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Chapter 6 of 100

Chapter 6

10 min read2,486 words

My master should be a summoner, a summoner for sure.

Even with [Identification], it is certain.

I New Lv.???

Summoner Working

Just a moment ago, I couldn't [Identify] it, but now I can read some information.

But it's definitely a summoner.

Is he making potions as a side job, Master?

Still, the amount of potions being made is incredible.

From one herb, two potions, and in a pot, ten potions at a time.

In one batch, ten potions, and in a pot, twenty batches, making a total of two hundred potions on the table.

That's the equivalent of a hundred herbs, or two burlap bags.

Filling the bottles with the liquid takes more time, doesn't it?

In town, potions sell for 30 dines, so that means there are 6,000 dines worth of potions right in front of me.

Are they really potions?

[Recovery Item] Potion HP+8% recovery Quality C Rarity 1 Weight 1

A common potion that slightly recovers HP.

It leaves a slight bitterness on the tongue when drunk.

* Cannot be used consecutively. Cooldown is approximately 10 minutes.

No doubt.

Even with [Appraisal], it's definitely a potion.

"Truly magical."

"Hmm? Not really."

Master was putting some powder, water, and oil into a pot with the remains of the herbs.

What is he making?

He closed his eyes as if concentrating on something again.

"Shortened Reproduction!"

This time, several round green objects were rolling around in the pot.

Counting them, there were twenty.

[Recovery Item] Recovery Pill Continuous Recovery [Minor] Quality C Rarity 3 Weight 0+

A pill that continuously recovers HP. The duration is approximately 10 minutes.

It has the same effect as the Regenerate spell.

* Cannot be used consecutively. Cooldown is approximately 1 hour.

Oh, this is convenient.

I remember they were selling these in Remuto Town, but they were too expensive to buy.

"Seems like you're interested?"

Of course.

I nodded without thinking.

"My methods are unorthodox. But now, even the Adventurer's Guild has to rely on unorthodox methods."

Huh? What do you mean?

"Because the pharmacists might go out of business."

Ah, I see.

If potions that pharmacists work hard to make can be made so easily, it would indeed be a problem.

The prices would plummet.

Deflation is scary, isn't it?

"Alchemy is a skill you also have. Shortened Reproduction is one of the alchemy skills."

"Shortened Reproduction is the one you just used, right?"

"Yes. As long as you have the materials, it's a making skill that skips all the steps and produces the result immediately."

Making?

I searched my brain for help, and it seems to be something equivalent to combat skills or spells for production jobs.

There's such a convenient thing.

I'll read the alchemy help later.

"But there are conditions. You must have made it at least once with your own hands."

"I see."

That makes sense.

"Then, let's start from the beginning and follow the basic steps."

Huh?

"Me?"

"Of course. You're already my disciple."

It seems Master has a Spartan personality.

I can't relax at all.

But the answer was already decided.

"I'll do it. Let me try."

The potion-making process was surprisingly simple.

1. Crush the Woundseal Herb in a mortar.

2. Dissolve it in water and extract it.

3. Filter out the solid matter with filter paper.

4. Boil the extract for about five minutes.

5. Cool it to room temperature.

6. Pour the liquid into the guild-designated bottles.

I heated the pot using a simple brazier and lit the charcoal.

The amount of herbs and water should be mixed in the specified ratio.

The first trial failed for some reason.

It seems the active ingredients were insufficient.

I'm glad I didn't start with a large pot.

"The grinding method is off."

Master cut me off bluntly.

By the way, the water he used was created by water magic.

It seems the purer the water, the better.

I tried again for the second time.

This time, the potions were successfully made.

Two potion bottles were in front of me.

[Recovery Item] Potion HP+6% recovery Quality D+ Rarity 1 Weight 1

A common potion that slightly recovers HP.

It leaves a slight bitterness on the tongue when drunk.

* Cannot be used consecutively. Cooldown is approximately 15 minutes.

The quality is D+. It's good that it was made, but the performance is lacking.

"Let me try a little more."

"Sure."

Master continued making potions.

Yeah, I want to be like that soon.

On the sixth trial, I finally managed to make a C- quality potion.

That's when the information I was hoping for came.

[You have gained the production skill [Pharmacist]]

The required bonus points were 2.

There was no choice. I immediately acquired and activated it.

Alright.

I tried again.

[Recovery Item] Potion HP+8% recovery Quality C Rarity 1 Weight 1

A common potion that slightly recovers HP.

It leaves a slight bitterness on the tongue when drunk.

* Cannot be used consecutively. Cooldown is approximately 10 minutes.

I managed to make two C-quality potions.

"How is it?"

I showed them to Master.

