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Chapter 46 of 78

Chapter 46

10 min read2,503 words

Indeed, it became clear that I need to regularly record Sunraku's status in writing to avoid forgetting even the level.

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PN: Sunraku

LV: 147 (250……LvUP: 20 + UMB: 200 + UME: 20 + RME: 10)

The update now displays the breakdown of status points. Ritschan's consideration shines through.

LvUP……Status points gained upon leveling up. The amount increases after unlocking the level cap.

UMB……Unique Monster Break. Encounters with UME, Unique Monster Encounter.

RME……Raid Monster Encounter. Defeating them results in RMB, Raid Monster Break.

JOB: Avenger (Dual Wielder)

In fact, the Avenger can branch into two types of top-tier jobs.

SUB: Mystery "Fool"

Actually, Sunraku's playstyle is starting to hold him back, but he hasn't realized it yet.

2 Maani

Moreover, it seems that he will replenish from the ATM-like Peets and the "Golden Scales" guild.

HP (Health): 100

The bare minimum to avoid death, hence he is being pressed and overwhelmed by Trace Sunraku.

MP (Magic): 100

As long as the inventory can be used, it's fine, but recently he's been thinking he wants around 150.

STM (Stamina): 200

The author almost forgot about this, but there should be a mention of Sunraku's stamina management in the early stages, so it's safe.

STR (Strength): 170

The author usually cheats on other stats halfway through, so there are few maxed-out characters……because I can't give up my dream of a dual-wielding Lucario!

DEX (Dexterity): 170

A subtle but crucial status for Sunraku. If this is low, it affects impromptu inventory operations.

AGI (Agility): 200

Is there a need to allocate points to this status when there are external acceleration methods? Yes, there is. It's a double-edged sword status that can also lead to more critical hits.

TEC (Technical): 145

So, what's the difference from DEX? This status is relatively high, which is why he can learn attack skills. If this status were low, he would likely end up with only mobility skills.

VIT (Vitality): 1 (5321)

Is it needed? No, it's not (self-resolved).

LUC (Luck): 239

Actually, Sunraku seems to be quite lucky, so the luck parameter assists in critical hits. It's a supportive status, but it doesn't affect the goddess of random numbers.

Skills

・Limit Over Accel

A mobility skill that reappeared in the skill list after dismantling Coastal Speed. It doubles AGI and DEX for a few seconds……but in game terms, it temporarily expands the speed limit. A simple yet unconventional physical enhancement.

・True Boundary Eye

A crucial skill without which Sunraku would likely become a stain on the ground. While active, the player's thinking speed is accelerated, and enemy attacks are visualized. Strictly speaking, it visualizes "attack prediction," and there's a risk of being caught off guard if the server's prediction is subverted. Characters like Sylvia and Dipslo can do this.

・Divine Arm of Hundred Blossoms

When a critical hit succeeds, one of the statuses other than HP, MP, and Stamina increases. In other words, Sunraku is inconsistent, like an Onigori……

・Omen of the Wolf

A special skill learned by players with Lycan genes. It's a powerful skill that boosts all stats, but when used against certain opponents, it has additional effects……? Well, it's a Lycan, right?

・Explosive Knee Strike

This skill has no inherent drawbacks except when it misses. However, the optimal use involves diving from a high place, which inevitably causes recoil damage. The shockwave generated can also cause friction, so be careful not to use it in situations that might cause tension among players.

・Guardian Heart

People become strong because they have something to protect!! ─── A quote from a role-playing tank.

Q. What about solo players?

A. Only a tank can do it.

─── Excerpt from an interview with a role-playing tank.

・Treading the Line of Death

When HP is above 10%, a status boost is applied when it drops below 10%. Conversely, when HP is below 10%, a status boost is applied when it rises above 10%. Hold on to life while being close to death; that's what it means to be human. "Ivory" smiled and said.

・Critical Raise

A skill evolved from Double Up Edge. You shouldn't ask what Double Up Edge is. If a critical hit is landed after activation, the damage from that attack is nullified, and the next critical hit deals double damage.

What about the content of Double Up Edge? Why? I said you shouldn't ask.

・Master of All Weapons

A three-digit skill that can be learned by mastering a certain variety of weapons. In this game, where the feel of using weapons changes with the job, this is one of the few ways to mitigate that. In other words, a healer can equip a demon sword if they want to.

・Dyna Spirits

Not in the dinosaur sense, but in the "power" sense. It's a three-digit skill that reduces "mental corrections" such as intimidation when in combat with mobs. To put it simply, a person who is deathly afraid of cockroaches would feel more anger than fear when encountering a G-type monster in Shanfro. The author can't do it.

Level cap release and combat experience with intimidating monsters trigger this skill.

