Chapter 1 of 100
Chapter 1
10 min read2,381 words
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### Up to the Second Encounter with Xi Qi
**Player Name:** Alpha,
**Race:** Human,
**Class:** Mage Level 40,
**Health Points:** 976/976,
**Mana Points:** 1788/1788,
**Strength:** 16+1
**Constitution:** 23+0;
**Agility:** 23+0;
**Intelligence:** 7+0;
**Willpower:** 23+0;
**Charisma:** 7+0;
**Base Physical Attack:** 5-8;
**Ranged Physical Attack:** 7-12;
**Physical Defense:** 74-89 (reduces physical damage from same-level characters by 23.82%);
**Base Magic Attack:** 1-2;
**Health Regeneration Speed:** 30 points/second;
**Mana Regeneration Speed:** 36 points/second;
**Movement Speed:** 29 yards/second;
**Carry Weight:** 170 pounds;
**Specializations:**
- **Jumping Specialization: Level 40, increases jump height and distance.**
- **Balance Specialization: Level 40, enhances the ability to maintain balance in various situations.**
- **Climbing Specialization: Level 40, allows climbing special terrains.**
- **Dodge Specialization: Level 40, enhances dodging ability.**
- **Language Specialization: Level 50, enables the use of more racial languages in this plane.**
- **Listening Specialization: Level 40, enhances sensitivity to battlefield environments.**
- **Dexterity Specialization: Level 40, makes movements more agile and swift.**
- **Knowledge Specialization: Level 50, learns and understands knowledge in multiple fields.**
- **Spell Recognition Specialization: Level 40, gains the ability to identify spells, spell traps, and appraise magical items.**
- **0th Level Spell Specialization: Casting 0th level spells no longer consumes mana, 0th level spell effects are enhanced by 50%, but each repeated casting of the same spell in the same battle increases the cooldown time by 1 second.**
- **Anatomy Specialization: Level 40, understands human anatomy.**
- **Qihuang Acupuncture: A medical text by Huangfu Mi, detailing the acupuncture points of humans and humanoid creatures.**
- **Acupuncture Points:**
- **Quchi Point:** When triggered, causes a maximum of 10 seconds of paralysis, preventing the arm from attacking. The duration depends on the amount of inner force used.
- **Shanzhong Point:** When triggered, causes a maximum of 10 seconds of paralysis, preventing movement and turning, but allows casting and attacking from the same spot. The duration depends on the amount of inner force used.
- **Yamen Point:** When triggered, causes a maximum of 10 seconds of paralysis, preventing spellcasting. The duration depends on the amount of inner force used.
- **Qihuang Wang Nangu's Poison Manual: Level 1, records the lifelong knowledge of the "Poison Immortal" Wang Nangu. The poison is incurable except by the true medical techniques of the "Medical Immortal" Hu Qingniu.**
- **Poisoning:** Applies poison to specific weapons. The poisoning effect depends on the level of the **Qihuang Wang Nangu's Poison Manual**.
- **Martial Template: As a mage who has comprehended the path of chivalry, your martial class follows an incomplete mage template to some extent.**
- **Template One:** Original mage level-up rewards are removed. Below Heroic Realm (Level 60), each level-up grants (base constitution value / 2) health points, (base constitution + base willpower) / 2 mana points, and 6 specialization points. From Heroic Realm (Level 60) to Legendary Realm (Level 100), each level-up grants base constitution value health points, (base constitution + base willpower) mana points, and 10 specialization points.
- **Template Two:** Wearing a green robe and wielding a sword, the martial class can only use cloth armor but can use all weapons and shields except heavy weapons.
- **Template Three:** Removes the spell system, but retains and can upgrade spells learned before the class change. Can use consumables effective for mages and uses magic items with spells as a mage.
- **Spells:**
- **Mage Hand (Level 6): 0th level Transmutation, moves objects with the mind.**
- Causes movement equivalent to [caster's base strength value x (100 + spell level x 10)]% of strength value, but causes no damage.
- Casting Time: None,
- Range: 0-10 yards,
- Mana Cost: 13,
- Requirements: None.
- **Light (Level 5): 0th level Evocation, creates a light source.**
- Lasts 1 minute, can mildly daze dark vision enemies for a moment. Light intensity increases with spell level.
- Casting Time: None,
- Range: 0-1 yard,
- Mana Cost: 11,
- Requirements: None.
- **Vocal Imitation (Level 5): 0th level Illusion, creates sounds.**
- Can create the equivalent of 4 x spell level adult human voices.
- Casting Time: None,
- Range: 0-10 yards,
- Mana Cost: 13,
- Requirements: None.
- **Prestidigitation (Level 5): 0th level General, minor magic.**
- Creates simple and limited magical effects.
- Casting Time: None,
- Range: 0-30 yards,
- Mana Cost: 15,
- Requirements: None.