"Hmm, they seem usable."

Apparently, both are acceptable.

Next, I'll try alchemy.

Can I use the Shortened Reproduction that Master used?

I focused on the making skill, and a virtual window opened in a separate frame.

There were two options: alchemy-related and pharmacist-related.

The display format is different from before.

Focusing on the alchemy-related option, another new virtual window opened.

A list appeared, but it was quite long.

Transmutation: Changing a substance into a completely different one, ignoring physical laws.

Synthesis: Changing a substance into a different one through chemical reactions, following physical laws.

Extraction: Separating a specific substance from a mixture.

Dilution: Diluting a solution with a solvent.

Concentration: Increasing the concentration of a solution.

Crushing: Crushing an object into powder.

Filtration: Filtering solid matter from a liquid.

Analysis: Determining the effects and characteristics of a substance.

Oxidation: Causing an oxidation reaction.

Reduction: Causing a reduction reaction.

Temperature Control: Maintaining a constant temperature of an object.

Humidity Control: Maintaining a constant humidity of a gas.

Liquefaction: Condensing a gas into a liquid.

Vaporization: Evaporating a liquid into a gas.

Solidification: Solidifying a liquid.

Melting: Melting a solid into a liquid.

Sublimation: Changing a solid directly into a gas.

Repetition: Repeating a certain process.

Reaction Acceleration: Speeding up a reaction.

Operation Memory: Memorizing a series of processes. You must perform all the steps yourself at least once.

Shortened Reproduction: Reproducing the memorized process.

What a long list.

At least there are simple explanations.

I searched the help for 'making skill' and 'new'.

It seems that when you acquire a production skill, you learn all the making skills.

However, the quality of the product depends entirely on the skill level.

Some skills are automatically applied during the process.

Well, I'll understand when I try it, right?

I selected Operation Memory.

[You can memorize the latest potion-making process]

[Yes] [No]

Of course, I chose [Yes].

Next, I selected Shortened Reproduction.

The list only had the potion-making process.

I prepared the water and Woundseal Herb.

I selected and executed it.

I muttered, "Shortened Reproduction."

The herbs in my palm crumbled.

The potion liquid should be in the pot.

"Hmm."

Master watched my work with interest, his voice full of curiosity.

I filled the bottles, and two were completed.

How is the quality?

[Recovery Item] Potion HP+7% recovery Quality C- Rarity 1 Weight 1

A common potion that slightly recovers HP.

It leaves a slight bitterness on the tongue when drunk.

* Cannot be used consecutively. Cooldown is approximately 12 minutes.

Both seem to have slightly degraded.

Also, my MP bar, which was about 70% full, had dropped to about 40%.

"Not bad for a beginner."

"Hmm."

To be honest, I'm a bit discouraged by the quality.

"Well, you made the potions yourself, so you can submit the better ones to the guild."

He showed me the C-quality potions.

In other words, potions below C- quality cannot be submitted.

"I'll submit them. What about these?"

I looked at the rejected potions.

"You can use them yourself."

Yeah, a bit lucky.

"Make sure to return the bottles."

He made sure to remind me.

From then on, I continued making potions without using alchemy.

However, I increased the quantity.

Master uses five herbs to make ten potions in one batch.

Until now, I was using one herb to make two potions in one batch.

I don't have the confidence to do that much at once.

So, I doubled the herbs to two.

The quality of the four potions that were made was all C.

It seems fine.

I tried again.

This time, one C- quality potion was mixed in with the four.

I repeated it again.

This time, all four were C quality.

Good, good.

I selected Operation Memory from the alchemy making skill list and saved the current process.

Next, I tried the Recovery Pills.

I watched Master make them, so I calculated that two can be made from the extract of twenty Woundseal Herbs.

"Great, it's not a waste to try that too."

The basic method Master taught me was as follows:

1. Mix the Woundseal Herb extract with an equal amount of flour (all-purpose flour) and a small amount of olive oil.

2. Fry it while gradually adding water.

3. Continue frying for more than three minutes until it becomes smooth.

4. Stop the heat and cool it when the moisture is gone and it doesn't stick to your fingers.

5. Shape it into pills.

It's like cooking.

The unique smell of the herbs was noticeable, but it was tolerable.

Wolf, being a wolf, seemed to find the smell a bit strong and kept a certain distance from the worktable.

Sorry.

Sorry.

I'll finish quickly.

[Recovery Item] Recovery Pill Continuous Recovery [Minor] Quality C Rarity 3 Weight 0+

A pill that continuously recovers HP. The duration is approximately 10 minutes.

It has the same effect as the Regenerate spell.

* Cannot be used consecutively. Cooldown is approximately 1 hour.

