Chapter 3 of 10
Chapter 3
8 min read1,982 words
### Chapter 3: Character Creation (Part 2)
The system prompt sounded again. "Now, the calculation for the second reward will begin." There was another two seconds of silence. "The result of the second reward is the acquisition of an additional primary profession and an additional secondary profession. Since a normal account can have one primary profession and two secondary professions, you can have two primary professions and three secondary professions. Please set your primary profession. Due to your race being the Demon Clan, there are some professions you cannot take. You can choose from the following six professions: Warrior, Magician, Black Magician, Dark Knight, Beast Tamer, and Assassin. Among these, the Beast Tamer is a hidden profession that not everyone can choose."
"Can you introduce them?" I continued to be cautious, listening before making a decision.
"The Warrior is a pure physical attack profession with attribute bonuses to attack power, defense, and health regeneration. Warriors can eventually upgrade to Knights, then to Holy Knights, and finally to Dragon Knights. The Magician is a hybrid physical and magical attack profession with attribute bonuses to attack power, defense, magic attack, magic defense, health regeneration, and magic regeneration, but not significantly. Magicians will eventually upgrade to Magic Bards, then to Divine Warriors, and finally to Demigods. The Black Magician has similar attribute bonuses to the Magician and will eventually upgrade to a Magic Musician, then to an Evil Warrior, and finally to a Great Demon. The Dark Knight has attribute bonuses similar to the Warrior and will eventually upgrade to a Black Knight, then to a Lich Knight, and finally to a Dark Temple Knight. The Beast Tamer mainly relies on summoned pets and demons for combat and can also use magic attacks. They have attribute bonuses to magic attack, magic defense, magic regeneration, the number of pets, and the number of controlled demons. They will eventually upgrade to a Beast Master, then to a Demon Spirit, and finally to a Beast God. The Assassin is a physical attack profession with attribute bonuses to attack power, agility, and the number of controlled demons. Assassins will eventually upgrade to Assassins, then to Killers, and finally to Elite Killers. These are the brief introductions to these professions. Have you decided which profession to choose?"
My character's name is Ziri, so I should follow the dark path. Therefore, I definitely cannot choose Warrior or Magician. Although the Black Magician can dual-wield magic and physical attacks, neither will be strong, so I will also give up on that. The Assassin, being a sneaky profession, does not suit my personality, so I will also give up on that. "Can I choose two primary professions?" This time, I dared not be disrespectful to the system and spoke as politely as possible.
"Yes!"
"Then I will set my primary professions as Dark Knight and Beast Tamer."
"Primary professions confirmed. Now, let's choose your secondary professions. The secondary professions you can choose from include: Blacksmith, Alchemist, Appraiser, Beast Trainer, Mason, Porter, and Mailman. Among these, the Beast Trainer is also a hidden profession. Which three would you like to choose?"
Following the usual routine, I first sought advice. "Can you tell me the characteristics of each profession?"
"The Blacksmith can learn mining and obtain many special items, and can eventually upgrade to a Forgemaster. The Alchemist can gather herbs to make potions and can eventually upgrade to a Sage. The Appraiser can appraise items and monsters and can eventually upgrade to an Appraisal Expert. The Beast Trainer can capture pets and demons and has a bonus to the control limit of pets and demons, and can eventually upgrade to a Beast Expert. The Mason can build houses and mine gems and can eventually upgrade to an Architect. The Porter has no special skills but can increase health and stamina limits and can eventually upgrade to a Strongman. The Mailman has no special skills but has a bonus to stamina and agility and can eventually upgrade to an Informant. These are the characteristics of these professions. Have you decided which three secondary professions to choose?"
"I will use the elimination method to remove the ones I don't want."
"Alright!"
"The Mason can build houses, but the opportunity to use this skill is limited, so I will remove it."
"There are still six professions left. You need to remove three more!"
"The Alchemist can gather herbs to make potions, but I don't have the time to gather herbs, so I will remove it."
"Five professions remain!"
"The Porter and Mailman have bonuses, but they are not significant, and I don't think they will be very useful, so I will remove them."
"Only the Blacksmith, Appraiser, and Beast Trainer remain. Are you sure you want to choose these three professions?"
"Yes. Confirm!"
"Professions confirmed. Now, let's proceed to the third reward calculation." There was another two seconds of silence. "The third reward has appeared. You have received a reward of four random attribute points."
"What does random automatic addition mean?"
"Random automatic addition means that these four points will be randomly added to your attributes by the system after you have allocated your points, so you won't know which attributes they will be added to initially."
"Damn! Then I can only consider them as not added! Well, having them is better than nothing."
"Please start allocating points for your character!" A status bar suddenly appeared in front of me. "The attributes you can allocate include: Strength, Agility, Intelligence, Charisma, Stamina, and Constitution, totaling six attributes. The standard character has a base of thirty points, but since you are of the Demon Clan, you have a three-point bonus. You are the first player to choose the Demon Clan, so you have one reward point. Therefore, your total allocatable points are thirty-four. Additionally, your base points will directly affect future attribute bonuses, and you will not be able to modify these bonuses in the future. Future points will be automatically added to your attributes according to the current ratio without asking for player input. Are you ready to allocate your points?"
