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Chapter 69 of 86

Chapter 69

6 min read1,564 words

Good morning from room 0501 in building 2. It's the 6th of July. I'm Herman. Today, I'm attending a Creationist class. I was quite looking forward to the Creationist class. Well, I've already taken the classes for the Iron Welcome, Eternal Light, and Dawn factions, but there wasn't anything particularly noteworthy.

First, on the 1st, we took the Iron Welcome class with the usual five of us. We drove safely to Coccodrillo and fought for two consecutive days, then came back. Our coordination did improve, but that was about it. Oh, and Ed got a soil-type Zweihänder. It seems that soil-type is effective against water-type. In terms of attributes, the order of effectiveness is water, fire, wind, soil, and water. So, it's best to challenge water-type with soil-type.

The Eternal Light class, well, it was just intermediate potions. Since we've already made advanced potions, we were forced to make 10 and then it was endless basic potions. Alchemists in the Magic Realm have a quota for how many basic and advanced potions they must deliver to the Adventurer's Guild each year. This was also mentioned a bit in the previous seminar. Intermediate potions are basically not used. There are few adventurers who are in that intermediate stage. To get intermediate potions, you have to go to the Alchemist's Guild or an alchemist's shop.

The Dawn class was very enlightening. It was about making a magic clock. We processed soil-type magic stones into the hour, minute, and second hands, surrounded the 12 positions with magic mushrooms, and made the gears with wind-type magic stones, all mixed in the alchemy cauldron. ...Because Serena was the teacher. Since there was almost no explanation, I made it based on intuition and talent. I think Serena is fundamentally not suited to be a teacher. When she said, "Just do it with a whoosh," I got goosebumps. It's impossible. ...But I think quite a few people succeeded. With that explanation. Well, they probably relied on talent like me.

So, the remaining classes are the Creationist and the Spiritist. There was no Illusionist class, let's just say that. And today is the Creationist class. Creating a slime-type creation. I tried to make one myself, but I failed. ...I failed even though I relied on talent. I think there's something to it. Was it the wrong attribute material, or was relying on talent not good? I'll figure it out. So, let's get started right away.

"This is a Creationist class. Today, we'll create a slime-type creation. The materials are only water-type material and magic stones. With 8 magic stones, you can make the slimy stuff you often see in toilets. The reason for using 8 is to extend the lifespan. The slimy stuff in today's toilets can only live for 30 days without food. What we're making today will last even shorter. If it lasts 3 days, that's good. Still, we're creating a man-made magical creature, a creation. This can't be done with talent alone. It's against the laws of nature. Creating life is sometimes considered taboo, but that's not the case. Our faction believes this is also an alchemical technique. It's a skill that goes beyond talent. Today, you will experience that."

I see, it has to be in line with the laws of nature. It can't be done with talent alone. Is the Creationist faction one where you can't rely on talent? ...Golems seem like they could be made with talent. I have a rough idea and the materials are specified. ...But creations can't be made with talent. It's in the realm of skill, but the Star River of the Iron Welcome is also a skill. There are many techniques in alchemy.

"Then, take out the alchemy cauldron and put the water-type material in first. Next, put in the magic stones. The order must be material first. Then, infuse the water-type material with magic. The magic will turn into a liquid. Mix it without letting it enter the magic stones. The magic stones should start to dissolve. Once the magic stones are completely dissolved, continue mixing the magic from the water-type material without letting it mix with the magic from the magic stones."

I'm doing it as instructed, but my process is completely different. I mixed the magics together because I thought it was better. However, not mixing them is quite difficult. They try to mix immediately. When I made the attribute magic stones, I mixed them this way. When I tried to make the slimy stuff, it was the same. It only turned into a water-type magic stone. ...But how long do I keep mixing?

"If you keep mixing, the magic from the magic stones will start to solidify again. Before it solidifies, mix the magic from the water-type material. This will create a gooey substance. If you add a soil-type magic stone, it will become the slimy stuff that produces fertilizer in the village, but this time it won't produce fertilizer. Just solidify it by suppressing the magic. It should turn into the familiar slimy stuff. If you fail, try again. You should have plenty of materials, right?"

I solidify the gooey substance by infusing it with magic. ...It's true, it doesn't solidify. The slimy stuff is made. ...Why does this happen? If I could explain it, it would be a skill, but I can't explain it. Is it a glimpse of the Creationist skill to do something against talent? It sounds interesting. ...I don't want to leave the Dawn faction, but if I master this, I could create living things at will. ...I also wanted the Tamer's talent. If I had it, I might have been able to create something. Well, it's no use wishing for what I don't have. The Creationist faction seems to have a lot of depth.

The slimy stuff is made, but what should I do with it? ...I'll put it in the dormitory toilet for now. It will die eventually. ...Will it leave a corpse when it dies? I wonder. It seems like it will leave a corpse, but the slimy stuff will probably eat the corpse. Well, it's fine. I'll put it in. Then, the next class. The Spiritist class on skeleton reinforcement. It's the big one this month. If the materials are cheap and the skeleton can be reinforced, it would be great. Even if the magic mushrooms are dark-type, I have plenty, so it's not a problem. Do I use them when I make it, or when I mix them? ...But, I didn't need anything for the zombies. It would be easier if I didn't need anything.

So, I'm here at room 0901 in building 6. It feels like I'm always using this room, but it's probably just my imagination. The class starts like this.

"Welcome to the Spiritist class. Today, we'll reinforce a skeleton. The goblin corpse must contain magic iron. If you don't have a corpse, please return. Let's start the class."

Why are people returning? Learn. You're not single-celled organisms. How many times do you think this is?

"Those who don't have magic mushrooms, please inform the assistant. We have some prepared. It doesn't have to be dark-type. Regular magic mushrooms are fine. --- First, lay the skeleton on the alchemy array. Place the goblin corpse on top. The direction doesn't matter. Then, place the magic mushrooms on the corpse. Once placed, infuse the magic mushrooms with magic and draw the magic out. Infuse the magic into the corpse and the magic iron thoroughly."

I infused the magic into the corpse and the magic iron thoroughly. What's next?

"Next, draw out all the magic from the corpse. The corpse should disappear. If any magic iron is left, it's a failure. Start over. If you succeed, infuse the skeleton's bones with magic. If there's any left, infuse it into the head. Finally, to stabilize it, push the magic in. When the magic solidifies, it's done. Skeleton reinforcement enhances the physical abilities of the body and the brain. It's effective for about 500 skeletons. Beyond that, they won't get stronger. Even at maximum reinforcement, they are weaker than zombies. So, there are uses for zombies. ...Zombie reinforcement doesn't make them stronger or smarter, so their uses are limited."

500 skeletons. That's quite a lot. I need to actively hunt goblins. The cost of reinforcing skeletons seems light, and it's good that only dark-type magic mushrooms are used for creation. I can reinforce as much as I want. Moreover, it's good that they get smarter. I saw that 500 skeletons can be reinforced in the Eternal Light faction. They become smart enough to gather herbs. To put it bluntly, they are more useful than herb-gathering adventurers. I'm being serious.

After returning, I'll process the goblin corpses I have. I have about 600, so I can fully reinforce one. I'll be visiting the Magic Realm many times from now on. I have more than enough magic mushrooms in stock. So, it's a skeleton reinforcement festival in my room. It's still a long day. I'll go to the cafeteria first, eat dinner, and then reinforce, reinforce. I'll keep going until it's done.

Whether you found it interesting or not, it doesn't matter.

I would appreciate it if you could leave a rating.

If you could also provide feedback, even as a casual reader, it would help me improve my writing.

...Probably.