・Star Astral Line

In Shanfro, "boundary" generally refers to the perceived world. For example, "boundary" speed is the world seen through physical acceleration, and "true boundary" eye is the world colored by visualized attacks. This "boundary" is a world of foresight where the server predicts the player's attacks and displays them as lines of light. If the attack hits along the line, it deals maximum damage regardless of the unstable posture. Conversely, it can be said that the attack is predictable while using this.

・Fatal Gain

Also known as Daxo's Farewell. It's a grit skill that can be actively applied by the player, but it only activates against attacks that reduce HP by 30% in one hit. The player must survive with 1 HP remaining, and the next attack will have a damage boost. It's a separate category from luck-based grit and takes priority, so it can show remarkable resilience if used correctly. Avoid multi-hit attacks, as they will result in death.

・Parabellum Routine

Parabellum, a good-sounding word, isn't it? A routine for battle preparation, where the server applies status boosts based on the player's common actions. For example, a player who frequently picks their nose……well, I won't say more.

・Protect Smash

Swinging with a sword

Actually, it also works with throwing. Avengers!!! ……Assemble (the author's death spot).

──【Fatal Martial Arts】──

・Fatal Secret Art [Utsuro Umi Kagami] Modified

Funeral music changes the secret art into a "law."

・Fatal Secret Art [Tachikiri Wakachi] Modified

The time is near, with the awakening of the white god……

──【Sunny Sky Style】──

・Sunny Sky Style "Gale"

After use, it consumes all stamina, creating a disadvantage by exposing a gap. However, it's a powerful draw-cut technique that quickly closes the distance. The distance and speed of the draw-cut increase proportionally to the stamina consumed. "Cut Wind" is a skill that completes the draw, cut, and sheath in an instant without consuming all stamina.

・Sunny Sky Style "Whirlwind"

Literally a whirlwind……a draw-cut technique that spins like a vortex. Since the user rotates, it can be used even with the sword on the back. It's more effective against multiple weak enemies.

・Sunny Sky Style "Gale Blast"

Like "Gale," it consumes all stamina, but unlike "Gale," which emphasizes speed, it's a power-type draw-cut. The drawn sword is wrapped in a fierce wind, dealing damage and causing flinch.

・Sunny Sky Style "Thunderclap"

You might think this is a magic skill, but it's related to the top-ranked "Thunder Bell" skill. Electric current runs through the user's skin, stunning those who touch it……essentially a lower-tier version of "Seal Thunder's Iron Fist." The principle is the amplification of bioelectricity, so it won't turn you into a demon.

・Sunny Sky Style "Thunder Strike"

Unlike "Thunderclap," which is limited to the user's skin, this skill is more aggressive, striking the opponent with electric current. It can be used without an electric generator.

・Sunny Sky Style "Raging Wave"

Among the weather-related skills, this is probably the most well-known, "Great Storm." When a grab is successful, it applies a slight flinch effect to the target. If the target flinches, a throw is guaranteed.

・Sunny Sky Style "Wave Barrier"

Unlike the offensive "Raging Wave," this is a defensive throw skill. The timing is "before the grab," so if you miss the timing, you'll just be clinging to the opponent. Be careful.

・Sunny Sky Style "Pull Wave"

A newly learned throw skill. Unlike "Raging Wave" and "Wave Barrier," which focus on damage, this skill specializes in throwing distance. If power-focused, it can throw the opponent about 20 meters.

・Sunny Sky Style "Evening Roar"

Instantly understandable by zero people. It's a field-wide attack that activates when a Weatheremon transitions from a moving corpse to a time-limited living being. In the main story, it was hindered by the holy water of the saint. This skill is a simple sound weapon. When used with Emur, it causes a visibly unpleasant reaction.

・Sunny Sky Style "Floating Cloud"

A skill related to "Cumulonimbus," which involves hitting with a giant cloud arm. Why are "Thunder Bell" and this skill not magic but skills……? Well, the definition of "skill" by sessan is pretty messed up.

──【Avenger's Style】──

・Avenger's Observing Eye

Visualizes the hate parameter. However, killing a non-redname player with high hate as an Avenger is not allowed. Bounty hunters will come after you!

・Avenger's Oath

Reciting all the stylish poems increases damage to targets with a certain hate parameter. Honestly, it's 90% cool.

・Avenger's Guiding Strike

If a critical hit is landed on a target with a certain hate parameter, it deals massive damage and increases the player's reputation with Avenger-related NPCs. Additionally, the quality of dropped items improves based on karma. Probably the least useful skill among Sunraku's, as he often forgets to use it in climactic moments.

──【Synergy Link】──

・Dual Link Synergy "Dual Heaven Only Flow" (Hundred Flash Sword + Sharp Focus)

Sunraku, finally using the forbidden move "I'll just combine attack skills to save trouble." It can only be activated in dual-wielding mode, with damage boosts accumulating with each hit and damage accumulating on the opponent's weapon or body upon successful parry.

