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Chapter 28 of 100

Chapter 28

4 min read1,034 words

### The Mysterious Blue Potion Seller

This is a potion sold in a corner of the metal weapons and armor specialty store, "Open Sesame," located in [OSO].

The Blue Potion, which can be made as cheaply as a regular potion when mixed, was highly valued in the beta version. However, the difficulty of making it, requiring a mixing level of 15 or higher, made it challenging for players who started in the official version, leading to a shortage and a price surge. Currently, with potion prices stabilizing, there are concerns about a price surge for High Potions. The appearance of a high-recovery Blue Potion has caught the attention of players who support the front lines, who now desire the Blue Potion from "Open Sesame."

This is where the story of the mysterious alchemist, or rather, the mysterious Blue Potion seller, emerged.

"We were looking for it... and you made us feel scared. I'm sorry."

"Well, it's fine. So, I'm the Blue Potion seller?"

I'm surprised. It's just a mixture of powder and dried herbs.

"Yeah, it's you, Yunchi. To begin with, it's out of place for a player who doesn't use metal armor or weapons to be here."

Indeed, bows are made by carpenters, and cloth armor by tailors. Neither of these are handled by Magi's shop. They are beginner equipment. No, I should stop thinking about it.

"Well, I'm a production class with a lack of funds. That's why I'm selling potions bit by bit."

"Huh? Do you care about stats?"

"Huh?"

Claude frowned. Honestly, it's scary to be glared at. Magi is smiling happily, and Leery is comparing the two of us nervously.

"Why do you think production classes are so particular about equipment?"

"Um, for emergency protection?"

"No. It's because the status corrections from equipment affect production."

According to Claude, this game has stats, and the total sense level and rank of equipped items increase base stats. Weapon sense and status increase sense are also related. I've never heard of this before.

Come to think of it, who decides HP and MP?

"So, Magi, why didn't you tell me this?"

"I could have, but it didn't seem relevant to Yunchi at the time."

"Would a tailor like me overlook this! Seriously. Besides HP and MP, there are physical attack (ATK), defense (DEF), magic attack (INT), magic defense (MIND), movement, and attack speed (SPEED). These are the main stats needed for combat classes."

"Wow. But no one around me told me this."

"Warrior classes don't care that much. First, you need a dedicated sense like [Analysis] to see stats. I obtained it during the beta to confirm the information."

Wow, you can't even view stats in this game.

"Getting back to the topic, the two stats involved in production are DEX, which governs dexterity, and LUK, which increases the success rate of production.

For beginners, to apply corrections, you need either sense-based corrections or equipment-based corrections."

"But when making accessories, increasing ATK makes it easier."

"In production activities, it's not clear which stats are involved. But generally, increasing these two is enough. Even for warrior classes, players who are defensive or counter-based find it easier to fight with higher DEX, and can reduce damage taken more effectively. LUK is related to drops and critical hits, so it's hard to say."

Wow, this is game-like. But it's a hassle not being able to check stats. Still, that might be part of the game's charm.

"So, the reason production classes fail is because of low DEX and LUK?"

"Basically, yes. Increasing them will reduce failures with low-rank items."

Hmm, equipment is really important.

"So, here's a consultation. No, not a consultation. If you pay, I'll make the best armor as an apology."

"Claude, you're being too condescending. Hmm?"

"Ugh, I'll make the armor."

"Claude is so humble."

"Hey? Who chased us around? Leery?"

"Me too!?"

"Of course, both of you should apologize. Use your skills."

Wait, is this a flow where I get weapons and armor for free?

"By the way, 40,000 for the production."

"Too cheap! My cloth armor costs at least 40,000 per piece! For six pieces, it's around 250,000 now!"

"Who said it's only Claude? Together, 40,000."

Aaah, Magi, that's too much.

"Magi, you're going too far, too far."

"Yunchi is too kind. If you had entrusted the potions to me, you would have made more money faster."

"Well, I want money, but if I overcharge, my sister will complain more, and I'm not in a hurry. You said you would sell at a fair price, right? That's what I thought when I trusted you."

"You're saying such nice things. There's no helping it, boys."

"Y-Yes!"

A lower tone of voice echoed.

"You saved your lives. Be grateful to Yunchi. At the very least, Claude, you should make armor for Yunchi."

"Of course."

Hmm, 40,000 for a part of the body.

"By the way, what are the six parts of the body?"

"Mainly, head, arms, torso, waist, undergarments, and outerwear. By the way, beginner equipment only includes waist and outerwear."

"Wow. Then, let's start with the outerwear."

"Understood. Additional effect, DEX, right? Actually, that's the only option."

"Ah, right. I heard this can be used for equipment enhancement. Is it okay?"

I took out an item from a corner of my inventory.

"Ah... right, you did defeat a golem. It's not surprising you have it."

"Wow, it's a Gnome Stone. Another rare material request for Claude."

"Right. The last time, Claude got a request for a light armor with Sword Scale Stone. Envious."

I took out the Gnome Stone. I thought I would be PKed because I had this, so it's better to use it soon.

"If you have rare materials, put all the money you have. I'll make the best possible item."

"Is that okay? The minimum price is 40,000, right?"

"That's just the lowest performance due to lack of materials. Hehehe, this way, my level will also increase, and it's mutually beneficial."

It's kind of dark and scary. But since he's making it, I'll ask him.

I put all my money and the Gnome Stone on the counter and left the shop. Magi said she would contact me later.