Agility): 100
TEC (Skill): 80
VIT (Durability): 1 (402)
LUC (Luck): 129
Skills
・Ribbon Flash Dance
A dual-wield skill. During activation, it triples the hit judgment of attacks. In other words, one attack hits three times, and the critical judgment is based on the first hit. It's something like the move that makes a dual-wielder's face scary.
・Rock-Piercing Resolve
A dual-wield skill. During activation, if the second hit lands on the same spot as the first hit, a damage bonus is applied. In short, it's a two-hit kill, and it's more effective to concentrate attacks during a flinch.
・Formula Drift Lv.1
The evasion motion becomes a special motion. Specifically, the evasion motion becomes an "accelerating drift." While it looks like a strong skill just from the description, in practice, it's unpopular among players because "you're likely to fall over when you suddenly accelerate during evasion," "it's too fast to stop properly," and "if you use an acceleration skill before this, it becomes a deadly acceleration." However, when used by a violent bounty hunter AI, it becomes an instant teleportation skill. The TAS... I mean, Teia-chan is scary.
・Instant Vision
During activation, the user's thought processing speed increases. In other words, it's a clock-up for the user, similar to Star Platinum's time stop. Few players realize how dangerous the existence of this skill is.
・Agartaram Lv.1
During damage calculation, it references LUC instead of STR. It's a higher-level skill than Hand of Fortune and is popular due to its cool effect and name. However, because it's a close-combat skill that relies on luck, not many players actually learn it.
・Trial Traverse Lv.1
During activation, it provides a jump bonus during climbing. It's like when a character in an anime easily climbs a cliff that should be impossible. Experienced players, such as those in "climbing clubs," can even climb cliffs without using their hands with this skill.
・Shanaouji
During activation, it provides a bonus to jump and other motions. It's a higher-level skill than Eight-Boat Jump and is essential for light warriors who prioritize offense over defense. It's a skill that makes even more perverted characters even more perverted, so even Minamoto no Yoshitsune might cry in the shadows... but he is the ancestor of Japanese perverted behavior, after all.
・Gravity Zero Lv.1
During activation, it changes the gravity vector while the soles of the feet are in contact with walls or ceilings. It allows you to move quickly while sticking to walls or ceilings, which is like a cockroach... In practice, it's incredibly strong if you can master it, but the judgment is based on the contact point of the soles, making it quite difficult.
・Frit Float
Allows you to jump using the air as a platform. It can be activated even during a fall, and many players use it to reduce fall damage. There's a significant difference between falling 20 meters and falling 10 meters twice.
・Pride of the Moon Wolf
Can only be activated when the moon is out at night and the hunger level is below a certain threshold. It provides a significant boost to all stats. Once activated, it remains active even if the moon is hidden, so the activation conditions are quite lenient.
・Fatal Secret Art [Utsuro Umi Kagami]
During activation, it creates a decoy that transfers the user's hate at the user's current coordinates. The decoy disappears over time. It's a higher-level skill than Fatal Blade Art [Water Mirror Moon] and is extremely powerful against mob enemies, making the user disappear. It's also strong in PvP as the decoy can serve as a quick blind. It's an unreasonable skill that is a privilege for residents of Rabbits.
・Burnout Lv.1
Can be charged for up to [Skill Level × 10 seconds] from the activation point, with the bonus increasing proportionally to the charged time. It's like a car's tires smoking while spinning, which is supposed to increase grip, but in Shangfuro, it's implemented as a simple acceleration skill. Even if you get 100 seconds of acceleration at Skill Level 10, it's not very useful in actual combat, but it shines when doing zero-to-four races in Shangfuro.
・Riot Accelerator Lv.1
During activation, it consumes HP to provide a bonus to STR and AGI. It's a self-harm buff, like a water bear rather than a water zone. Isn't it harsh that SSR Teresa is cute and skilled with swords but avoids damage so much that her main self-harm method is the Prometheus staff? Implement water zones for all attributes. By the way, I finally got a limited character, Rakam... but there's no room in the fire character slot... I actually want an Angel Gorilla more...
