Chapter 31 of 100
Chapter 31
6 min read1,482 words
〈 Chapter 31 〉 It's not over until it's over.
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Recently, our team luck has been a bit good.
No, it's been quite good, I should say.
In League of Legends, there's an obscure theory known as the "total team luck" principle.
At first glance, it seems like a baseless excuse to blame others, but in fact, it's based on a very meticulous and calculated algorithm.
During a winning streak, the game intentionally matches you with teammates who are on a losing streak, or conversely, with opponents who are relatively higher in tier.
League of Legends is a relative game.
This means that even if there are no so-called trolls on your team, if the opponents have superior skills, the relative chance of having a troll increases.
In short, if there are good team luck games due to MMR adjustments, there will inevitably be bad team luck games as well.
So, it was about time for a bad team luck game, given that we hadn't lost in a while.
But to have to bring that bad luck to myself... it was a cruel joke.
‘It’s also the duo’s responsibility to clean up the mess.’
Strictly speaking, Kamal's Flash was gone because of my invade order.
Ultimately, the opponent's response was just good, and it wouldn't be right to blame Kamal alone.
Kamal's strategy was also sharp in its own way.
‘It’s a bit much to die at level 1 without Flash...’
Oops, I promised not to blame others.
I quietly observed the mid lane, almost falling into the temptation of blaming others again.
[Ju – Level 2]
Ju's condition isn't good because he took a few hits from the tower while trying to get a kill.
The lane is also pushed, so Ju is spamming skills to push the minion wave into the tower.
At that moment.
3MinTowerBridgeHonoredKnight (Kamal): Teleport – Ready
3MinTowerBridgeHonoredKnight (Kamal): Teleport – Ready
A light flickered from the ward in the river junction, accompanied by Kamal's enthusiastic pings.
[ ]
[3MinTowerBridgeHonoredKnight (Kamal) is on the way]
[3MinTowerBridgeHonoredKnight (Kamal) is on the way]
Kamal's return teleport.
The ward from the early invade was still there, which made this teleport possible due to Kamal's quick death.
‘Not to brag, but...’
Regardless, the important thing is that Kamal and I are now blocking Ju's escape routes from above and below.
[ ]
[Prisoner (Diana) has targeted SY Rainbow (Ju)]
The current Ju has no spells.
Moreover, his health and mana are not good.
His position is also quite forward, trying to push the mid wave into the tower.
This could be seen as an opportunity, just like a crisis can turn into a new opportunity.
The moment I revealed myself from the top jungle.
Whoosh!
True to form, Ju's sharp reaction sent an E skill my way.
‘Where to...’
I dodged the incoming water droplet with a bold Flash.
It was a risky move that my old self wouldn't have dared to attempt, but it wasn't difficult now.
Moreover, since Ju had taken the level 2 water droplet skill, he hadn't taken the W skill, so there was no need to hesitate to use Flash.
Zap!
And as if waiting for the moment, Kamal appeared, climbing the wall from the bottom jungle.
Frankly, it was a bit of a cool entrance, even to me.
However, there was one variable.
[Kamal – Level 1]
...Why are you level 1?
Due to this unexpected variable, Ju narrowly survived with one auto-attack.
It was a typical lack of damage.
『』
We could only watch as Ju recalled inside the tower, taunting us.
It was a bit disappointing, but it didn't matter.
Although I used my Flash, the mid lane situation wasn't that bad.
‘It’s a bit disappointing to just go home, isn’t it?’
Although we failed to catch Ju in the previous gank, he ultimately failed to push the lane into the tower.
This meant the lane was still pushed.
Normally, at this point, our jungler should have come to break the frozen lane, but since Ellison was nowhere to be seen, it seemed he was focusing on the bottom lane.
The situation aligned well in various ways.
Sometimes, such situations occur.
You get a kill, but end up falling behind in level or CS.
This happens when you go home mindlessly without managing the lane.
Just like now.
‘It’s frustrating.’
This is one of the reasons why mid laners have started taking Teleport as a summoner spell recently.
Even if you manage to get a kill using Ignite, you might end up losing more than gaining.
If Ju had been 3MinTowerBridgeHonoredKnight, he definitely wouldn't have gone home, but unfortunately, Rainbow is not the type to dwell on such minor losses.
Whoosh...
Ju didn't cancel the recall.
‘It’s a bit disappointing.’
If Ju had pushed a bit more, or if Ellison had come to push the lane together, we might have had a chance to get a kill.
However, Rainbow pressed the recall button without hesitation.
It didn’t immediately make up for all the losses.
After all, Ju got a kill, and Kamal used his Teleport after dying.
But if Kamal maintains this lane, Ju won't be able to pressure as much as before due to the gank pressure.
‘If you think about it, it’s barely making up for the losses.’
Of course, the cost is my Flash and some wasted movement.
It’s unknown how this will roll into a snowball, but for now, that’s the case.
‘Let’s keep going.’
Then, it happened.
An ally has been hit!
“...”
The top lane died.
Kun is clearly a counter to Renekton.
But that’s only when items are developed to a certain extent; in the early game, Kun also needs to be cautious.
Moreover, our team’s Kun has Teleport, not the typical Cleanse used against Renekton.
This means he needs to be even more cautious during the lane phase.
‘This isn’t good.’
There’s a dilemma for junglers.
It’s not an official term, just something I made up.
Anyway, according to the jungler’s dilemma I defined earlier, the biggest concern for a jungler ultimately boils down to one question.
Jungling or ganking.
This is the most representative dilemma, starting from the ban/pick phase. If you choose a champion who is strong in growth and gradually gain an advantage, your team might throw a big game.
Then, is it right to choose a champion who is strong in ganking and go around ganking mindlessly?
If you do, there will be a significant level difference with the enemy jungler at the end of the game, which can be a good political talking point.
A situation where you can’t do either.
What is right?
What should be done?
Generally, making the right choice in this situation is considered a jungler’s skill.
‘Maybe the bottom lane is our hope...’
I suspect the reason Ellison didn’t come to cover the mid lane is because of the bottom lane setup.
But there was something Ellison didn’t know.
Both the enemy and our team’s bottom lanes were not in their main positions.
This means that since they were not in their main positions, they aimed for a more stable play rather than an aggressive one, which means there was no active damage exchange.
Although the first movement was twisted due to my setup, leading to a secondary choice, it ultimately means that Ellison’s early setup failed.
‘Come to think of it, GRS is a bottom-focused team.’
Perhaps because of this, or because the early setup failed due to me, Ellison naturally aimed for the bottom setup, but in the end, he wasted his movement.
I often say that the game of League of Legends starts the moment you leave the fountain, but in a sense, the jungler’s game starts from the loading screen.
It could be seen as a mistake on Ellison’s part for not making a habit of checking match history.
‘Well, even if that’s the case, it won’t improve our situation...’
No matter how much time Ellison wasted, our team’s current situation is still desperate.
There’s no need to say it, with both mid and top lanes getting solo kills.
‘At least the top lane was a Teleport, so the lane damage isn’t that significant.’
The game is already half over, but it’s not over yet.
No one knows the result until the Nexus is destroyed.
‘For now, I can only avoid as much damage as possible and focus on farming.’
Level 6.
The minimum condition for a super play, known as a super play with Diana.
I headed to the jungle camp, looking forward to that moment.
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An ally has been hit!
An enemy has been killed!
Suppressed!
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Double Kill!
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Triple Kill!
Dominating the battlefield!
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Double Kill!
Triple Kill!
Legendary appearance!
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Finishing blow!