It has a cool name, but the combo isn't as meaningful as Hundred Flash Sword, and it doesn't deal as much damage as Sharp Focus……yeah, that's the gist of it. Sunraku hasn't realized it yet.

・Dual Link Synergy "Stairway to Heaven" (Heavy Rhythm Mastery + Grace of Weightlessness)

The higher the altitude, the longer the effect duration and the higher the effect. In the Shanfro world, "height" is a subtly important factor. As altitude increases, not only does oxygen decrease, but this skill is also a rare "anti-natural law" skill.

・Dual Link Synergy "Wind and Fire Wheels" (Saddle Horse Secret + Hermes Boots)

During activation, flames burst from the ankles, and performance-enhancing effects are granted through air walking and continuous jumping. In other words, the more you jump, the farther you fly, and you can walk in the air. However, the effect duration is shorter than that of Hermes Boots.

・Triple Link Synergy "Explosive Surge" (Bloodburn Burst + Limit Maximize + Full Spirit Call)

A status-boosting skill that continuously decreases HP and is forcibly deactivated upon taking damage. Additionally, there's a hidden drawback: "During activation, physical VIT is processed at half its value," but the boost is significant enough to compensate. It's explosive power, like nitro.

・Dual Link Synergy "Birth of Fist Pressure" (Sleeping God's Punch + Tsuram Fist)

Over 30 seconds, the damage from Fist B increases proportionally to the number of critical hits from Fist A. In other words, the more critical hits with the left hand, the stronger the right hand becomes. However, the accumulation resets if the other fist is used, so be careful.

・Dual Link Synergy "Blind First Strike" (Dirty Sword + Slash Ignition)

A first-strike skill. If the player lands the first attack while this skill is active, the opponent receives 30 seconds of slip damage and accumulating flinch. A surprise execution!

・Triple Link Synergy "Pact of a Thousand Swords" (Asura Kagura + Battle Extreme Reliance + Sword Dance [Endless Weave])

Despite the cool name, it's not an attack skill but a support skill. For "Dual Swords" and "Dual Wielding" only, it allows the player to ignore the target's resistance to a certain extent during combo continuation. "Holy Spear Ngooooo" might come to mind, but the Holy Spear completely penetrates resistance, making it the superior option.

・Dual Link Synergy "Until the Journey Ends" (Indomitable + Atlas Toughness)

Simple is best. During activation, the stamina reduction rate is significantly reduced, and stamina regenerates at three times the normal rate even when it reaches zero. With dual links,

Q. What happens with the maximum linked stamina skills?

A. A pseudo-Sunny Sky Great Conquest can be performed.

Equipment

Right: This one is thrown more often.

Left: This one is used more for guarding.

Head: Stork, Salmon, but the author wants to add more.

Body: Lycan's Carving

The body is covered with a logo-like pattern, indicating it's a proof of energy……?

Waist: Rakedaimon Girdle (VIT + 5300)

The last line of defense for Sunraku, who claims to be half-naked, so the waist equipment is important. However, he complains if it hinders his movement.

Feet: Lycan's Carving

If a "curse" is applied and the level is increased, the player might learn skills reminiscent of the unique monster, like the Omen of the Wolf. So, does Aki Tsu Aoi learn anything? To learn skills influenced by Ziekvurm, a three-digit level is required, meaning it will be learned in the future.

Accessories: Storage Key Inventorya

If there's a cheat element in my work, this is it, ranking first on Ritschan's "Things I Shouldn't Have Implemented in Shanfro" list. However, recently, verification emails have been flying in, and I'm using them to persuade Sousei.

Accessories: Seal Thunder's Iron Fist

I'm super excited for the Gris V Cinema!!!

What about the Rogue V Cinema? ???

Accessories: Lapis Lazuli Star Mantle

It's a gemstone mantle with a crazy effect, though it's subtle. In terms of game value, it's more expensive than the crown of the Einvurs Kingdom.

Accessories: Crystal Scorpion Doll (MP Regen + Separate HP Regen)

Everyone loves the scorpion doll!!! Doll accessories reflect the properties of the monster's materials, essentially positive voodoo dolls. Therefore, the scorpion's regenerative ability is the motif.

Accessories: Centipede Doll (Super Resistance to Status Effects: Poison + STM Boost)

Shin hatsubai! Mukade no ningyou!!!

As mentioned, it's long, so it's attached to the belt like a chain.

Accessories: Lingering Spirit Horn

A reward for breaking Ziekvurm's horn. When equipped, it adds a sparkling effect to the weapon and slightly boosts performance. Strictly speaking, it's not the horn itself but the "feat" of breaking the horn.

Accessories: Lingering Spirit Horn

By nature, it's almost a concept, not a material……?

Accessories:

Mr. Darniata, while completing the accessory under strict surveillance, realizes his genius and smirks, only to be glared at.

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