- **Martial Arts:**
- **Guyen Gong (Level 9): 1st Rank Internal Martial Art, cultivates the body and mind, unlocking potential.**
- Passive Effects: Increases health points by (base constitution value x 2 + additional constitution value) x 360%, increases health regeneration speed by (base constitution value + additional constitution value / 2) x 48% per second, increases mana points by (base constitution value x 2 + base willpower value x 2 + additional constitution value + additional willpower value) x 360%, increases mana regeneration speed by (base constitution value + base willpower value + additional constitution value / 2 + additional willpower value / 2) x 48% per second, increases base strength +2, base agility +2, base constitution +2, base intelligence +2, base willpower +2, base charisma +2, increases resistance to toxins by 36%.
- Use: Inner Force Dissipation, consumes 44% of inner force to remove all negative magical effects. Cannot be used if inner force is below 44%.
- Use: Inner Force Shield, converts all damage received into inner force consumption, 1 point of inner force absorbs 1.8 points of damage. The shield effect disappears when inner force is below 10%, and each activation consumes 10 points of inner force.
- Meditation: Increases mana regeneration speed by 320% and health regeneration speed by 320%.
- Learning Requirement: Martial Artist Level 1.
- **Sleeve Arrow (Level 9): 1st Rank Weapon Martial Art, uses hidden weapons for ranged attacks, unpredictable.**
- Deals (ranged attack damage + hidden weapon damage + base agility / 2 + base strength / 2 + additional agility / 4 + additional strength / 4) x 190% physical damage to a single target.
- Casting Time: None,
- Attack Interval: Based on unarmed attack speed,
- Range: 0-30 yards,
- Mana Cost: 0,
- Requirements: Hidden weapon (short crossbow bolt or small object).
- Inner Force Enhancement: Increases the maximum attack range and damage of the hidden weapon, adds 10 yards of maximum range per 10 points of inner force used, and adds inner force damage equal to the inner force used. The maximum inner force used is 114 points.
- **Black Blood Divine Needle (Level 6): 3rd Rank Hidden Weapon Technique, can be upgraded, used in conjunction with **Sleeve Arrow**.**
- Use: Converts crossbow bolts or pellets into numerous **Black Blood Divine Needles**, which are fired in a cone, dealing 160% **Sleeve Arrow** damage (dependent on inner force) as inner force damage to targets within the range.
- The total base damage within the range is capped at 3000% **Sleeve Arrow** damage (dependent on inner force). If exceeded, the damage is evenly distributed among all targets (ignoring critical hit bonuses).
- When there are 4, 5, or 6 targets within the range, each target receives 220% **Sleeve Arrow** damage (dependent on inner force) as inner force damage.
- When there are 2 or 3 targets within the range, each target receives 340% **Sleeve Arrow** damage (dependent on inner force) as inner force damage.
- When there is 1 target within the range, the target receives 580% **Sleeve Arrow** damage (dependent on inner force) as inner force damage.
- Targets within the range randomly suffer from **Paralysis**, **Slowness**, or **Blindness**.
- If used in conjunction with **Wang Nangu's Poison Manual**, additional poisoning effects can be gained.
- **Black Blood Needle Poison:** Causes 20% of the normal **Black Blood Divine Needle** damage as intense poison damage per second for 5 seconds. This damage does not stack, but repeated poisoning can refresh the damage value and duration. The intense poison damage is affected by normal detoxification spells and resistance.
- Gains **Mind Loss**, **Fatigue**, and **Silence** poisoning effects. Additional poisoning effects depend on the level of **Qihuang Wang Nangu's Poison Manual**.
- **Mind Loss:** Loses 5% of mana per second for 5 seconds.
- **Fatigue:** Reduces attack and movement speed by 30% for 5 seconds.
- **Silence:** Increases the chance of interrupting spellcasting by 50% and the chance of non-spellcasting failure by 50% for 5 seconds.
- The converted **Black Blood Divine Needles** inherit the characteristics of the original crossbow bolts and pellets.
- Passive Effect: Increases all damage caused by **Sleeve Arrow** by 65%.
- Casting Time: None,
- Range: None,
- Mana Cost: 200% of the inner force value added to this **Sleeve Arrow**,
- Requirements: None.
- **Dianxue Hand (Level 9): 1st Rank Unarmed Martial Art, uses rapid and precise finger strikes to attack enemies, with a chance to paralyze specific acupoints.**
- Deals (base agility + additional agility / 2 + base strength x 2 + additional strength) x 180% physical damage to a single target.
- Casting Time: None,
- Attack Interval: Based on unarmed attack speed,
- Range: 0-1 yard,
- Mana Cost: 0,
- Requirements: None.
- Inner Force Enhancement: Increases attack damage and paralyzes specific acupoints. There is a 21% chance to paralyze based on the acupoint, and adds 1.5 x inner force value as inner force damage. The maximum inner force used is 216 points.
- **Crane Dance on White Sand (Level 5): 2nd Rank Light Martial Art, uses inner force to enhance running speed and jump height, and allows long-distance dashes.**
- Activates to increase running speed by (5 + agility / 5) x 300% yards per second, consuming 5 points of inner force per second.
