Chapter 6 of 10
Chapter 6
2 min read552 words
The next day.
Morning.
Lin Yao suddenly sat up in bed, a bit dazed. She looked around, trying to recall where she was. Then, she yawned cutely, rubbed her suddenly fluffy long hair, and jumped out of bed.
She staggered down the stairs and brushed her teeth and washed her face.
Ten minutes later.
Lin Yao finally managed to wake up.
She tied her long hair while walking out of the bathroom, then gently shook her ponytail and wiped the water droplets from her face with the back of her hand before heading to the dining table.
A piece of paper was still pressed under the cup.
【Well done... don't do it next time, I made some too, which are in the fridge. Remember to wash the dishes—Lin Xi.】
Lin Yao, holding the note, froze.
At least give a compliment... No, she did give one, but it sounds so much like an insult.
It's like saying the dog ate the food you made, so you stayed up all night to make four dishes and a soup, then patted your shoulder and told you to be good to yourself...
It just feels so off.
Tsk.
Forget it.
Since we don't see each other often, it doesn't matter if our relationship isn't good.
Lin Yao put down the note, no longer wanting to dwell on it.
She slightly warmed up her breakfast, ate it, changed into a set of clothes, and went to work.
...
9:00 AM.
Lin Yao arrived at her desk just in time. After turning on her computer, she got up to pour herself a glass of water, then opened the document from yesterday.
Where did I leave off yesterday?
Oh, the introduction and the solution to the problem of continuously rising prices in the game.
Next, I need to write about changes to the existing game systems, even the architecture.
First, the player retention issue.
The social system in this game is almost non-existent.
Lin Yao planned to add multiple gameplay elements and subsystems, including guild systems, marriage systems, home systems, and sworn brotherhood systems.
She also needed to optimize the existing channel system, team system, and friend system.
This was a must.
For turn-based games, social interaction is an essential part. When it comes to social interaction in turn-based games, you can't avoid the various systems like guilds, marriage, and homes, which form the foundation of game socialization.
"Hmm... to make players add friends, they need to team up first."
Lin Yao took a sip of water, hesitated for a moment, and then started describing the design plan, beginning with the team system.
This game has a team system, but it hasn't been fully utilized.
First, Lin Yao planned to add conditions to some quests, requiring more than three players to accept the quest and full teams to gain full experience, encouraging players to team up.
This is the first step.
Next, she needed to encourage team chat.
First, the channel system needed to be optimized, with细分出队伍、世界、帮派、当前等频道,给予一定的私密性,同时方便沟通,再增加一个世界公告功能,在此基础上,还可以加入丰富的表情包,梦幻西游那套源自大话2的表情包,绝对是神来之笔。
接着优化好友系统,其实说白了就是内置的QQ,很多梦幻玩家估计快捷键都忘了,也忘不了下意识的alt+F。
然后还可以辅以满队才能开启阵法提升队伍战斗力的阵法系统……
林瑶手指轻敲键盘,写着写着,便沉浸了下去。
她感觉思路源源不断地涌了上来,各种思绪炸开,如同不断发散的脑图,一个想法的雏形刚冒出来,便立刻发散出去,接着地球那几款经典回合制网游的解决方案便冒了出来,让她得以快速确定功能和玩法。
这如同一场头脑风暴,又如同一场天启。
林瑶敲击键盘的速度越来越快。
文档左下角的字数慢慢往上涨着。
帮派系统、结婚系统、频道系统、组队系统、好友系统。
系统设计方案、世界观包装方案、部分数值方案。
原画需求表、场景原画需求表、动作需求表、音效需求表,UI、GUI需求方案。
林瑶腰肢挺直,看着电脑屏幕,美眸微亮。
策划方案和相关的策划需求书等书面文件,被飞快敲了出来。
上午四个小时,转瞬即逝。
但林瑶还在输出,她还在输出……不是,输入。
这对于以浑水摸鱼为荣的她来说,其实极为难得,毕竟昨天下班准时跑路跑得那么快。
她自己没有察觉到有什么异常,甚至连时间流逝都忘了,一直盯着电脑屏幕。
很快。
一份基于地球成熟回合制网游反推而来的策划书慢慢成型了,并逐渐趋于完善。
啪嗒。
将最后一个字母敲下。
纤细白皙的手指离开了键盘。
林瑶从类似天启的状态稍微抽离出来,看了眼字数高达六万字,基本将大部分子系统架构确定下来的策划书,沉思了起来。
接下来就是玩法了。
光增加和优化系统是没有用的,还要增加匹配的玩法,要让玩家不会觉得无聊,也要让玩家有清晰的成长目标以及可以规划的成长曲线。
而说到回合制网游的玩法和架构。
那就不得不提一个人了。
这个人虽然很那啥,但抛开人的问题,他确实是一个非常优秀的游戏策划。
林瑶上辈子知名度最高的回合制网游《梦幻西游》,最开始其实脱胎于大话西游,这个人对大话西游提出了长达三十页的修改意见,最后更是直接争取到了新游戏的立项机会,并主导架构以及确定了大部分玩法的制作,最终,这才有了梦幻西游这款游戏。
现在诸多回合制网游特有的玩法和系统以及活动,比如结婚系统,科举,钓鱼等等,其实都出自他之手。
可以说没有他,也就没有日后可以运营将近二十年的梦幻西游。
而这个人后来从猪场出走,自己创业,又缔造了《神武》这款市面上唯一可以和梦幻掰掰手腕的回合制网游,让他从一个游戏策划摇身一变成为了全国都排得上号的IT大佬,当然……也带来了一堆的官司。
但无论如何。
在回合制这个网游类型上,他确实是一个天才。
说到回合制网游这个类型的游戏玩法,也几乎不可能绕开《梦幻西游》和《神武》这两款游戏。
林瑶在来这里之前,算是个网瘾侠,这两款游戏她都玩过。
这两款游戏底层架构和相关系统可以说是非常相似,但差异还是有的。
玩法到底以哪款游戏为准呢?
林瑶轻轻按了按J键,沉思了一会,最后还是决定以《神武》为主。
不是梦幻西游不好玩,而是梦幻西游玩法太冗杂了。
将近二十年的运营,四代主策的洗礼。
这款游戏后续版本林瑶已经记不太清了……
嗯。
肯定不是她太菜了,玩梦幻的时候只知道打海毛虫。
林瑶腼腆地笑了笑,纤细白皙的手指再次放在了键盘上。
既然决定了。
那就先写出来吧。
虽然两款游戏有差异,但大部分玩法还是一致的。
林瑶只是以神武为准,并不是抛开梦幻就逮着一款游戏薅羊毛。
真要较真来说,这两款游戏就像爷爷和孙子,要不然两款游戏背后的公司也不会打官司……
你不能说孙子长得像爷爷,也不能说抄孙子就忘了爷爷,玩法可以互补嘛。
“那么首先……把游戏等级开到120吧。”
林瑶自言自语了一句,再次轻轻敲击起了键盘。