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Chapter 55 of 86

Chapter 55

12 min read3,012 words

In just a week, the PVs have quintupled...

I don't really understand what's going on.

Anyway, thank you to everyone who has viewed it.

I am very grateful to those who have rated it.

The author, a timid person, is trembling.

Well, well, it's an expedition today. The date is April 1st, and we will be taking the Iron Welcome faction's class. I'm Herman. After grasping all the classes in March, I decided that it would be best to take the Iron Welcome faction's class first. Let's review the content I've researched.

First, the Eternal Light faction: In April, it seems we will be creating basic potions. Each student needs to prepare their own Fast Life Herb. In May, we will be learning about the characteristics of the Fast Life Herb. They will probably explain that only the stem is necessary for healing potions, among other things. ...I wonder if April and May should be switched. In June, we will be creating antidote potions. The Eternal Light faction will provide the Calming Fire Herb, and each student needs to prepare their own Fast Life Herb. In July, we will be creating intermediate potions. Each student needs to prepare their own Fast Life Herb and Magic Mushroom. In August, we will be creating magic power recovery potions. Each student needs to prepare their own Magic Mushroom. In September, we will be creating advanced potions. Again, each student needs to prepare their own Fast Life Herb and Magic Mushroom. In October, we will be studying the basics of healing. Is drinking a potion not enough for healing? Anyway, it's a class I don't understand. In November, we will be studying advanced healing. If you drink the Universal Potion, isn't that enough? It's another class I don't understand. In December, we will be creating the highest-level potions. Each student needs to prepare their own Fast Life Herb and Magic Mushroom, while the Eternal Light faction will provide the Light-attribute Magic Mushroom and Moonlight Mushroom. This concludes the Eternal Light faction's classes.

Next, the Iron Welcome faction's classes: In April, we will be training for combat in the magic realm. It will take three days: movement, combat, and movement. The only items to bring are your body and weapon. In May, we will be dissecting monsters. The required items are a Goblin corpse and an Orc corpse. This means we need to prepare Goblins and Orcs in April. In June, we will be creating alchemical items for combat. The required items seem to be materials from sacred grounds and the magic realm. I think the Iron Welcome faction will provide any missing items. In July, we will have another combat training in the magic realm. It will take four days: movement, combat, combat, and movement, one day more than before. In August, we will be creating iron from magic iron. The number of magic iron pieces is arbitrary, so the more, the better. In September, we will be creating attribute magic iron. We need to prepare Water-attribute or Wind-attribute magic stones and iron ingots. If we follow the classes in order, we should have everything we need. In October, we will be learning the basics of weapon alchemy. The required item is a weapon that can be damaged. Are they planning to revive a broken sword during combat? The Iron Welcome faction is really a combat-oriented group. In November, we will have our third combat training in the magic realm, which will take five days. In December, we will be creating the pinnacle of the Iron Welcome faction's art: accessories to break the limits of combat talent. The required item is the highest-quality magic stone we can prepare. For me, it will probably be a magic stone made from a Full Moon Mushroom. I'm really looking forward to how many stars this will add. If three stars get us Mizuchi and four stars get us the right to challenge Stinarnia, I'm excited to see how many stars will be added. It's a Full Moon Mushroom, so there's no way I won't be excited. This concludes the Iron Welcome faction's classes.

Next, the Life Creation faction's classes: In April, we will be creating magic stones. The material will be grass, and no preparation is required. In May, we will be creating attribute magic stones. We just need attribute materials. In June, we will be synthesizing attribute magic stones. Given the characteristics, they will likely be Wind-attribute and Water-attribute magic stones. In July, we will be creating slime-type artificial monsters. Finally, we have a class that feels like the Life Creation faction. The required items are Water-attribute materials and magic stones. This will be our first artificial monster. In August, we will be creating monster slimes. ...So slimes can be created through alchemy. The required items are 10 magic stones and 10 Magic Mushrooms. Is that enough for a slime? In September, we will be creating a four-legged golem. The required items are 10 magic stones, 10 Magic Mushrooms, and 3 Earth-attribute magic stones. This seems to be the first time we need to purchase something, as we need to go on an expedition to get Earth-attribute magic stones. In October, we will be creating a four-legged golem with a skeleton. The required items are 2 iron ingots, 10 magic stones, 10 Magic Mushrooms, and 5 Earth-attribute magic stones. The amount of materials is gradually increasing. In November, we will be creating a golem for a carriage. It's the Centaur-type golem. The required items are 10 iron ingots, 20 Earth-attribute magic stones, 100 Magic Mushrooms, and 250 magic stones. ...I didn't expect this much material would be needed. There will probably also be maintenance costs. Is it worth it? If only magic stones were needed, anything would be possible. In December, we will be creating a covered carriage. The required items are 30 meters of cloth, 10 iron ingots, 300 magic stones, 20 Earth-attribute magic stones, 15 Fire-attribute magic stones, 30 Water-attribute magic stones, 50 Wind-attribute magic stones, and 250 Magic Mushrooms. That's it. I was surprised that the carriage wasn't made of wood. It had a wooden appearance. Is there a need for camouflage? I think the reason for using many Wind-attribute magic stones is for the wooden appearance. Otherwise, there would be too many Wind-attribute magic stones. This concludes the Life Creation faction's classes.