"Can you explain what the ratio means?"
"Every time you level up, you will receive thirty-four base points, which will be added to your attributes according to the current allocation. For example, if you allocate thirty points to Strength, then every time you level up, your Strength will increase by thirty points. If you don't allocate any points to Strength, then your Strength will remain at zero no matter how many levels you gain."
"I understand! What is the impact of these base points on the character's performance attributes? What is the specific conversion?"
"Sorry! The specific conversion formula can only be deduced by players. The company only allows the relationship between attributes and base points to be disclosed."
"Then tell me the relationship!"
"Strength points will affect your carrying capacity, physical attack power, physical defense, and stamina. Agility affects your movement speed, magic attack speed, physical defense, magic defense, physical attack accuracy, and magic attack accuracy. Intelligence affects your maximum magic points and the types of magic you can learn. Each magic has an intelligence requirement, and you can only learn the corresponding magic if you meet the conditions. Charisma mainly affects the number of pets you can tame, the number of demons you can recruit, and the attitude of NPCs towards you. High Charisma characters often receive special hidden quests from NPCs. It is important to note that Charisma is a one-time investment. Even if your Charisma increases in the future, it will only affect your relationship with NPCs. The control limit of pets and demons and your appearance are only affected by the initial Charisma points and will not increase with future Charisma increases. Stamina affects your magic attack power, magic regeneration speed, physical attack accuracy, and magic attack accuracy. Constitution affects your maximum health points, health regeneration speed, stamina during movement, and maximum magic points."
"So complicated! Oh my God!" I started a frantic calculation and thinking process—twenty minutes later. "I have decided. I have thirty-four base attribute points, right?"
"Yes. Thirty base points plus four reward points, totaling thirty-four points."
"I will add two points to Charisma. This attribute doesn't seem very useful, so I will add fewer points."
"You have thirty-two base points left."
"I don't plan to focus on magic, so three points to Stamina are enough."
"You have twenty-nine points left."
"As a Warrior-type character, I need high attack power and health. I will add thirteen points to Strength and eight points to Constitution."
"You have eight base points left. You still need to allocate points to Agility and Intelligence."
"Low Agility can result in frequent misses, so I will add six points to Agility. The remaining points will go to Intelligence."
"Points allocation complete. Now, let's start the random attribute allocation." The status bar flashed, and the system prompt sounded again. "The random result is a bonus to Charisma."
"Ah! Am I that unlucky? Why did it add to the least useful attribute!" Although I was very frustrated, I could still accept it since it was a free bonus. "Is there anything else to set up?"
"Your character setup is complete. Your data is as follows."
Strength: 13
Agility: 6
Intelligence: 2
Charisma: 6
Stamina: 3
Constitution: 8
Attack: 11-16
Defense: 11
Speed: 7
Health: 230
Magic: 30
Pet Number: 3
Demon Number: 4
"It seems okay! Although it's not overpowered, it's not bad."
As I was looking at the data, the system prompt sounded again. "Based on your primary and secondary professions, attribute bonuses will be applied. The updated data is as follows." Another flash of white light, and I felt dizzy!
I opened my eyes and looked! This character is not just overpowered; it's a freakish monster! The first few attributes are:
Attack: 16-26
Defense: 14
Speed: 9
Health: 275
Magic: 40
The most terrifying are the last two attributes. The number of pets has increased to 7, and the number of demons has increased to 10. I was afraid the system had made a mistake. "Why are there so many pets and demons? Is there a calculation error?"
"The calculation is correct! Your Charisma has a six-point bonus, and the number of pets is 50% of your Charisma, which is 3 pets. Since your primary profession includes Beast Tamer, you get one additional pet. Your secondary profession includes Beast Trainer, so you get another bonus. Since you are of the Demon Clan, you have two basic pets. Therefore, your actual number of pets is 7. The number of demons is 150% of the number of pets, rounded down, which is 10. By the way, pets can level up with accumulated battle experience, while demons will remain at the level they were captured. Pets cannot be changed once selected, so choose carefully. Demons can be released at any time, so you can replace them with better ones."
"Thank you! I understand. Can I start the game now?"
"Wait, you still have one reward to receive. Now, let's start the calculation." This time, it took a full half-minute, making me think the system had crashed! "Your last reward is a hidden Luck attribute with a +5 bonus."
"Luck +5?"
"Yes. The Luck attribute is not visible in the status bar, but each point of Luck affects all probability calculations. Each point of Luck increases the probability of favorable outcomes by 10%, meaning you have a 50% higher chance of obtaining equipment and a 50% lower chance of losing equipment when killed by a monster. Your physical attacks are also more likely to deal maximum damage and frequently double the damage. If you wield a shield, your chance of blocking enemy attacks will be very high."
"Wow! So powerful! After all this random allocation, this attribute is the most amazing! Haha! Haha!"
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