I managed to make a C-quality pill on the first try.

Well, the method was less likely to fail, so it's not surprising.

"The side effects of the Woundseal Herb components disappear when heated."

"Yes."

"But if you continue heating, the vital recovery effect will decrease, so the key is to know when to stop."

I see. But I have a question.

"Can't you separate the components with alchemy?"

"True, if you can extract them. But you need to fully identify the target components to use it."

I see.

So, alchemy isn't that omnipotent.

Meanwhile, Master was arranging a large number of potion bottles on the table while dealing with me.

Then, all the potions disappeared into Master's [Item Box] in an instant.

Isn't it really infinite storage?

The Recovery Pills also disappeared.

"I'll submit to the Adventurer's Guild tomorrow. What about you?"

"I'll submit them myself."

"Then, let's go together in the morning."

Today's potion-making work is about done.

After cleaning up the workshop with Master, we left the basement.

Today's results are as follows:

Potion Quality C 15 (OK for submission to the Adventurer's Guild)

Potion Quality C- 4

Potion Quality D+ 9

Recovery Pill Quality C 2

There was plenty of room in my backpack.

However, the weight was noticeable, and it dug into my shoulder.

But it's not a burden.

Even if the quality is low, it's reassuring to have potions I can use freely.

Plus, I can make them anytime with the right tools.

No.

If I rely on Master for everything, saying I can make them anytime is an exaggeration.

At least, I should be able to get water myself.

I paid 2 bonus points to acquire and activate the water magic.

I called up the spell list.

Summon Monster (Summoning Magic)

Return Monster (Summoning Magic)

Force Bullet (Common Attack Magic)

Sense Magic (Common Perception Magic)

Flash Light (Light Magic)

Mental Enchantment Light (Light Magic)

Air Current Control (Wind Magic)

Physical Enchantment Wind (Wind Magic)

Dowsing (Earth Magic)

Physical Enchantment Earth (Earth Magic)

Liquid Water (Water Magic)

Physical Enchantment Aqua (Water Magic)

Liquid Water was there.

As expected.

I'll buy a pot when I go to town.

I'll look for filter paper or something like a tea strainer if it's not available.

I can reuse the bottles.

Being able to make potions during adventures will be a great help.

"Then, I'll come early in the morning tomorrow."

"Hmm? Do you have a place to stay?"

"I plan to use an inn in town."

"Fool."

Huh, is Master angry?

"You can stay here. As an apprentice."

[The old summoner's house has been set as your relay portal!]

Huh?

Suddenly an info message, and no choice between Yes and No.

Well, it's what I wished for.

"You can use the house part as you like. You can freely enter and exit the basement up to the third level."

I got the approval.

"Thank you."

"Sure. I'll be in the underground tower until dinner."

"Okay."

Underground tower?

Ah, yes, the structure is like a tower built underground.

I understand now.

First, I'll check the house that will be my base.

The house on the ground was simple but had the minimum necessary facilities.

There was a toilet. A bucket of water was there, so I guess it's used to flush.

The kitchen was also there. It was surprisingly well-equipped.

I touched the countertop with [Appraisal], and it seemed to be granite.

I shouldn't damage it.

I should avoid rough work with the knives, as they might chip.

The bed seems to be in the attic.

I thought it would be a fluffy and soft bed, but it was dried hay with a burlap bag and a blanket.

I tried lying down.

It seems usable. The comfort is soft and nice.

Wolf also climbed onto the makeshift bed.

Cuddling, cuddling.

Pillow, pillow.

Oops, not good.

I checked the drop items and potions while dividing them into the borrowed [Item Box] and the backpack.

It's still early for dinner.

I'll go hunting in the nearby forest.

My MP bar is far from full, but it's about half full.

The potions give me confidence in terms of HP.

I waved to the magic owl, who seemed to be the gatekeeper, and left the gate.

The gate opens and closes automatically, just like when I arrived.

It's a mystery.

"Alright, let's go."

Wolf seemed happy to be outside.

Main character Keith

Race Human Male Race Lv3

Job Summoner (Summoner) Lv2

Remaining Bonus Points 7

Set Skills

Staff Lv2 Strike Lv1 Kick Lv1 Summoning Magic Lv2

Light Magic Lv1 Wind Magic Lv2 Earth Magic Lv1 Water Magic Lv1 (New!)

Alchemy Lv1 Pharmacist Lv1 (New!)

Coordination Lv2 Appraisal Lv3 Identification Lv2 Cold Resistance Lv1 Grapple Lv1

Equipment Beginner's Rod Simple Clothing Cloth Shoes Backpack Item Box

Held Items Skinning Knife

Summoned Monster

Wolf Urufu Lv2