Next, the Dawn faction's classes: In April, we will be creating small structures. We will probably be making triangles and squares in the laboratory. We'll start with small ones. Since they will be destroyed, we will likely be using only magic power to create them, and no preparation is required. In May, we will be creating complex small structures like tableware. No preparation is required here either. I think adding Magic Mushrooms will increase durability if needed. In June, we will be creating simple structures. Since a lot of Magic Mushrooms are required, we will probably be creating something larger with a certain level of strength. The amount of Magic Mushrooms needed will vary depending on the scale and type of structure. In July, we will be creating a magic mechanical clock. The required items are 3 Earth-attribute magic stones, 12 Magic Mushrooms, and 8 Wind-attribute magic stones. Other attributes should work, but Wind-attribute is probably the most appropriate given the sacred grounds. In August, we will be creating a regular house. A lot of Magic Mushrooms are required. We'll start with a single-story house. In September, we will be creating a two-story house. The required items are a lot of Magic Mushrooms, an arbitrary number of iron ingots, and an arbitrary number of Earth-attribute magic stones. The number needed will vary depending on the house. In October, we will be creating magic cloth and embroidery thread. This is where I see the Dawn faction's dedication. They make these every year as part of the class. The materials are provided by the Academy. In November, we will be creating a cauldron for alchemy. The materials are also provided by the Academy. In December, we will be creating saplings of a spirit tree. The materials are provided by the Academy. This concludes the Dawn faction's classes.

Next, the Nether faction's classes: In April, we will be creating zombies. The required item is a Goblin corpse. This is why the Iron Welcome faction's class is first. In May, we will be enhancing zombies. The required items are a Goblin corpse and a zombie. Undead can be carried in an "Extend Space." I don't want to carry zombies. In June, we will be creating skeletons. The required item is a Goblin corpse. It will be a Goblin skeleton. In July, we will be enhancing skeletons. The required items are a Goblin corpse and a skeleton. In August, we will be sharing senses with undead. The required item is a zombie or a skeleton. By this point, we should have both. ...I don't really want to share senses with undead. In September, we will be modifying skeletons. The required items are a Gamir Club corpse and a skeleton. I can't imagine how this will be done. In October, we will be modifying skeletons again. The required items are 10 magic iron pieces and a skeleton. I think modified skeletons are fine. They might be coated with magic iron. In November, we will be creating custom skeletons. The required items are 3 Goblin corpses. This is where we will create Chimera-type undead. What kind of skeleton should I make? In December, we will be summoning undead. The required item is a Dark-attribute material. If we don't have it, the Academy will provide Dark-attribute Magic Mushrooms. ...The Nether faction must be quite wealthy to provide materials other than corpses. This concludes the Nether faction's classes.

Finally, the Illusion faction's classes: In April, we will be learning about the knowledge of the illusory beasts in Beck's Forest. ...I'm not really interested, but I'll go anyway. From May to August, we will be collecting materials. ...They should actually teach us something. From September to December, we will be researching illusory beasts. This concludes the Illusion faction's classes. ...They should actually teach us something. The Illusion faction's content is too thin. There's no information about the materials, preparation, or duration. They seem to have no intention of teaching. Even if fieldwork is the main focus, this is too casual. ...Maybe I don't need to take the Illusion faction's classes.

Since I need corpses, I'll start with the Iron Welcome faction's class. I also want magic iron and an Orc for dissection. I want at least one Gamir Club. Items stored in "Extend Space" can deteriorate, but ... since they are for dissection and undead, it should be fine. It feels wasteful, but since I'm not short on money, it's okay. I wonder how others will handle it. ...If I store them in "Extend Space," they should last about a month.

So, I'm waiting at the familiar training ground. The Iron Welcome faction hardly uses the third building. Dissection and other activities are done in the training ground. However, the Iron Welcome faction's classes are only in the morning. In the afternoon, we have regular combat training. ...But it's quite a spectacle. I think about 5,000 people gather here, including upperclassmen. With this many people moving, it's likely to become a spectacle. But which gate will we go through? The North Gate, West Gate, or Northwest Gate? ...Probably the Northwest Gate. There's no Adventurer's Guild there. The Alchemy Academy, Magic School, and Noble School likely use the same place. Beck's Forest is adjacent only to the East Gate. Well, it's my first time at the Uze Salt Lake. Let's go with enthusiasm.

"Time's up! We're starting the magic realm combat training! Form groups of five! Report any leftovers! Once your party is formed, head to the Northwest Gate! Dismissed!"