・Blood Battle Doctrine
During activation, it grants a damage bonus to the user's attacks for a few seconds after taking damage. It's a skill that says, "Let's fight until we're both bloody!" While it's actually not very compatible with the protagonist, who mainly avoids, it contributes significantly to damage due to the accumulation of small injuries.
・Lethe Vanisher
A melee weapon skill. During activation, it grants a "stun effect" to attacks that hit the target's head. While the effect window is short, requiring activation just before the attack, it almost always stuns opponents with heads and skulls, making it essential for melee weapon users. It's actually more effective in PvP than against monsters.
・Dirty Sword Lv.1
A two-handed sword skill. It provides a damage bonus when hitting an opponent with a status effect. It's often perceived as a skill for using underhanded tactics, but it's relatively easy to obtain by beating up stunned opponents.
・Rogue Blade Rampage
A weapon skill. The more damage the weapon takes, the greater the bonus to attacks. The more reckless the attack, the stronger it becomes, but it's fundamentally incompatible with critical hit-focused great swords. It doesn't apply to self-harm damage from recoil, so it doesn't increase the damage of ultra-recoil weapons.
・Fatal Blade Art [Half Moon Slash] Third Form
A two-handed sword skill. It provides a damage bonus when the attack is in the opposite direction of the previous attack. If you slash downward, then slashing upward provides a damage bonus, and the bonus increases the more the slash follows the previous one. To level up this skill and Fatal Blade Art [Water Mirror Moon], you need to fight enemies stronger than yourself, so grinding weak enemies won't increase the skill level.
・Ultimate Warrior Reliance Lv.1
A weapon skill. During activation, it enhances weapon attack bonuses and reduces weapon durability consumption. It seems incompatible with Rogue Blade Rampage, but it's useful for conserving durability during Rogue Blade Rampage's cooldown and is convenient even on its own.
・Blade Dance [Spinning Blade]
A "sword" skill. During activation, if the interval between attacks is less than three seconds, a combo is generated, and the damage bonus increases as the combo continues. It's one of the "sword" weapon-specific skills called the "Blade Dance" series, specialized for high DPS. For example, the Blade Dance [Flowing Spin] used by the heroine, Saiga-0, is a defensive parrying skill. There are also Blade Dances that store power for a high-damage strike and those that increase attack power in two stages by dancing...
・Persevere
During activation, it reduces the stamina consumption of the user's actions. However, it is canceled if any part of the body other than the soles touches the ground. In other words, it's sumo. Sumo is amazing, with unique elements like a "very narrow field," "no kneeling allowed," and "gaining weight through fat is recommended," which don't overlap with other combat sports.
・Melostick Foot
During activation, stamina consumption for running is significantly reduced after running a certain distance. "Why not assassinate after the sister's wedding is over?" is a nostalgic thought from the author's youth. By the way, it's "Keep Run" not "Key Plan," and the material for the equipment is quite breathless, but...
Equipment
Right: Blade of Aspiration
Left: Blade of Aspiration
Head: Bird Mask of Gaze (VIT +2)
Body: Lycan's Carving
Waist: Ancient Weapon Polishing Belt (VIT +400)
Feet: Lycan's Carving
Accessory: Storage Key Inventory
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Bonus
・【Transfer: Storage Space】 and 【Transfer: Real Space】
In my work, skills are enclosed in " " and magic in [ ]. These two, which activate the inventory, are also defined as "magic."
However, as accessories from the ancient civilization, their principles are equivalent to ancient magic, and the inventory itself performs the magic calculations, not the user's innate abilities. Ancient devices were not just weapons; they directly protected the wearer.
Job skills (like Katsuo's "Color Impact" skill) also exist.
However, the essentially unemployed protagonist, who hasn't even registered for the tutorial at the Mercenary Guild, doesn't benefit from them.
In the text, the plundered treasures are converted to Marni, but in the main story, they are still in treasure form. In fact, it's rare for an NPC to have several billion in cash, even rarer than unique NPCs.
By the way, there was an item that could convert value into something else, wasn't there?