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Chapter 31 of 78

Chapter 31

5 min read1,136 words

・Karitha Man, you're pulling off an incredibly strong character move, but if you overdo it, you might end up using too many special abilities and it just looks like a joke, but I still like it.

I'm a sucker for characters like the fifth prince of fate with a big body who says, "I'll show you my true power now...!"

・Karma Value

Mask data that accumulates when a rational being succumbs to the temptation of evil.

Everyone loves Karma Value, and when it was implemented alongside bounty hunters, countless PK players were PKKed.

In reality, living itself is defined as Karma, so it does accumulate even from just defeating monsters.

However, saying "itadakimasu" before eating or completing NPC quests can reduce your Karma Value, so general players don't really need to worry about it. PK is a different story, but if you casually slaughter for leveling or item farming, your Karma Value will rise.

Karma Value doesn't trigger a penalty unless you PK, so in theory, you don't need to worry about it, but it affects Trust Value, so it's better to lower it if you can... apparently, donating to the church can lower it? (Sly face)

・Trust Value

Mask data that affects the first impression of NPCs and changes based on quest success rates.

In essence, it's a measure of credibility. Capable people just have a different aura. However, the impact is mainly on first impressions and immediate likability, so for long-term interactions, role-playing is still important.

This parameter can also change based on manners and conduct, meaning the protagonist's trustworthiness is...

・Battle Experience

Proof of strength, the battlefields you've survived guarantee your value. Such is the mask data.

In short, it's a strong character aura that affects not only NPCs but also mobs. It's not just about defeating stronger opponents; it's also calculated based on the process leading up to the victory, so it's not just about defeating them.

Compared to the Voupal Soul, which focuses more on the process, this one is more result-oriented. A high value is advantageous for job hunting and makes the Golden Dragon King 20% more disgusting.

・Voupal Soul

The spirit that knows fear yet stands firm, the unyielding resolve that doesn't succumb to despair, and the mask data that questions the purity of the soul.

It's a parameter that's hard to understand. It behaves similarly to Battle Experience but has a Karma-like judgment and functions as trust for Voupal Bunnies and some monsters... what the heck.

This one emphasizes the process, asking if you can die for pride and if you can uphold justice through role-playing. Essentially, if you can look cool and have achievements, you can manage.

At certain points, the height of this value becomes important. The soul is the spirit, so if it's strong, can it kill with the power of thought?

───Can strong thoughts kill people?

・Ultimate Adaptability

Those who undergo death, yet resist it, stand at the boundary between life and death.

Celebrate, for the one who surpasses all players and exceeds the specified value, the holder of the mask data that signifies the maximum and the transcendent.

In other words, the heroine's "that thing," a parameter that players who achieve a certain threshold of value gain to measure "maximum something."

The "Maximum Damage" for those who wield tremendous power, the "Maximum Defense" for those who become an impenetrable barrier, and the "Maximum Speed" for those who move like a flash of light...

There are quite a few types. However, the "Maximum Speed" value skyrocketed due to the implementation of the fastest little girl, and it's stylish to pretend you don't know, right, dear readers?

Please join me in saying, "I wonder who will get it?!"

Behind-the-scenes: The author is the No. 1 in the ranking of people who get confused between "maximum" and "highest," and they slightly regret that "Maximum Damage" might have been cooler than "Maximum Damage."

・Proficiency

The feeling is invisible, but your hands and the satisfaction of your actions show it. Such is the mask data.

This parameter affects not only magic and skills but also weapon handling and, in rare cases, riding and piloting. For example, a high sword proficiency makes it easier to learn and grow sword skills.

The job system is like a package of proficiency adjustments... but this is a game setting. In the world, a job is essentially a "type."

・Sensory Value

The pressure of touched fingers, the air you breathe, the taste you lick, and everything you see and hear vividly teach you about the world. Such is the mask data.

The sensory version of proficiency, titles like "Gourmet Tongue" are unlocked when the taste parameter reaches a certain value.

Just as training can give you perfect pitch, experience doesn't just benefit skills. Sharpened senses can sometimes produce intuition that surpasses recognition.

The higher this parameter, the more sensitive you become to presence, and you can tell if something you put in your mouth is toxic or not.

Incidentally, the most efficient way to increase sensory value is to strip off all your equipment, taste everything that grows around you, and sniff and listen carefully. You'll become a suspicious person, and if it looks familiar, well, hahaha, not likely.

・Wild Value

The ecosystem is a crucible of life, and despite different origins, all beings are governed by the same laws. Thus, the heart transcends species, such is the mask data.

It's the enemy goodwill parameter, and it's crucial for taming-related tasks, possibly more important than NPC trust.

However, this parameter affects "influence on monsters," so it doesn't always produce convenient results. For example, a monster that was supposed to just do a simple dance might start forming a crane wing formation or use feints...

・Erosion Law

Humans define gods, and gods do not arise from nothing. If a god is not observed, its existence is not recognized. So, what does the proof of divinity bring to humans? The answer lies in this mask data.

I think you get the gist, but it's a parameter related to the origin. A high value can give you a certain status in the Shangfro world, good or bad. If you want a unique (interesting) experience in Shangfro, increase this, and depending on the route, all players can become your enemies!!

And I think many of you know this, but the highest erosion value currently belongs to the heroine, Sai-0, followed by Vigilance. Conversely, Sunraku has a low value, and even if you try to increase it, it gets blocked by a stopper.

The moment I saw hope in the Kusaoka survival route, I knew that Gei-Oh is a masterpiece, no matter how much the plot might go to hell from here... (tears of emotion)

If Odagiri Joe and Yosuke Kubota appear, Gei-Oh will become a divine work...!!