- Each jump can increase the maximum height by (strength / 10) x 300% yards, consuming 5 points of inner force per jump.
- Instant Dash: Consumes 35% of total inner force to instantly dash to a specified position, with a maximum distance of (agility / 2) x 150% yards, limited to horizontal dashes.
- Water Walking: Gains the ability to walk on water, consuming 20 points of inner force per second.
- Casting Time: None,
- Requirements: None.
- **Whirlwind Falling Goose Sword (Level 1): 5th Rank Internal Martial Art, Hengshan Sword Technique, Liu Zhengfeng's highest achievement, capable of striking multiple times in an instant. Liu Zhengfeng's "One Sword, Nine Geese" is famous for this technique.**
- Strikes 3 times in an instant, each strike dealing [Quick Sword] x 100% inner force damage to a single target (if [Quick Sword] is not learned, each strike deals (normal melee attack + inner force value) x 100% inner force damage, with an inner force limit of 100 points). The 3 strikes can target different targets.
- Each strike has a (inner force value / 10)% chance to trigger the [Piercing Point] effect, increasing the damage by 100%.
- Passive Effects:
- [Quick Sword] attack increased by 50%, [Quick Sword] attack speed increased by 30% (not activated if [Quick Sword] is not learned).
- When using long swords, can block contact attacks (including spell-driven contact attacks), reducing damage based on the block effect, with a maximum reduction of 75%.
- Casting Time: None,
- Attack Interval: Based on normal melee attack speed,
- Range: 0-4 yards,
- Mana Cost: 0,
- Requirements: Long sword.
- **Life Skills:**
- **Intermediate Smithing: Forges items.**
- **Smithing Techniques: When forging consumable items, there is a chance to obtain additional products. The chance and quantity of additional products depend on the smithing skill level.**
- **Basic Smithing:** 10% chance for +1 product.
- **Intermediate Smithing:** 15% chance for +1 product, 5% chance for +2 products.
- **Advanced Smithing:** 25% chance for +1 product, 15% chance for +2 products.
- **Expert Smithing:** 30% chance for +1 product, 20% chance for +2 products, 5% chance for +3 products.
- **Master Smithing:** 40% chance for +1 product, 30% chance for +2 products, 15% chance for +3 products.
- **Grandmaster Smithing:** 80% chance for +1 product, 60% chance for +2 products, 30% chance for +3 products.
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### Equipment
- **Qin Xin (Growable Equipment, Current Tier 1):**
- Increases sword technique attack damage by 20%.
- When using sound-based inner force, all enhancement effects are increased by 40%.
- **Qin Xin Sword Heart, Long Ribbon Like a Rainbow.**
- **Noklan's Relic (Epic Necklace):**
- Durability: 200/200;
- Level Requirement: 30;
- Class Requirement: None;
- Faction Requirement: None;
- Normal melee physical attack 18-25;
- Strength +1;
- Attack Speed +5%;
- Critical Damage Multiplier +20% (for basic critical hits);
- Equipped: 15% chance to trigger a fire energy impact on the target, dealing 40-51 fire damage. This effect can only occur once every 10 seconds.
- Attached Charged Spell: **Brutal Force** 3/3 (times);
- **Brutal Force:** Instant cast, fills the target with savage strength, temporarily increasing their strength by 3 points for 30 seconds, with a recharge time of 5 minutes.
- **Note:** There is a small notch on the necklace, but it does not affect its overall appearance.
- **Dark Pattern Robe (Exceptional Robe):**
- Durability: 290/290;
- Level Requirement: 30;
- Class Requirement: Mage, Warlock, Priest, Druid;
- Faction Requirement: None;
- Defense: 22-26;
- Health +50;
- Reduces spell damage by 5%;
- Increases mana regeneration speed by 75% in dark environments;
- Increases spell damage by 20% in dark environments.
- **Nashel's Shadow Boots (Exceptional Boots):**
- Durability: 280/280;
- Level Requirement: 20;
- Class Requirement: None;
- Faction Requirement: None;
- Defense: 17-20;
- Movement Speed: 3 yards/second
- Equipped: Increases movement speed by 3 yards/second;
- Equipped: Increases health by 11;
- Equipped: Increases health regeneration by 1 point/second;
- Attached Charged Spell: **Shadow Step** 1/1 (times);
- **Shadow Step:** Steps into the shadows, instantly becoming invisible and undetectable by enemies for 2 minutes.
- Moving or casting a spell will end the **Shadow Step** state. During **Shadow Step**, the character has no volume and no collision, and will not become visible when attacked, with a recharge time of 10 minutes.
- **Servant Ring (Fine Ring):**
- Durability: 140/140;
- Level Requirement: 10;
- Class Requirement: None;
- Faction Requirement: None;
- Increases health regeneration by 1/second;
- Increases health by 10;
- Attached Charged Spell: **Invisible Servant** 1/1 (times), spell class requirement: Warlock, Mage;
- **Invisible Servant (1