Seriously! Do we have to form parties? I wanted to go solo... but that's not the point. Forming a party and working together is part of the lesson. ...I bet those who know each other are already in groups of five, especially the upperclassmen. Well, waiting won't get us anywhere. Let's find party members quickly. Some are loudly recruiting, while others are talking to their neighbors. What should I do? I guess I'll have to talk to someone.

"Excuse me, do you have a party yet? Would you like to team up with me?"

"I don't have one either. We can introduce ourselves later. Let's secure a party of five first."

"Understood."

"Hey, if you don't have a party, would you like to join us?"

"Sure. How many are you now?"

"You're the third. Let's keep moving."

"You said three? We have two. How about it?"

"Sure. Let's make it five. ...Let's move away first. We might get recruited. We can introduce ourselves while we talk."

So, we leave as a hastily formed group of five men. ...It's a one-day walk, quite far. But we need to confirm a few things first.

"...Just to confirm, do you have everything for camping? I hope you have food, tents, and basic potions."

"I'm all set. ...What about the others?"

"I'm good too."

"No problem here."

"I'm ready."

"Great. Let's introduce ourselves while we walk. I'm Silvio Belton, the fifth son of the Robe Earl's family. I have two stars in spear talent."

"I'm Glen Garcia, the fourth son of the Robe Viscount's family. I have three stars in shield talent."

"I'm Ed Carano, the fifth son of the Robe Viscount's family. I have two stars in sword talent."

"I'm Herman, a commoner. I have three stars in sword talent."

"I'm Ted. I have two stars in scythe talent and one star in light magic."

"Are you a mage? Can you use simple healing spells like Cure?"

"I can use Cure. I can also use Light, but I don't know any attack spells."

"Got it. ...I don't think we'll need it in the shallows, though."

"I've never heard of a shield user before. Can you defeat monsters with a shield?"

"I can, but I think it's better for me to focus on being a tank. Sword users can handle enemies faster. ...Will the loot be divided equally?"

"I'm fine with that."

"Me too."

"Same here."

"Thanks. Otherwise, we might have to turn back."

"Indeed, a shield user is a rare talent. If you can handle the tank role, it should be fine."

"Shall we make Silvio the temporary leader? The reason is that he has the highest rank."

"I'm fine with that. As a spear user, I'll be at the back of the party, so it should be easier to command."

"I'm okay with it, but do you have any other suggestions? ...If not, I'll be the temporary leader. We've checked our items and weapons. If there's nothing else, let's head to the Northwest Gate."

"I'm fine with that."

"Me too."

"I'm good."

"Me too."

So, we head to the Northwest Gate as a group of five. We also talked about monsters. Apparently, monsters don't deteriorate as quickly as long as we don't take their magic iron. That's good to know. We can store them in "Extend Space" without worry. We also talked about formations, but I've never been to the magic realm. Silvio, Glen, and Ted were surprised. It seems Ed and I are going to the magic realm for the first time. It's a relief that our temporary leader has experience. I only know the magic realm as a place full of monsters. Silvio looked a bit troubled.

"With two magic realm beginners in this party, there are likely others as well. ...When we camp, we'll need to talk to other parties. We might need to plan a bit more generously."

"That's true. As magic realm beginners, it will be our first time fighting at night. We need to get used to that first."

"Seriously? We have to fight at night too?"

"I have night vision goggles, so I can fight as if it's daytime."

"Nice. ...But that's not enough. The others can't see in the dark."

"That's true. That's why I learned Light, but ... using Light attracts monsters."

"But I think we have no choice but to use it this time. I think other party members are receiving similar instructions."

"I didn't expect the Iron Welcome faction's combat training to be this intense. Usually, adventurers go into the magic realm in groups of 30, divided into six parties. ...Let's wait at the gate. We can form a raid with good parties. It would be better to make it a raid even for the night."

"I agree. Let's make it at least a 50-person raid. ...I think those who left early will also be waiting at the gate. ...Unless they are very confident or not all beginners, they will likely come to the same conclusion."

"I'll leave that to you, as a beginner. I'll rely on you for negotiations."

"Alright, I'll handle it."

Seriously? A 30-person group is quite a challenge in the magic realm. ...I wonder if I should have gone once before or if it's better to be a beginner this time. I'll just be positive. So, we spent a day reaching the gate. ...Soldiers are fighting monsters at the gate. Seriously, we have to sleep among monsters? I don't want to die in my sleep. We found a group that is likely taking the Iron Welcome faction's combat training. They will probably form a raid. Silvio went to negotiate and came back quickly.

"The raid is confirmed. There are 60 people now. They plan to wait until we have 100 people. We are the 12th party to arrive."

"We need to wait for 8 more parties. ...Are the other raid members already setting up tents?"

"Yes, to secure a spot. Be very careful with fire. It affects survival rates."

So, we went to a secured spot and thinned out the monsters while setting up our tents. Since it's the first day, we are already in combat. ...This is the magic